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3
.gitignore
vendored
@@ -36,3 +36,6 @@ JGame2D
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### Local Game Settings ###
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gamedata
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/system.txt
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BIN
MapEditor.jar
Normal file
50
assets/maps/dungeon01.map
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assets/maps/dungeon02.map
Normal file
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assets/maps/editoredmap.map
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Normal file
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assets/maps/worldmap.map
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|
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18 18 18 18 18 18 18 24 16 16 1 16 16 1 12 10 10 10 10 10 10 10 11 3 9 10 10 10 10 13 16 16 16 12 10 11 3 7 1 16 23 18 18 19 18 18 18 18 18 18
|
||||
18 18 18 19 18 18 18 24 16 16 1 16 16 1 8 3 3 3 3 3 3 3 3 3 3 3 3 3 3 7 1 1 1 8 3 3 3 7 1 20 31 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 1 16 16 1 14 5 5 5 5 5 5 5 6 3 4 5 5 5 5 15 16 16 16 14 5 6 3 7 2 23 18 18 19 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 30 22 16 1 16 16 1 16 16 16 16 16 16 16 1 8 3 7 1 16 16 16 16 16 16 16 16 16 8 3 7 1 23 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 24 16 1 16 16 1 16 16 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 8 3 7 1 23 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 27 16 1 16 16 1 1 16 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 8 3 7 1 23 18 18 18 18 18 18 19 18 18 18
|
||||
18 18 18 19 18 18 18 24 16 16 1 16 16 16 1 16 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 8 3 7 1 23 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 1 16 16 16 1 16 16 16 16 16 16 16 8 3 7 1 1 1 16 16 16 16 16 16 16 8 3 7 1 23 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 1 16 16 16 1 16 16 16 16 16 16 16 8 3 7 16 16 1 16 16 16 16 16 16 16 8 3 7 1 23 18 18 19 18 18 18 18 18 18 18
|
||||
18 18 19 18 18 18 18 24 16 16 1 1 1 1 1 1 16 16 16 16 16 16 8 3 7 16 16 1 16 16 1 16 16 16 16 14 5 15 1 23 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 1 2 1 1 1 1 16 16 16 16 16 16 8 3 7 16 16 1 16 16 1 16 16 16 16 16 1 16 20 31 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 19 30 22 16 1 1 1 1 1 1 16 16 16 16 16 16 8 3 7 16 16 1 1 1 1 16 16 16 16 16 1 1 23 18 19 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 24 16 1 1 1 2 1 1 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 1 1 1 23 18 18 18 18 18 18 18 18 19 18 18
|
||||
18 18 18 18 18 18 18 18 24 16 1 1 1 1 1 1 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 1 1 2 23 18 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 19 18 18 18 24 16 1 1 1 1 1 1 16 16 16 16 16 16 8 3 7 16 16 16 16 16 16 16 16 16 16 1 1 1 23 18 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 28 27 16 16 16 16 16 16 16 16 16 16 16 16 16 14 5 15 16 16 16 16 16 16 16 16 16 16 1 1 1 25 29 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 16 16 16 16 16 16 16 16 16 16 1 1 1 1 1 1 1 16 16 16 16 16 16 16 1 1 1 1 1 25 29 18 18 19 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 16 16 16 16 16 16 16 16 16 1 1 1 1 2 1 1 1 1 16 16 1 16 16 1 1 2 1 1 1 1 23 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 16 16 16 16 16 16 16 16 16 1 1 1 1 1 1 1 1 1 16 16 16 16 1 1 1 1 1 1 1 1 23 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 33 16 16 16 16 16 16 16 16 1 1 1 1 1 1 1 2 1 1 16 16 16 1 1 1 1 1 16 1 2 23 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 19 18 24 16 16 1 16 16 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 16 1 1 1 1 1 23 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 24 16 16 1 1 1 1 16 20 21 21 22 1 1 1 1 1 1 1 1 20 21 21 22 1 1 1 1 1 1 1 1 1 23 18 18 18 18 18 18 18 18 18
|
||||
18 19 18 18 18 18 18 24 16 16 16 16 16 16 20 31 18 18 30 22 1 1 1 1 1 1 20 31 18 18 24 1 1 16 1 1 16 1 1 1 23 18 18 18 18 18 19 18 18 18
|
||||
18 18 18 18 18 18 18 30 21 21 21 21 21 21 31 18 18 18 18 30 21 21 21 21 21 21 31 18 18 18 30 22 1 1 1 1 1 1 20 21 31 18 19 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 18 30 21 21 21 21 21 21 31 18 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 19 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 18 18 18 18 18 19 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 18 19 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
|
||||
18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18
|
||||
50
assets/maps/worldmap_old_.map
Normal file
@@ -0,0 +1,50 @@
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 9 1 1 1 1 1 1 1 18 3 9 1 1 1 1 1 1 1 1 18 3 3 3 9 1 1 1 1 1 1 1 1 1 1 18 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 17 17 17 17 23 22 1 29 23 11 11 11 11 11 11 11 22 1 1 1 29 23 11 30 28 28 28 28 28 28 15 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 34 34 34 17 23 23 23 23 23 11 33 14 14 14 36 11 23 23 23 23 23 23 23 10 24 24 24 24 24 24 7 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 34 12 34 17 23 23 23 23 23 11 16 3 3 3 25 11 23 23 23 23 23 23 23 10 24 24 24 24 24 24 7 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 34 34 34 17 23 23 23 23 23 11 16 3 3 3 25 11 23 23 23 23 23 23 23 10 24 24 24 24 24 24 7 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 34 34 34 17 23 23 23 23 23 11 22 1 1 1 29 11 23 23 23 23 23 23 23 10 24 24 24 24 24 24 7 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 17 17 11 17 17 23 23 23 23 23 11 11 30 28 15 11 11 11 11 11 11 11 11 11 11 13 13 31 24 27 13 32 16 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 23 23 11 23 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 23 23 10 24 7 33 14 19 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 26 36 23 23 11 23 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 23 23 10 24 7 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 25 23 23 11 23 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 23 23 10 24 7 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 9 29 23 23 11 23 23 23 23 23 23 23 23 23 10 24 7 11 11 11 23 23 23 23 23 23 23 23 23 10 24 7 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 9 29 23 23 23 11 23 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 30 28 35 24 7 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 11 11 23 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 10 24 24 24 7 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 23 23 23 23 23 23 23 23 11 10 24 7 11 23 23 23 23 23 23 23 23 23 10 24 27 13 32 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 11 30 28 28 28 28 28 28 28 35 24 5 28 28 28 28 15 23 23 23 30 28 35 24 7 11 23 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 11 10 24 24 24 24 24 24 24 24 24 24 24 24 24 24 7 11 11 11 10 24 24 24 7 11 33 19 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 11 21 13 13 13 13 13 13 13 31 24 27 13 13 13 13 32 23 23 23 21 13 31 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 