remove TODO comment for fixing monster attack sprite drawing position

This commit is contained in:
2025-12-13 22:26:15 +01:00
parent c8d7a56934
commit c4b1d029aa

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@@ -183,7 +183,6 @@ public class Entity {
hpBarCount = 0;
changeOpacity(graphics2d, 0.4f);
}
//TODO: fix attacking sprite drawing position for monsters
if(dying) dyingAnimation(graphics2d);
if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
if(attacking) graphics2d.drawImage(parseSpriteATK(),