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2105a0e8af
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add lantern object and implement light management in player and environment
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2025-12-13 13:44:52 +01:00 |
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97da3982d1
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added stackable functionality to items and improved inventory management
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2025-12-13 12:13:01 +01:00 |
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b380e218f6
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removed unnecessary imports
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2025-12-13 01:00:54 +01:00 |
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825b084a68
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obstacles and chest loot
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2025-12-13 00:44:53 +01:00 |
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1d6f53a70e
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added knockback to monsters
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2025-12-12 23:45:57 +01:00 |
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a89838eb38
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made world change events world-bound
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2025-12-12 17:59:43 +01:00 |
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eb2c435671
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made item buyable
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2025-12-12 16:33:05 +01:00 |
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7e8a27a671
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made map switching possible
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2025-12-12 13:48:42 +01:00 |
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4aabe84d59
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all entity arrays are now two-dimensional (with map index so entities won't be rendered on any map anymore)
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2025-12-12 13:20:14 +01:00 |
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67309a6e28
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changed tile array to three-dimensional array (i0=map; i1=col; i2=row)
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2025-12-12 12:52:50 +01:00 |
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5dd43b6f9d
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added game over screen
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2025-12-12 12:26:32 +01:00 |
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de70fb71e6
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added particles
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2025-12-08 05:51:05 +01:00 |
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9916fa8b25
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added iTile life
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2025-12-08 05:09:21 +01:00 |
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285b18b4cc
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play sound and change presence of tile if interacted with
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2025-12-08 05:02:36 +01:00 |
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730c7d406e
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added item requirements
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2025-12-08 04:52:48 +01:00 |
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49c8b59d68
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created destructible tiles
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2025-12-08 04:48:27 +01:00 |
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6254eb2501
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make heart collectable
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2025-12-07 00:44:56 +01:00 |
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5da7c43edf
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added projectile system and sample fireball projectile
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2025-12-07 00:07:47 +01:00 |
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d639e65c15
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removed unnecessary imports
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2025-11-30 18:30:34 +01:00 |
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51c262d9ac
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player can now choose between different shields and weapons. added consumable items (healing potion)
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2025-11-30 18:29:47 +01:00 |
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fb96035c99
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added item pickup to inventory
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2025-11-30 17:34:06 +01:00 |
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02d6672114
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added font to repo and simplified inv desc
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2025-11-30 17:28:11 +01:00 |
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cfea57e542
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added player inventory
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2025-11-30 17:06:31 +01:00 |
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435dbc7c0e
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added notifications and added leveling system
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2025-11-30 03:35:53 +01:00 |
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138db014ba
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added stats to battle system
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2025-11-30 02:46:10 +01:00 |
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587a852ffb
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added display for player stats
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2025-11-30 02:36:31 +01:00 |
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9970ef687f
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added player stats and re-ordered some classes
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2025-11-30 01:54:16 +01:00 |
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ec1fbef483
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monster doesn't deal damage while dying anymore
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2025-11-30 00:54:08 +01:00 |
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43212a033b
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slime runs away when it gets hit
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2025-11-30 00:49:04 +01:00 |
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8ec1805877
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added health bar to monster
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2025-11-30 00:38:00 +01:00 |
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9aae9ad20f
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add death animation to dying monsters
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2025-11-30 00:13:54 +01:00 |
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36ff9e8854
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make monsters killable and playing soundeffects
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2025-11-29 23:23:18 +01:00 |
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b513370152
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arranged large classes
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2025-11-29 23:08:20 +01:00 |
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0dde029719
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added hit detection when player hits monsters
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2025-11-29 22:57:39 +01:00 |
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65061d721d
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start of attacking
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2025-11-29 01:23:28 +01:00 |
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23f9989921
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fix for IF dialogue menu should only appear when pressing space
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2025-11-29 01:08:04 +01:00 |
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a215cef7d7
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added monster damage
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2025-11-29 01:01:17 +01:00 |
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d07077a5f1
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added collision for monsters (and made test world-setup)
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2025-11-29 00:08:42 +01:00 |
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7616b4daff
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added some sample events
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2025-11-28 21:52:28 +01:00 |
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4c50f99e67
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removed warnings
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2025-11-28 21:25:18 +01:00 |
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8add9c7d7a
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added player life display
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2025-11-28 21:22:50 +01:00 |
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9950053bcd
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fixed sprite counter bug
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2025-11-28 20:10:12 +01:00 |
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4a9eefa416
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finished dialogue system
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2025-11-28 20:05:19 +01:00 |
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dada9e4f2f
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open NPC dialogue if you collide with it
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2025-11-28 19:54:30 +01:00 |
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61a51f184c
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extracted duplicated code
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2025-11-28 19:17:56 +01:00 |
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1f614916b5
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added collision to NPCs
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2025-11-28 17:21:35 +01:00 |
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1c23a1528e
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moved some classes for simplification
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2025-11-28 16:42:56 +01:00 |
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73e17a56fc
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simplified duplicated code
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2025-11-28 16:34:40 +01:00 |
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c3aa7ea540
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removed unnecessary code
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2025-11-28 16:27:00 +01:00 |
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a17ca8853c
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optimized player model scaling
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2025-11-28 15:22:15 +01:00 |
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