26 36 23 11 23 23 11 23 23 23 23 23 23 23 11 10 24 7 23 23 23 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 11 23 23 11 23 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 9 29 23 11 23 23 11 11 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 23 11 23 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 23 11 23 23 23 23 23 23 23 10 24 7 11 11 11 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 23 11 23 23 23 23 23 23 23 10 24 7 23 23 11 23 23 23 23 23 23 23 10 24 7 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 11 11 11 11 23 23 23 23 21 13 32 11 16 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 23 11 23 33 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 26 36 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 23 11 11 16 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 11 11 11 16 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 11 11 11 16 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 25 23 11 11 11 11 11 11 23 23 23 23 23 23 10 24 7 23 23 23 23 23 23 23 23 23 23 11 11 11 16 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 9 29 23 23 23 23 23 23 23 23 23 23 23 23 23 21 13 32 23 23 23 23 23 23 23 23 23 23 11 11 11 22 18 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 23 23 23 23 23 23 23 23 23 23 11 11 11 11 11 11 11 23 23 23 23 23 23 23 11 11 11 11 11 22 18 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 23 23 23 23 23 23 23 23 23 11 11 11 11 11 11 11 11 11 23 23 23 23 23 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 23 23 23 23 23 23 23 23 23 11 11 11 11 11 11 11 11 11 23 23 23 23 11 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 20 23 23 23 23 23 23 23 23 11 11 11 11 11 11 11 11 11 11 23 23 23 11 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 23 23 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 11 11 11 11 23 33 14 14 36 11 11 11 11 11 11 11 11 33 14 14 36 11 11 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 25 23 23 23 23 23 23 33 3 3 3 26 36 11 11 11 11 11 11 33 19 3 3 25 11 11 11 11 11 11 11 11 11 16 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 26 14 14 14 14 14 14 19 3 3 3 3 26 14 14 14 14 14 14 19 3 3 3 26 36 11 11 11 11 11 11 33 14 19 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 26 14 14 14 14 14 14 19 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
||||
BIN
assets/tiles/000.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
BIN
assets/tiles/036.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
assets/tiles/037.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
@@ -1,13 +1,23 @@
|
||||
package de.miaurizius.jgame2d.core;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class Boot {
|
||||
|
||||
public static final Logger logger = Logger.getLogger("JDGame2D");
|
||||
public static JFrame window;
|
||||
public static GamePanel gamePanel = new GamePanel();
|
||||
public static GamePanel gamePanel;
|
||||
|
||||
static {
|
||||
try {
|
||||
gamePanel = new GamePanel();
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void main() {
|
||||
generateWindow();
|
||||
|
||||
@@ -7,6 +7,7 @@ import de.miaurizius.jgame2d.core.handlers.*;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
import de.miaurizius.jgame2d.entity.Player;
|
||||
import de.miaurizius.jgame2d.environment.EnvironmentManager;
|
||||
import de.miaurizius.jgame2d.tile.MiniMap;
|
||||
import de.miaurizius.jgame2d.tile.TileManager;
|
||||
import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
|
||||
|
||||
@@ -15,6 +16,7 @@ import javax.sound.sampled.FloatControl;
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.logging.Level;
|
||||
@@ -38,8 +40,8 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
public Graphics2D fg2;
|
||||
|
||||
// WORLD SETTINGS
|
||||
public final int maxWorldCol = 50;
|
||||
public final int maxWorldRow = 50;
|
||||
public int maxWorldCol = 50;
|
||||
public int maxWorldRow = 50;
|
||||
public Map currentMap = Map.OVERWORLD;
|
||||
|
||||
//FPS
|
||||
@@ -58,6 +60,7 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
public Config config = new Config(this);
|
||||
public PathFinder pFinder = new PathFinder(this);
|
||||
public EnvironmentManager eManager = new EnvironmentManager(this);
|
||||
public MiniMap mapMan = new MiniMap(this);
|
||||
Thread gameThread;
|
||||
|
||||
// ENTITY AND OBJECT
|
||||
@@ -73,7 +76,7 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
// GAME STATE
|
||||
public GameState gameState;
|
||||
|
||||
public GamePanel() {
|
||||
public GamePanel() throws IOException {
|
||||
this.setPreferredSize(new Dimension(screenWidth, screenHeight));
|
||||
this.setBackground(Color.black);
|
||||
this.setDoubleBuffered(true);
|
||||
@@ -165,6 +168,11 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
return;
|
||||
}
|
||||
|
||||
if(gameState == GameState.MAP) {
|
||||
mapMan.drawFullMapScreen(fg2);
|
||||
return;
|
||||
}
|
||||
|
||||
// GAME
|
||||
tileM.draw(fg2);
|
||||
for(Entity entity : iTile[currentMap.getIndex()]) if(entity != null) entity.draw(fg2);
|
||||
@@ -183,6 +191,9 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
// ENVIRONMENT
|
||||
eManager.draw(fg2);
|
||||
|
||||
// MINI MAP
|
||||
mapMan.drawMiniMap(fg2);
|
||||
|
||||
// UI
|
||||
ui.draw(fg2);
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import de.miaurizius.jgame2d.core.enums.GameState;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
import de.miaurizius.jgame2d.entity.item.CoinObj;
|
||||
import de.miaurizius.jgame2d.entity.item.HeartObj;
|
||||
import de.miaurizius.jgame2d.environment.Lighting;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
@@ -16,16 +17,17 @@ public class UI {
|
||||
|
||||
GamePanel panel;
|
||||
Graphics2D graphics2d;
|
||||
Font font;
|
||||
BufferedImage heart_full, heart_half, heart_blank, coin;
|
||||
ArrayList<String> messages = new ArrayList<>();
|
||||
ArrayList<Integer> messageCounter = new ArrayList<>();
|
||||
public Font font;
|
||||
public String currentDialogue;
|
||||
public Entity tradingNPC;
|
||||
public int commandNum;
|
||||
public int playerSlotCol, playerSlotRow;
|
||||
public int npcSlotCol, npcSlotRow;
|
||||
private int transCounter;
|
||||
private int transCount;
|
||||
private int sleepCount;
|
||||
|
||||
// SUB-STATES
|
||||
public TradeState tradeState = TradeState.SELECT;
|
||||
@@ -64,6 +66,7 @@ public class UI {
|
||||
case GAMEOVER -> drawGameOverScreen();
|
||||
case TRANSITION -> drawTransitionScreen();
|
||||
case TRADE -> drawTradeScreen();
|
||||
case SLEEP -> drawSleepScreen();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -375,11 +378,11 @@ public class UI {
|
||||
if(commandNum == 1) graphics2d.drawString(">", x-panel.tileSize, y);
|
||||
}
|
||||
private void drawTransitionScreen() {
|
||||
transCounter++;
|
||||
graphics2d.setColor(new Color(0,0,0, transCounter*5));
|
||||
transCount++;
|
||||
graphics2d.setColor(new Color(0,0,0, transCount *5));
|
||||
graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
|
||||
if(transCounter != 50) return;
