remove TODO comment for fixing monster attack sprite drawing position
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@@ -183,7 +183,6 @@ public class Entity {
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hpBarCount = 0;
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changeOpacity(graphics2d, 0.4f);
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}
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//TODO: fix attacking sprite drawing position for monsters
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if(dying) dyingAnimation(graphics2d);
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if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
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if(attacking) graphics2d.drawImage(parseSpriteATK(),
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