diff --git a/src/de/miaurizius/jgame2d/entity/Entity.java b/src/de/miaurizius/jgame2d/entity/Entity.java index e523697..9e79a19 100644 --- a/src/de/miaurizius/jgame2d/entity/Entity.java +++ b/src/de/miaurizius/jgame2d/entity/Entity.java @@ -183,7 +183,6 @@ public class Entity { hpBarCount = 0; changeOpacity(graphics2d, 0.4f); } - //TODO: fix attacking sprite drawing position for monsters if(dying) dyingAnimation(graphics2d); if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look if(attacking) graphics2d.drawImage(parseSpriteATK(),