|
||||
transCounter = 0;
|
||||
if(transCount != 50) return;
|
||||
transCount = 0;
|
||||
panel.gameState = GameState.PLAY;
|
||||
panel.currentMap = panel.eventH.tempMap;
|
||||
panel.player.worldX = panel.tileSize * panel.eventH.tempCol;
|
||||
@@ -395,6 +398,24 @@ public class UI {
|
||||
}
|
||||
panel.keyH.spacePressed = false;
|
||||
}
|
||||
private void drawSleepScreen() {
|
||||
sleepCount++;
|
||||
if(sleepCount < 120) {
|
||||
panel.eManager.lighting.filterAlpha += 0.01F;
|
||||
if(panel.eManager.lighting.filterAlpha >= 1F) panel.eManager.lighting.filterAlpha = 1F;
|
||||
}
|
||||
if(sleepCount >= 120) {
|
||||
panel.eManager.lighting.filterAlpha -= 0.01F;
|
||||
if(panel.eManager.lighting.filterAlpha <= 0F) {
|
||||
panel.eManager.lighting.filterAlpha = 0F;
|
||||
sleepCount = 0;
|
||||
panel.eManager.lighting.dayCount = 0;
|
||||
panel.eManager.lighting.dayState = Lighting.DayState.DAY;
|
||||
panel.gameState = GameState.PLAY;
|
||||
panel.player.getPlayerImage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TRADING
|
||||
private void tradeSelect() {
|
||||
|
||||
@@ -13,5 +13,7 @@ public enum GameState {
|
||||
GAMEOVER,
|
||||
TRANSITION,
|
||||
TRADE,
|
||||
SLEEP,
|
||||
MAP,
|
||||
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@ package de.miaurizius.jgame2d.core.enums;
|
||||
|
||||
public enum Map {
|
||||
|
||||
OVERWORLD("world3", 0),
|
||||
HUT("hut", 1);
|
||||
OVERWORLD("worldmap", 0),
|
||||
HUT("worldmap", 1);
|
||||
|
||||
private final String name;
|
||||
private final int index;
|
||||
|
||||
@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.handlers;
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.Map;
|
||||
import de.miaurizius.jgame2d.entity.item.*;
|
||||
import de.miaurizius.jgame2d.entity.monster.OrcMON;
|
||||
import de.miaurizius.jgame2d.entity.npc.MerchantNPC;
|
||||
import de.miaurizius.jgame2d.entity.npc.OldManNPC;
|
||||
import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
|
||||
@@ -37,27 +38,7 @@ public class AssetSetter {
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new ChestObj(panel, new KeyObj(panel));
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
|
||||
i++;
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*21;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||
i++;
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*20;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||
i++;
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*17;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
|
||||
i++;
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new LanternObj(panel);
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*18;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*29;
|
||||
i++;
|
||||
}
|
||||
|
||||
@@ -96,6 +77,11 @@ public class AssetSetter {
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*38;
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*42;
|
||||
|
||||
i++;
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i] = new OrcMON(panel);
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*12;
|
||||
panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*33;
|
||||
}
|
||||
|
||||
public void setITiles() {
|
||||
@@ -108,15 +94,18 @@ public class AssetSetter {
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,32,12);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,33,12);i++;
|
||||
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,21);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,30,21);i++;
|
||||
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,25,27);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,26,27);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,27);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,28);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,29);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,28,29);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,29);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,30);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,31);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,28,31);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,31);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,30,31);i++;
|
||||
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,18,40);i++;
|
||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,17,40);i++;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package de.miaurizius.jgame2d.core.handlers;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.Direction;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
|
||||
public class CollisionHandler {
|
||||
@@ -25,7 +26,11 @@ public class CollisionHandler {
|
||||
|
||||
int tileNum1, tileNum2;
|
||||
|
||||
switch(entity.direction) {
|
||||
// TEMP DIRECTION FOR KNOCKBACK
|
||||
Direction direction = entity.direction;
|
||||
if(entity.knockback) direction = entity.knockbackDirection;
|
||||
|
||||
switch(direction) {
|
||||
case UP:
|
||||
entityTopRow = (entityTopWorldY - entity.speed)/panel.tileSize;
|
||||
tileNum1 = panel.tileM.mapTileNum[panel.currentMap.getIndex()][entityLeftCol][entityTopRow];
|
||||
|
||||
@@ -53,6 +53,9 @@ public class KeyHandler implements KeyListener {
|
||||
case KeyEvent.VK_SPACE -> spacePressed = true;
|
||||
//case KeyEvent.VK_F -> shotKeyPressed = true;
|
||||
|
||||
// MINI MAP TOGGLE
|
||||
case KeyEvent.VK_X -> panel.mapMan.miniMapOn = !panel.mapMan.miniMapOn;
|
||||
|
||||
// DEBUG OPTIONS
|
||||
case KeyEvent.VK_T -> debug = !debug;
|
||||
case KeyEvent.VK_R -> {for(Map m : Map.values()) panel.tileM.loadMap(m);}
|
||||
@@ -64,6 +67,7 @@ public class KeyHandler implements KeyListener {
|
||||
panel.ui.commandNum = 0;
|
||||
}
|
||||
case KeyEvent.VK_C -> panel.gameState = GameState.CHARACTER;
|
||||
case KeyEvent.VK_M -> panel.gameState = GameState.MAP;
|
||||
}
|
||||
}
|
||||
private void handlePause(int code) {
|
||||
@@ -182,6 +186,12 @@ public class KeyHandler implements KeyListener {
|
||||
if(code == KeyEvent.VK_ESCAPE) panel.ui.tradeState = UI.TradeState.SELECT;
|
||||
}
|
||||
}
|
||||
private void handleMap(int code) {
|
||||
switch (code) {
|
||||
// EXIT STATE
|
||||
case KeyEvent.VK_M, KeyEvent.VK_ESCAPE -> panel.gameState = GameState.PLAY;
|
||||
}
|
||||
}
|
||||
|
||||
// UTILITY
|
||||
private void playerInventory(int code) {
|
||||
@@ -255,6 +265,7 @@ public class KeyHandler implements KeyListener {
|
||||
case CHARACTER -> handleCharacter(code);
|
||||
case GAMEOVER -> handleGameOver(code);
|
||||
case TRADE -> handleTrade(code);
|
||||
case MAP -> handleMap(code);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
|
||||
@@ -34,6 +34,7 @@ public class Sound {
|
||||
load(11, "assets/sounds/cuttree.wav");
|
||||
load(12, "assets/sounds/gameover.wav");
|
||||
load(13, "assets/sounds/stairs.wav");
|
||||
load(14, "assets/sounds/sleep.wav");
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
|
||||
@@ -14,6 +14,8 @@ import java.awt.image.BufferedImage;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
