update lighting logic to extend night duration and enhance gradient color customization
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@@ -61,7 +61,7 @@ public class Lighting {
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}
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}
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case NIGHT -> {
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case NIGHT -> {
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dayCount++;
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dayCount++;
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if (dayCount > 600) { //10 seconds
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if (dayCount > 36000) { //10 minutes
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dayState = DayState.DAWN;
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dayState = DayState.DAWN;
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dayCount = 0;
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dayCount = 0;
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}
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}
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@@ -84,7 +84,7 @@ public class Lighting {
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int centerX = panel.player.screenX + panel.tileSize/2;
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int centerX = panel.player.screenX + panel.tileSize/2;
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int centerY = panel.player.screenY + panel.tileSize/2;
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int centerY = panel.player.screenY + panel.tileSize/2;
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RadialGradientPaint gPaint = getRadialGradientPaint(centerX, centerY);
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RadialGradientPaint gPaint = getRadialGradientPaint(centerX, centerY, 0F,0F, 0.1F);
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g2.setPaint(gPaint);
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g2.setPaint(gPaint);
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g2.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
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g2.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
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@@ -92,20 +92,20 @@ public class Lighting {
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}
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}
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// UTILITY
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// UTILITY
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private RadialGradientPaint getRadialGradientPaint(int centerX, int centerY) {
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private RadialGradientPaint getRadialGradientPaint(int centerX, int centerY, float r, float g, float b) {
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Color[] color = new Color[] {
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Color[] color = new Color[] {
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new Color(0, 0, 0, 0.1f),
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new Color(r, g, b, 0.1f),
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new Color(0, 0, 0, 0.42f),
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new Color(r, g, b, 0.42f),
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new Color(0, 0, 0, 0.52f),
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new Color(r, g, b, 0.52f),
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new Color(0, 0, 0, 0.61f),
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new Color(r, g, b, 0.61f),
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new Color(0, 0, 0, 0.69f),
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new Color(r, g, b, 0.69f),
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new Color(0, 0, 0, 0.76f),
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new Color(r, g, b, 0.76f),
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new Color(0, 0, 0, 0.82f),
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new Color(r, g, b, 0.82f),
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new Color(0, 0, 0, 0.87f),
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new Color(r, g, b, 0.87f),
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new Color(0, 0, 0, 0.91f),
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new Color(r, g, b, 0.91f),
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new Color(0, 0, 0, 0.94f),
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new Color(r, g, b, 0.94f),
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new Color(0, 0, 0, 0.96f),
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new Color(r, g, b, 0.96f),
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new Color(0, 0, 0, 0.97f)
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new Color(r, g, b, 0.97f)
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};
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};
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final int lim = 3;
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final int lim = 3;
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