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5dbf7fcf1f
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continued inventory saving (missing things will be created in an issue asap)
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2025-12-16 22:19:41 +01:00 |
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70eaa9514a
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started inventory saving
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2025-12-16 21:07:35 +01:00 |
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befb117d85
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created progress saves
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2025-12-16 14:18:15 +01:00 |
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54a2ee3022
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refactored reset game
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2025-12-16 13:57:52 +01:00 |
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ce3f590715
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bugfix
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2025-12-16 13:00:00 +01:00 |
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39fc7d549a
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removed test for git
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2025-12-15 21:58:53 +01:00 |
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8902e28d31
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test for git
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2025-12-15 21:58:45 +01:00 |
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f15850b022
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removed test for git
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2025-12-15 21:56:25 +01:00 |
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46765031e4
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test for git
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2025-12-15 21:56:03 +01:00 |
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2cda920e15
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refactor main method signature and enhance config initialization
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2025-12-15 21:49:19 +01:00 |
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93467760db
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fix knockback application logic in damage handling
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2025-12-15 18:12:18 +01:00 |
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6be9927752
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implement knockback mechanics and adjust attack detection for OrcMON
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2025-12-15 18:11:57 +01:00 |
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1343b18753
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refactor invincibility handling by consolidating invincible counting logic into a separate method
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2025-12-15 17:25:59 +01:00 |
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e0986d4708
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add knockback value to GreenSlime monster and update player transparency handling
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2025-12-14 00:02:54 +01:00 |
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d018ed3e6e
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add guarding mechanic and implement guard sprite handling
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2025-12-13 23:55:47 +01:00 |
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133afa9c06
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add new sound effects for blocked and parry actions
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2025-12-13 22:34:35 +01:00 |
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c4b1d029aa
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remove TODO comment for fixing monster attack sprite drawing position
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2025-12-13 22:26:15 +01:00 |
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c8d7a56934
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refactor Orc monster actions and improve attack image initialization (closes #8)
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2025-12-13 22:25:44 +01:00 |
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4f9d1dfcb6
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add Orc monster implementation and enhance player-monster interaction
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2025-12-13 20:21:28 +01:00 |
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d092a39115
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refactor entity behavior and enhance monster chasing logic
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2025-12-13 19:09:05 +01:00 |
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9263626ca2
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add MiniMap functionality and integrate map state handling
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2025-12-13 18:20:01 +01:00 |
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87aba81f32
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update .gitignore to include system.txt and ensure gamedata is tracked
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2025-12-13 15:57:48 +01:00 |
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4aa955246b
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refactor map handling and improve tile initialization logic
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2025-12-13 15:40:26 +01:00 |
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f9c511d6bb
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add sleeping functionality to Tent object and update player image handling
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2025-12-13 14:49:03 +01:00 |
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7f8d9d7e9b
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add Tent object and implement sleep functionality with lighting adjustments
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2025-12-13 14:37:36 +01:00 |
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27c36d880d
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update lighting logic to extend night duration and enhance gradient color customization
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2025-12-13 14:16:54 +01:00 |
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c1e355637e
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refactor debug display logic in Lighting.java to conditionally show day state
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2025-12-13 14:06:33 +01:00 |
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7b3a8bca0f
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implement day-night cycle with dynamic lighting adjustments
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2025-12-13 14:06:01 +01:00 |
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2105a0e8af
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add lantern object and implement light management in player and environment
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2025-12-13 13:44:52 +01:00 |
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7ee7614c6c
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simplify lighting rendering by removing unnecessary shape calculations
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2025-12-13 13:09:15 +01:00 |
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4b9c0006a6
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add EnvironmentManager and Lighting classes for enhanced environment rendering
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2025-12-13 13:03:50 +01:00 |
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42ed4dd099
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refactor Boot.java to streamline game initialization and window generation
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2025-12-13 12:19:05 +01:00 |
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97da3982d1
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added stackable functionality to items and improved inventory management
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2025-12-13 12:13:01 +01:00 |
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b380e218f6
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removed unnecessary imports
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2025-12-13 01:00:54 +01:00 |
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1131996d77
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changed package name of a star algo
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2025-12-13 00:48:09 +01:00 |
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825b084a68
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obstacles and chest loot
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2025-12-13 00:44:53 +01:00 |
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1d6f53a70e
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added knockback to monsters
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2025-12-12 23:45:57 +01:00 |
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2e73a012d1
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slimes can now get aggro and follow you (and stop following you if you ran away)
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2025-12-12 21:58:41 +01:00 |
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c02ae0302c
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made hitboxed visible in debug mode (closed #2)
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2025-12-12 21:47:17 +01:00 |
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4276c24392
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made path visible in debug mode
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2025-12-12 21:41:04 +01:00 |
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9484797ced
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fixed a pathfinding bug
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2025-12-12 21:37:18 +01:00 |
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4ab53ceab9
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added path finding algorithm
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2025-12-12 21:33:52 +01:00 |
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a89838eb38
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made world change events world-bound
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2025-12-12 17:59:43 +01:00 |
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580775bf30
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added trading system
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2025-12-12 16:44:50 +01:00 |
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eb2c435671
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made item buyable
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2025-12-12 16:33:05 +01:00 |
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484abf4f9b
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added transition effect to map change
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2025-12-12 14:57:47 +01:00 |
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d546d302c6
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lower cased Config#SETTING to Config#Setting
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2025-12-12 14:30:11 +01:00 |
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7e8a27a671
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made map switching possible
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2025-12-12 13:48:42 +01:00 |
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de42dd6bd6
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events are now world-bound
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2025-12-12 13:27:42 +01:00 |
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4aabe84d59
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all entity arrays are now two-dimensional (with map index so entities won't be rendered on any map anymore)
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2025-12-12 13:20:14 +01:00 |
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