import java.util.Random;
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class Entity {
|
||||
@@ -24,6 +26,7 @@ public class Entity {
|
||||
public BufferedImage image, image2, image3;
|
||||
public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
|
||||
public Rectangle attackArea = new Rectangle(0, 0, 0, 0);
|
||||
public Entity attacker;
|
||||
public int solidAreaDefaultX, solidAreaDefaultY;
|
||||
public boolean collision;
|
||||
protected String[] dialogue = new String[20];
|
||||
@@ -35,18 +38,20 @@ public class Entity {
|
||||
int dialogueIndex;
|
||||
public boolean collisionOn;
|
||||
public boolean invincible;
|
||||
boolean attacking;
|
||||
public boolean attacking;
|
||||
public boolean alive = true;
|
||||
public boolean dying;
|
||||
public boolean hpBarOn;
|
||||
public boolean consumable;
|
||||
public boolean onPath;
|
||||
public boolean knockback;
|
||||
public Direction knockbackDirection;
|
||||
|
||||
// COUNTER
|
||||
public int spriteCount;
|
||||
public int actionLock;
|
||||
public int invincibleCount;
|
||||
public int shotAvailableCount;
|
||||
int dyingCount;
|
||||
int hpBarCount;
|
||||
int knockbackCount;
|
||||
@@ -103,7 +108,7 @@ public class Entity {
|
||||
return;
|
||||
}
|
||||
|
||||
switch(panel.player.direction) {
|
||||
switch(knockbackDirection) {
|
||||
case UP -> worldY -= speed;
|
||||
case DOWN -> worldY += speed;
|
||||
case LEFT ->worldX -= speed;
|
||||
@@ -116,7 +121,7 @@ public class Entity {
|
||||
knockback = false;
|
||||
knockbackCount = 0;
|
||||
speed = defaultSpeed;
|
||||
} else {
|
||||
} else if(attacking) attacking(); else {
|
||||
setAction();
|
||||
checkCollision();
|
||||
|
||||
@@ -128,14 +133,14 @@ public class Entity {
|
||||
case RIGHT -> worldX += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spriteCount++;
|
||||
if(spriteCount > 24) {
|
||||
if(spriteNum == 1) spriteNum = 2;
|
||||
else if(spriteNum == 2) spriteNum = 1;
|
||||
else spriteNum = 0;
|
||||
spriteCount = 0;
|
||||
spriteCount++;
|
||||
if(spriteCount > 24) {
|
||||
if(spriteNum == 1) spriteNum = 2;
|
||||
else if(spriteNum == 2) spriteNum = 1;
|
||||
else spriteNum = 0;
|
||||
spriteCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// INVINCIBLE COUNTER
|
||||
@@ -177,8 +182,9 @@ public class Entity {
|
||||
hpBarCount = 0;
|
||||
changeOpacity(graphics2d, 0.4f);
|
||||
}
|
||||
//TODO: fix attacking sprite drawing position for monsters
|
||||
if(dying) dyingAnimation(graphics2d);
|
||||
if(type == EntityType.PLAYER) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
|
||||
if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
|
||||
if(attacking) graphics2d.drawImage(parseSpriteATK(),
|
||||
(direction == Direction.LEFT) ? screenX - panel.tileSize : screenX,
|
||||
(direction == Direction.UP) ? screenY - panel.tileSize : screenY, null);
|
||||
@@ -197,6 +203,48 @@ public class Entity {
|
||||
// INTERACTION
|
||||
public void setAction() {}
|
||||
public void damageReaction() {}
|
||||
public void attacking() {
|
||||
if(panel.player.attackCancel && type == EntityType.PLAYER) return;
|
||||
spriteCount++;
|
||||
if(spriteCount <= 5) spriteNum = 1;
|
||||
if(spriteCount > 5 && spriteCount <= 25) {
|
||||
spriteNum = 2;
|
||||
int currentWorldX = worldX;
|
||||
int currentWorldY = worldY;
|
||||
int solidAreaWidth = solidArea.width;
|
||||
int solidAreaHeight = solidArea.height;
|
||||
|
||||
switch(direction) {
|
||||
case UP -> worldY -= attackArea.height;
|
||||
case DOWN -> worldY += attackArea.height;
|
||||
case LEFT -> worldX -= attackArea.width;
|
||||
case RIGHT -> worldX += attackArea.width;
|
||||
}
|
||||
solidArea.width = attackArea.width;
|
||||
solidArea.height = attackArea.height;
|
||||
|
||||
if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attackValue);
|
||||
|
||||
if(type == EntityType.PLAYER) {
|
||||
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
|
||||
panel.player.damageMonster(monsterIndex, this, attack, currentWeapon.knockbackVal);
|
||||
|
||||
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
|
||||
panel.player.interactTile(iTileIndex);
|
||||
}
|
||||
|
||||
worldX = currentWorldX;
|
||||
worldY = currentWorldY;
|
||||
solidArea.width = solidAreaWidth;
|
||||
solidArea.height = solidAreaHeight;
|
||||
|
||||
}
|
||||
if(spriteCount > 25) {
|
||||
spriteNum = 1;
|
||||
spriteCount = 0;
|
||||
attacking = false;
|
||||
}
|
||||
}
|
||||
public void damagePlayer(int attack) {
|
||||
if(panel.player.invincible) return;
|
||||
panel.playSE(6);
|
||||
@@ -290,6 +338,12 @@ public class Entity {
|
||||
}
|
||||
return index;
|
||||
}
|
||||
public void setKnockback(Entity target, Entity attacker, int knockbackVal) {
|
||||
this.attacker = attacker;
|
||||
target.knockbackDirection = attacker.direction;
|
||||
target.speed += knockbackVal;
|
||||
target.knockback = true;
|
||||
}
|
||||
|
||||
// PARTICLE SETUP
|
||||
public Color getParticleColor() {
|
||||
@@ -339,6 +393,22 @@ public class Entity {
|
||||
public int getRow() {
|
||||
return (worldY + solidArea.y) / panel.tileSize;
|
||||
}
|
||||
public int dX(Entity target) {
|
||||
return Math.abs(worldX - target.worldX);
|
||||
}
|
||||
public int dY(Entity target) {
|
||||
return Math.abs(worldY - target.worldY);
|
||||
}
|
||||
public int dTile(Entity target) {
|
||||
if(Objects.equals(name, "orc")) System.out.println("dX: " + dX(target) + " dY: " + dY(target));
|
||||
return (dX(target) + dY(target)) / panel.tileSize;
|
||||
}
|
||||
public int getGoalCol(Entity target) {
|
||||
return (target.worldX+target.solidArea.x)/panel.tileSize;
|
||||
}
|
||||
public int getGoalRow(Entity target) {
|
||||
return (target.worldY+target.solidArea.y)/panel.tileSize;
|
||||
}
|
||||
|
||||
// SETTING THINGS UP
|
||||
BufferedImage parseSprite() {
|
||||
@@ -417,7 +487,10 @@ public class Entity {
|
||||
}
|
||||
} else onPath = false;
|
||||
}
|
||||
public void followPlayer(int goalCol, int goalRow) {
|
||||
public void followPlayer() {
|
||||
int goalCol = panel.player.getCol();
|
||||
int goalRow = panel.player.getRow();
|
||||
|
||||
int startCol = (worldX + solidArea.x) / panel.tileSize;
|
||||
int startRow = (worldY + solidArea.y) / panel.tileSize;
|
||||
|
||||
@@ -458,5 +531,66 @@ public class Entity {
|
||||
}
|
||||
}
|
||||
}
|
||||
public void checkStopChasing(Entity target, int distance, int rate) {
|
||||
if(Objects.equals(name, "orc")) System.out.println("dTile: " + dTile(target) + " distance: " + distance);
|
||||
if(dTile(target) > distance) onPath = false;
|
||||
}
|
||||
public void checkStartChasing(Entity target, int distance, int rate) {
|
||||
if(dTile(target) < distance) onPath = true;
|
||||
}
|
||||
public void checkShooting(int rate, int shotInterval) {
|
||||
if(new Random().nextInt(rate) == 0 && projectile.alive == false && shotAvailableCount == shotInterval) {
|
||||
projectile.set(worldX, worldY, direction, true, this);
|
||||
|
||||
// CHECK VACANCY
|
||||
for(int ii = 0; ii < panel.projectileList.size(); ii++) {
|
||||
