added stats to battle system

This commit is contained in:
2025-11-30 02:46:10 +01:00
parent 587a852ffb
commit 138db014ba
3 changed files with 16 additions and 4 deletions

View File

@@ -82,7 +82,10 @@ public class Entity {
if(this.type == EntityType.MONSTER && contactPlayer) {
if(panel.player.invincible) return;
panel.playSE(6);
panel.player.life -= 1;
int damage = attack - panel.player.defense;
panel.player.life -= Math.max(damage, 0);
panel.player.invincible = true;
}

View File

@@ -124,8 +124,12 @@ public class Player extends Entity {
if(index == 999) return;
if(invincible) return;
if(panel.monster[index].dying || !panel.monster[index].alive) return;
life -= 1;
panel.playSE(6);
int damage = panel.monster[index].attack - defense;
life -= Math.max(damage, 0);
invincible = true;
}
public void attacking() {
@@ -166,8 +170,11 @@ public class Player extends Entity {
public void damageMonster(int index) {
if(index == 999) return;
if(panel.monster[index].invincible) return;
panel.monster[index].life -= 1;
panel.playSE(5);
int damage = attack - panel.monster[index].defense;
panel.monster[index].life -= Math.max(damage, 0);
panel.monster[index].invincible = true;
panel.monster[index].damageReaction();
if(panel.monster[index].life <= 0) panel.monster[index].dying = true;
@@ -210,7 +217,7 @@ public class Player extends Entity {
return attack = strength * currentWeapon.attackValue;
}
public int getDefense() {
return defense = dexterity * currentShield.attackValue;
return defense = dexterity * currentShield.defenseValue;
}
public void getPlayerImage() {
up1 = initEntitySprites("player/boy_up_1");

View File

@@ -16,6 +16,8 @@ public class GreenSlimeMON extends Entity {
speed = 1;
maxLife = 4;
life = maxLife;
attack = 5;
defense = 0;
solidArea.x = 3;
solidArea.y = 18;