if(panel.projectileList.get(ii) == null) {
|
||||
panel.projectileList.set(ii, projectile);
|
||||
break;
|
||||
}
|
||||
}
|
||||
shotAvailableCount = 0;
|
||||
}
|
||||
}
|
||||
public void checkAttack(int rate, int straight, int horizontal) {
|
||||
boolean targetInRange = false;
|
||||
int xDist = dX(panel.player);
|
||||
int yDist = dY(panel.player);
|
||||
|
||||
switch(direction) {
|
||||
case UP -> {
|
||||
if(panel.player.worldY < worldY && yDist < straight && xDist < horizontal) targetInRange = true;
|
||||
}
|
||||
case DOWN -> {
|
||||
if(panel.player.worldY > worldY && yDist < straight && xDist < horizontal) targetInRange = true;
|
||||
}
|
||||
case LEFT -> {
|
||||
if(panel.player.worldX < worldX && xDist < straight && yDist < horizontal) targetInRange = true;
|
||||
}
|
||||
case RIGHT -> {
|
||||
if(panel.player.worldX > worldX && xDist < straight && yDist < horizontal) targetInRange = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(targetInRange)
|
||||
if (new Random().nextInt(rate) == 0) {
|
||||
attacking = true;
|
||||
spriteNum = 1;
|
||||
spriteCount = 0;
|
||||
shotAvailableCount = 0;
|
||||
}
|
||||
}
|
||||
public void setRandomDirection() {
|
||||
actionLock++;
|
||||
if(actionLock == 120) { //lock action for x frames
|
||||
Random rand = new Random();
|
||||
int i = rand.nextInt(100)+1; //Generate number between 1 and 100
|
||||
if(i <= 25) direction = Direction.UP;
|
||||
if(i > 25 && i <= 50) direction = Direction.DOWN;
|
||||
if(i > 50 && i <= 75) direction = Direction.LEFT;
|
||||
if(i > 75) direction = Direction.RIGHT;
|
||||
actionLock = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
|
||||
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
|
||||
public class Player extends Entity {
|
||||
|
||||
@@ -175,45 +176,7 @@ public class Player extends Entity {
|
||||
}
|
||||
|
||||
}
|
||||
public void attacking() {
|
||||
if(attackCancel) return;
|
||||
spriteCount++;
|
||||
if(spriteCount <= 5) spriteNum = 1;
|
||||
if(spriteCount > 5 && spriteCount <= 25) {
|
||||
spriteNum = 2;
|
||||
int currentWorldX = worldX;
|
||||
int currentWorldY = worldY;
|
||||
int solidAreaWidth = solidArea.width;
|
||||
int solidAreaHeight = solidArea.height;
|
||||
|
||||
switch(direction) {
|
||||
case UP -> worldY -= attackArea.height;
|
||||
case DOWN -> worldY += attackArea.height;
|
||||
case LEFT -> worldX -= attackArea.width;
|
||||
case RIGHT -> worldX += attackArea.width;
|
||||
}
|
||||
solidArea.width = attackArea.width;
|
||||
solidArea.height = attackArea.height;
|
||||
|
||||
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
|
||||
damageMonster(monsterIndex, attack, currentWeapon.knockbackVal);
|
||||
|
||||
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
|
||||
interactTile(iTileIndex);
|
||||
|
||||
worldX = currentWorldX;
|
||||
worldY = currentWorldY;
|
||||
solidArea.width = solidAreaWidth;
|
||||
solidArea.height = solidAreaHeight;
|
||||
|
||||
}
|
||||
if(spriteCount > 25) {
|
||||
spriteNum = 1;
|
||||
spriteCount = 0;
|
||||
attacking = false;
|
||||
}
|
||||
}
|
||||
public void damageMonster(int index, int attack, int knockbackVal) {
|
||||
public void damageMonster(int index, Entity attacker, int attack, int knockbackVal) {
|
||||
if(index == 999) return;
|
||||
if(panel.monster[panel.currentMap.getIndex()][index].invincible) return;
|
||||
|
||||
@@ -221,7 +184,7 @@ public class Player extends Entity {
|
||||
|
||||
if(damage > 0) {
|
||||
panel.playSE(5);
|
||||
if(knockbackVal > 0) knockback(panel.monster[panel.currentMap.getIndex()][index], knockbackVal);
|
||||
if(knockbackVal > 0) setKnockback(panel.monster[panel.currentMap.getIndex()][index], attacker, knockbackVal);
|
||||
panel.monster[panel.currentMap.getIndex()][index].life -= damage;
|
||||
panel.monster[panel.currentMap.getIndex()][index].invincible = true;
|
||||
}
|
||||
@@ -234,11 +197,6 @@ public class Player extends Entity {
|
||||
checkLevelUp();
|
||||
}
|
||||
}
|
||||
public void knockback(Entity entity, int knockbackVal) {
|
||||
entity.direction = direction;
|
||||
entity.speed += knockbackVal;
|
||||
entity.knockback = true;
|
||||
}
|
||||
|
||||
public void interactTile(int index) {
|
||||
if(index == 999 || !panel.iTile[panel.currentMap.getIndex()][index].destructible || panel.iTile[panel.currentMap.getIndex()][index].invincible) return;
|
||||
@@ -307,6 +265,16 @@ public class Player extends Entity {
|
||||
life = maxLife;
|
||||
invincible = false;
|
||||
}
|
||||
public void getSleepingImage(BufferedImage image) {
|
||||
down1 = image;
|
||||
down2 = image;
|
||||
up1 = image;
|
||||
up2 = image;
|
||||
left1 = image;
|
||||
left2 = image;
|
||||
right1 = image;
|
||||
right2 = image;
|
||||
}
|
||||
|
||||
// SETTING THINGS UP
|
||||
public void setDefaultValues() {
|
||||
|
||||
31
src/de/miaurizius/jgame2d/entity/item/TentObj.java
Normal file
@@ -0,0 +1,31 @@
|
||||
package de.miaurizius.jgame2d.entity.item;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.EntityType;
|
||||
import de.miaurizius.jgame2d.core.enums.GameState;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
|
||||
public class TentObj extends Entity {
|
||||
|
||||
public TentObj(GamePanel panel) {
|
||||
super(panel);
|
||||
|
||||
type = EntityType.ITEM;
|
||||
consumable = true;
|
||||
name = "Tent";
|
||||
down1 = initEntitySprites("objects/tent");
|
||||
description = "[" + name + "]\nA small tent to rest\nuntil next morning.";
|
||||
price = 200;
|
||||
stackable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean use(Entity entity) {
|
||||
panel.gameState = GameState.SLEEP;
|
||||
panel.playSE(14);
|
||||
panel.player.life = panel.player.maxLife;
|
||||
panel.player.mana = panel.player.maxMana;
|
||||
panel.player.getSleepingImage(down1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
package de.miaurizius.jgame2d.entity.monster;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.Direction;
|
||||
import de.miaurizius.jgame2d.core.enums.EntityType;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
import de.miaurizius.jgame2d.entity.item.CoinObj;
|
||||
@@ -36,41 +35,16 @@ public class GreenSlimeMON extends Entity {
|
||||
getImage();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
int dx = Math.abs(worldX - panel.player.worldX);
|
||||
int dy = Math.abs(worldY - panel.player.worldY);
|
||||
int dTile = (dx+dy)/panel.tileSize;
|
||||
if(!onPath && dTile < 5) if(new Random().nextInt(100)+1 > 50) onPath = true;
|
||||
if(onPath && dTile > 20) onPath = false;
|
||||
}
|
||||
|
||||
// INTERACTION
|
||||
public void setAction() {
|
||||
|
||||
if(!onPath) checkStartChasing(panel.player, 5 ,100);
|
||||
checkStopChasing(panel.player, 10, 100);
|
||||
if(onPath) {
|
||||
searchPath((panel.player.worldX+panel.player.solidArea.x)/panel.tileSize, (panel.player.worldY+panel.player.solidArea.y)/panel.tileSize);
|
||||
followPlayer();
|
||||
return;
|
||||
}
|
||||
|
||||
actionLock++;
|
||||
|
||||
if(actionLock == 120) { //lock action for x frames
|
||||
Random rand = new Random();
|
||||
int i = rand.nextInt(100)+1; //Generate number between 1 and 100
|
||||
if(i <= 25) direction = Direction.UP;
|
||||
if(i > 25 && i <= 50) direction = Direction.DOWN;
|
||||
if(i > 50 && i <= 75) direction = Direction.LEFT;
|
||||
if(i > 75) direction = Direction.RIGHT;
|
||||
actionLock = 0;
|
||||
}
|
||||
|
||||
// int i = new Random().nextInt(100)+1;
|
||||
// if(i > 99 && !projectile.alive) {
|
||||
// projectile.set(worldX, worldY, direction, true, this);
|
||||
// panel.projectileList.add(projectile);
|
||||
// }
|
||||
setRandomDirection();
|
||||
checkShooting(200, 30);
|
||||
}
|
||||
public void damageReaction() {
|
||||
actionLock = 0;
|
||||
|
||||
83
src/de/miaurizius/jgame2d/entity/monster/OrcMON.java
Normal file
@@ -0,0 +1,83 @@
|
||||
package de.miaurizius.jgame2d.entity.monster;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.EntityType;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
import de.miaurizius.jgame2d.entity.item.CoinObj;
|
||||
import de.miaurizius.jgame2d.entity.item.HeartObj;
|
||||
import de.miaurizius.jgame2d.entity.item.PotionObj;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class OrcMON extends Entity {
|
||||
|
||||
public OrcMON(GamePanel panel) {
|
||||
super(panel);
|
||||
type = EntityType.MONSTER;
|
||||
name = "orc";
|
||||
defaultSpeed = 1;
|
||||
speed = defaultSpeed;
|
||||
maxLife = 10;
|
||||
life = maxLife;
|
||||
attack = 8;
|
||||
defense = 2;
|
||||
exp = 10;
|
||||
|
||||
solidArea.x = 4;
|
||||
solidArea.y = 4;
|
||||
solidArea.width = 40;
|
||||
solidArea.height = 44;
|
||||
solidAreaDefaultX = solidArea.x;
|
||||
solidAreaDefaultY = solidArea.y;
|
||||
|
||||
attackArea.width = panel.tileSize;
|
||||
attackArea.height = panel.tileSize;
|
||||
|
||||
getImage();
|
||||
getAttackImage();
|
||||
}
|
||||
|
||||
// INTERACTION
|
||||
public void setAction() {
|
||||
if(!onPath) checkStartChasing(panel.player, 10 ,100);
|
||||
checkStopChasing(panel.player, 15, 100);
|
||||
if(onPath) {
|
||||
followPlayer();
|
||||
return;
|
||||
}
|
||||
setRandomDirection();
|
||||
if(!attacking) checkAttack(30, panel.tileSize*4, panel.tileSize);
|
||||
}
|
||||
public void damageReaction() {
|
||||
actionLock = 0;
|
||||
onPath = true;
|
||||
}
|
||||
public void checkDrop() {
|
||||
int i = new Random().nextInt(100)+1;
|
||||
if(i < 50) dropItem(new CoinObj(panel));
|
||||
if(i >= 50 && i < 75) dropItem(new HeartObj(panel));
|
||||
if(i >= 75 && i < 100) dropItem(new PotionObj(panel));
|
||||
}
|
||||
|
||||
// SETTING THINGS UP
|
||||
public void getImage() {
|
||||
up1 = initEntitySprites("monster/orc_up_1");
|
||||
up2 = initEntitySprites("monster/orc_up_2");
|
||||
down1 = initEntitySprites("monster/orc_down_1");
|
||||
down2 = initEntitySprites("monster/orc_down_2");
|
||||
left1 = initEntitySprites("monster/orc_left_1");
|
||||
left2 = initEntitySprites("monster/orc_left_2");
|
||||
right1 = initEntitySprites("monster/orc_right_1");
|
||||
right2 = initEntitySprites("monster/orc_right_2");
|
||||
}
|
||||
public void getAttackImage() {
|
||||
attackUp1 = initEntitySprites("monster/orc_attack_up_1");
|
||||
attackUp2 = initEntitySprites("monster/orc_attack_up_2");
|
||||
attackDown1 = initEntitySprites("monster/orc_attack_down_1");
|
||||
attackDown2 = initEntitySprites("monster/orc_attack_down_2");
|
||||
attackLeft1 = initEntitySprites("monster/orc_attack_left_1");
|
||||
attackLeft2 = initEntitySprites("monster/orc_attack_left_2");
|
||||
attackRight1 = initEntitySprites("monster/orc_attack_right_1");
|
||||
attackRight2 = initEntitySprites("monster/orc_attack_right_2");
|
||||
}
|
||||
}
|
||||
@@ -49,6 +49,8 @@ public class MerchantNPC extends Entity {
|
||||
inventory.add(new AxeObj(panel));
|
||||
inventory.add(new ShieldWoodObj(panel));
|
||||
inventory.add(new IronShieldObj(panel));
|
||||
inventory.add(new LanternObj(panel));
|
||||
inventory.add(new TentObj(panel));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -30,10 +30,10 @@ public class OldManNPC extends Entity {
|
||||
|
||||
public void setAction() {
|
||||
|
||||
if(onPath) {
|
||||
searchPath(12, 9);
|
||||
return;
|
||||
}
|
||||
// if(onPath) {
|
||||
// searchPath(12, 9);
|
||||
// return;
|
||||
// }
|
||||
|
||||
actionLock++;
|
||||
if(actionLock != 120) return; //lock action for x frames
|
||||
|
||||
@@ -28,7 +28,7 @@ public class Projectile extends Entity {
|
||||
if(user.type == EntityType.PLAYER) {
|
||||
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
|
||||
if(monsterIndex != 999) {
|
||||
panel.player.damageMonster(monsterIndex, attack, knockbackVal);
|
||||
panel.player.damageMonster(monsterIndex, this, attack, knockbackVal);
|
||||
generateParticle(user.projectile, panel.monster[panel.currentMap.getIndex()][monsterIndex]);
|
||||
alive = false;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import java.awt.*;
|
||||
public class EnvironmentManager {
|
||||
|
||||
GamePanel panel;
|
||||
Lighting lighting;
|
||||
public Lighting lighting;
|
||||
|
||||
public EnvironmentManager(GamePanel panel) {
|
||||
this.panel = panel;
|
||||
|
||||
@@ -9,6 +9,9 @@ public class Lighting {
|
||||
|
||||
GamePanel panel;
|
||||
BufferedImage darknessFilter;
|
||||
public int dayCount;
|
||||
public DayState dayState = DayState.DAY;
|
||||
public float filterAlpha;
|
||||
|
||||
public Lighting(GamePanel panel) {
|
||||
this.panel = panel;
|
||||
@@ -16,12 +19,61 @@ public class Lighting {
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2) {
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, filterAlpha));
|
||||
g2.drawImage(darknessFilter, 0, 0, null);
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1F));
|
||||
|
||||
// DEBUG
|
||||
if(panel.keyH.debug) {
|
||||
String s;
|
||||
switch (dayState) {
|
||||
case DAY -> s = "DAY";
|
||||
case DUSK -> s = "DUSK";
|
||||
case NIGHT -> s = "NIGHT";
|
||||
case DAWN -> s = "DAWN";
|
||||
default -> s = "UNKNOWN";
|
||||
}
|
||||
g2.setColor(Color.white);
|
||||
g2.setFont(g2.getFont().deriveFont(50f));
|
||||
g2.drawString(s + " " + dayCount, 700, 500);
|
||||
}
|
||||
}
|
||||
public void update() {
|
||||
if(!panel.player.lightUpdated) return;
|
||||
setLightSource();
|
||||
panel.player.lightUpdated = false;
|
||||
if(panel.player.lightUpdated) {
|
||||
setLightSource();
|
||||
panel.player.lightUpdated = false;
|
||||
}
|
||||
|
||||
switch (dayState) {
|
||||
case DAY -> {
|
||||
dayCount++;
|
||||
if (dayCount > 36000) { //10 minutes
|
||||
dayState = DayState.DUSK;
|
||||
dayCount = 0;
|
||||
}
|
||||
}
|
||||
case DUSK -> {
|
||||
filterAlpha += 0.001f;
|
||||
if (filterAlpha > 1f) {
|
||||
filterAlpha = 1f;
|
||||
dayState = DayState.NIGHT;
|
||||
}
|
||||
}
|
||||
case NIGHT -> {
|
||||
dayCount++;
|
||||
if (dayCount > 36000) { //10 minutes
|
||||
dayState = DayState.DAWN;
|
||||
dayCount = 0;
|
||||
}
|
||||
}
|
||||
case DAWN -> {
|
||||
filterAlpha -= 0.001f;
|
||||
if (filterAlpha < 0f) {
|
||||
filterAlpha = 0f;
|
||||
dayState = DayState.DAY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ...
|
||||
@@ -32,7 +84,7 @@ public class Lighting {
|
||||
int centerX = panel.player.screenX + panel.tileSize/2;
|
||||
int centerY = panel.player.screenY + panel.tileSize/2;
|
||||
|
||||
RadialGradientPaint gPaint = getRadialGradientPaint(centerX, centerY);
|
||||
RadialGradientPaint gPaint = getRadialGradientPaint(centerX, centerY, 0F,0F, 0.1F);
|
||||
g2.setPaint(gPaint);
|
||||
|
||||
g2.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
|
||||
@@ -40,20 +92,20 @@ public class Lighting {
|
||||
}
|
||||
|
||||
// UTILITY
|
||||
private RadialGradientPaint getRadialGradientPaint(int centerX, int centerY) {
|
||||
private RadialGradientPaint getRadialGradientPaint(int centerX, int centerY, float r, float g, float b) {
|
||||
Color[] color = new Color[] {
|
||||
new Color(0, 0, 0, 0.1f),
|
||||
new Color(0, 0, 0, 0.42f),
|
||||
new Color(0, 0, 0, 0.52f),
|
||||
new Color(0, 0, 0, 0.61f),
|
||||
new Color(0, 0, 0, 0.69f),
|
||||
new Color(0, 0, 0, 0.76f),
|
||||
new Color(0, 0, 0, 0.82f),
|
||||
new Color(0, 0, 0, 0.87f),
|
||||
new Color(0, 0, 0, 0.91f),
|
||||
new Color(0, 0, 0, 0.94f),
|
||||
new Color(0, 0, 0, 0.96f),
|
||||
new Color(0, 0, 0, 0.97f)
|
||||
new Color(r, g, b, 0.1f),
|
||||
new Color(r, g, b, 0.42f),
|
||||
new Color(r, g, b, 0.52f),
|
||||
new Color(r, g, b, 0.61f),
|
||||
new Color(r, g, b, 0.69f),
|
||||
new Color(r, g, b, 0.76f),
|
||||
new Color(r, g, b, 0.82f),
|
||||
new Color(r, g, b, 0.87f),
|
||||
new Color(r, g, b, 0.91f),
|
||||
new Color(r, g, b, 0.94f),
|
||||
new Color(r, g, b, 0.96f),
|
||||
new Color(r, g, b, 0.97f)
|
||||
};
|
||||
|
||||
final int lim = 3;
|
||||
@@ -69,4 +121,11 @@ public class Lighting {
|
||||
return new RadialGradientPaint(centerX, centerY, (panel.player.currentLight == null ? 75 : panel.player.currentLight.lightRadius), fraction, color);
|
||||
}
|
||||
|
||||
public enum DayState {
|
||||
DAY,
|
||||
DUSK,
|
||||
NIGHT,
|
||||
DAWN,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
93
src/de/miaurizius/jgame2d/tile/MiniMap.java
Normal file
@@ -0,0 +1,93 @@
|
||||
package de.miaurizius.jgame2d.tile;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.Map;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
|
||||
public class MiniMap extends TileManager {
|
||||
|
||||
GamePanel panel;
|
||||
BufferedImage worldMap[];
|
||||
public boolean miniMapOn;
|
||||
|
||||
public MiniMap(GamePanel panel) throws IOException {
|
||||
super(panel);
|
||||
this.panel = panel;
|
||||
createWorldMap();
|
||||
}
|
||||
|
||||
public void createWorldMap() {
|
||||
worldMap = new BufferedImage[Map.values().length];
|
||||
int worldMapWidth = panel.maxWorldCol * panel.tileSize;
|
||||
int worldMapHeight = panel.maxWorldRow * panel.tileSize;
|
||||
|
||||
for (int i = 0; i < Map.values().length; i++) {
|
||||
worldMap[i] = new BufferedImage(worldMapWidth, worldMapHeight, BufferedImage.TYPE_INT_ARGB);
|
||||
Graphics2D g2 = worldMap[i].createGraphics();
|
||||
|
||||
int col = 0;
|
||||
int row = 0;
|
||||
|
||||
while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
|
||||
int tileNum = mapTileNum[i][col][row];
|
||||
int x = col * panel.tileSize;
|
||||
int y = row * panel.tileSize;
|
||||
g2.drawImage(panel.tileM.tile[tileNum].image, x, y, null);
|
||||
col++;
|
||||
if(col != panel.maxWorldCol) continue;
|
||||
col = 0;
|
||||
row++;
|
||||
}
|
||||
g2.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void drawFullMapScreen(Graphics2D g2) {
|
||||
// BACKGROUND
|
||||
g2.setColor(Color.black);
|
||||
g2.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
|
||||
|
||||
// DRAW MAP
|
||||
int width = 500;
|
||||
int height = 500;
|
||||
int x = panel.screenWidth / 2 - width / 2;
|
||||
int y = panel.screenHeight / 2 - height / 2;
|
||||
g2.drawImage(worldMap[panel.currentMap.getIndex()], x, y, width, height, null);
|
||||
|
||||
// DRAW PLAYER
|
||||
double scale = (double)(panel.tileSize * panel.maxWorldCol)/width;
|
||||
int playerX = (int)(x + panel.player.worldX/scale);
|
||||
int playerY = (int)(y + panel.player.worldY/scale);
|
||||
int playerSize = (int)(panel.tileSize/scale);
|
||||
g2.drawImage(panel.player.down1, playerX, playerY, playerSize, playerSize, null);
|
||||
|
||||
// HINT
|
||||
g2.setFont(panel.ui.font.deriveFont(32F));
|
||||
g2.setColor(Color.white);
|
||||
g2.drawString("Press M to close", 750, 550);
|
||||
}
|
||||
|
||||
public void drawMiniMap(Graphics2D g2) {
|
||||
if(!miniMapOn) return;
|
||||
|
||||
// DRAW MAP
|
||||
int width = 300;
|
||||
int height = 300;
|
||||
int x = panel.screenWidth - width - 50;
|
||||
int y = 50;
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.8f));
|
||||
g2.drawImage(worldMap[panel.currentMap.getIndex()], x, y, width, height, null);
|
||||
|
||||
// DRAW PLAYER
|
||||
double scale = (double)(panel.tileSize * panel.maxWorldCol)/width;
|
||||
int playerX = (int)(x + panel.player.worldX/scale);
|
||||
int playerY = (int)(y + panel.player.worldY/scale);
|
||||
int playerSize = (int)(panel.tileSize/3);
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
|
||||
g2.drawImage(panel.player.down1, playerX-6, playerY-6, playerSize, playerSize, null);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -8,6 +8,7 @@ import de.miaurizius.jgame2d.core.enums.Map;
|
||||
import javax.imageio.ImageIO;
|
||||
import java.awt.*;
|
||||
import java.io.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.logging.Level;
|
||||
|
||||
public class TileManager {
|
||||
@@ -15,19 +16,52 @@ public class TileManager {
|
||||
GamePanel panel;
|
||||
public Tile[] tile;
|
||||
public int[][][] mapTileNum;
|
||||
ArrayList<String> filesNames = new ArrayList<>();
|
||||
ArrayList<String> collisionStatus = new ArrayList<>();
|
||||
|
||||
public TileManager(GamePanel panel) {
|
||||
public TileManager(GamePanel panel) throws IOException {
|
||||
this.panel = panel;
|
||||
tile = new Tile[50];
|
||||
mapTileNum = new int[Map.values().length][panel.maxWorldCol][panel.maxWorldRow];
|
||||
|
||||
InputStream is = new FileInputStream("assets/maps/tiledata");
|
||||
BufferedReader br = new BufferedReader(new InputStreamReader(is));
|
||||
|
||||
// READ TILE DATA FROM FILE
|
||||
try {
|
||||
String line;
|
||||
while((line = br.readLine()) != null) {
|
||||
filesNames.add(line);
|
||||
collisionStatus.add(br.readLine());
|
||||
}
|
||||
br.close();
|
||||
} catch(IOException e) {
|
||||
Boot.logger.log(Level.SEVERE, "Could not read tile data file", e);
|
||||
}
|
||||
|
||||
tile = new Tile[filesNames.size()];
|
||||
getTileImage();
|
||||
|
||||
// GETTING WORLD SIZES
|
||||
is = new FileInputStream("assets/maps/editoredmap.map");
|
||||
br = new BufferedReader(new InputStreamReader(is));
|
||||
try {
|
||||
String line = br.readLine();
|
||||
String maxTile[] = line.split(" ");
|
||||
panel.maxWorldCol = maxTile.length;
|
||||
panel.maxWorldRow = maxTile.length;
|
||||
mapTileNum = new int[Map.values().length][panel.maxWorldCol][panel.maxWorldRow];
|
||||
|
||||
br.close();
|
||||
} catch(IOException e) {
|
||||
Boot.logger.log(Level.SEVERE, "Could not read map size data", e);
|
||||
}
|
||||
|
||||
for(Map m : Map.values()) loadMap(m);
|
||||
}
|
||||
|
||||
public void initializeTile(int i, String name, boolean col) {
|
||||
try {
|
||||
tile[i] = new Tile();
|
||||
tile[i].image = ImageIO.read(new FileInputStream("assets/tiles/" + name + ".png"));
|
||||
tile[i].image = ImageIO.read(new FileInputStream("assets/tiles/" + name));
|
||||
tile[i].collision = col;
|
||||
} catch(IOException e) {
|
||||
Boot.logger.log(Level.SEVERE, "Could not load tile", e);
|
||||
@@ -35,61 +69,14 @@ public class TileManager {
|
||||
}
|
||||
|
||||
public void getTileImage() {
|
||||
// PLACEHOLDER
|
||||
initializeTile(0, "grass00", false);
|
||||
initializeTile(2, "grass00", false);
|
||||
initializeTile(3, "grass00", false);
|
||||
initializeTile(4, "grass00", false);
|
||||
initializeTile(5, "grass00", false);
|
||||
initializeTile(6, "grass00", false);
|
||||
initializeTile(7, "grass00", false);
|
||||
initializeTile(8, "grass00", false);
|
||||
initializeTile(9, "grass00", false);
|
||||
|
||||
// GRASS
|
||||
initializeTile(10, "grass00", false);
|
||||
initializeTile(11, "grass01", false);
|
||||
|
||||
// WATER
|
||||
initializeTile(12, "water00", true);
|
||||
initializeTile(13, "water01", true);
|
||||
initializeTile(14, "water02", true);
|
||||
initializeTile(15, "water03", true);
|
||||
initializeTile(16, "water04", true);
|
||||
initializeTile(17, "water05", true);
|
||||
initializeTile(18, "water06", true);
|
||||
initializeTile(19, "water07", true);
|
||||
initializeTile(20, "water08", true);
|
||||
initializeTile(21, "water09", true);
|
||||
initializeTile(22, "water10", true);
|
||||
initializeTile(23, "water11", true);
|
||||
initializeTile(24, "water12", true);
|
||||
initializeTile(25, "water13", true);
|
||||
|
||||
// ROAD
|
||||
initializeTile(26, "road00", false);
|
||||
initializeTile(27, "road01", false);
|
||||
initializeTile(28, "road02", false);
|
||||
initializeTile(29, "road03", false);
|
||||
initializeTile(30, "road04", false);
|
||||
initializeTile(31, "road05", false);
|
||||
initializeTile(32, "road06", false);
|
||||
initializeTile(33, "road07", false);
|
||||
initializeTile(34, "road08", false);
|
||||
initializeTile(35, "road09", false);
|
||||
initializeTile(36, "road10", false);
|
||||
initializeTile(37, "road11", false);
|
||||
initializeTile(38, "road12", false);
|
||||
|
||||
// WORLD
|
||||
initializeTile(39, "earth", false);
|
||||
initializeTile(40, "wall", true);
|
||||
initializeTile(41, "tree", true);
|
||||
|
||||
//
|
||||
initializeTile(42, "hut", false);
|
||||
initializeTile(43, "floor01", false);
|
||||
initializeTile(44, "table01", true);
|
||||
for(int i = 0; i < filesNames.size(); i++) {
|
||||
String fileName;
|
||||
boolean collision;
|
||||
fileName = filesNames.get(i);
|
||||
collision = Boolean.parseBoolean(collisionStatus.get(i));
|
||||
initializeTile(i, fileName, collision);
|
||||
}
|
||||
|
||||
for (Tile tile : tile) {
|
||||
if(tile == null) continue;
|
||||
|
||||