added more camera movement

This commit is contained in:
2026-04-27 12:00:27 +02:00
parent d7efcff2c8
commit f5b5ac4d99
4 changed files with 69 additions and 11 deletions

View File

@@ -10,6 +10,7 @@
#include "Shader.hpp"
#define STB_IMAGE_IMPLEMENTATION
#include "Camera.hpp"
#include "FPS_Camera.hpp"
#include "stb_image.hpp"
#include "glm/glm.hpp"
#include "glm/ext/matrix_transform.hpp"
@@ -92,6 +93,7 @@ int main() {
);
SDL_GLContext context = SDL_GL_CreateContext(window);
SDL_SetWindowRelativeMouseMode(window, true);
GLenum err = glewInit();
if (err != GLEW_OK) {
@@ -170,7 +172,7 @@ int main() {
auto model = glm::mat4(1.0f);
model = glm::scale(model, glm::vec3(1.2f));
Camera camera(90.0f, 800.0f, 600.0f);
FPSCamera camera(90.0f, 800.0f, 600.0f);
camera.translate(glm::vec3(0.0f, 0.0f, 5.0f));
camera.update();
@@ -182,6 +184,7 @@ int main() {
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
float time = 0.0f;
float cameraSpeed = 6.0f;
bool running = true;
SDL_Event e;
@@ -211,6 +214,8 @@ int main() {
case SDLK_D: btnD = false; break;
default: break;
}
} else if (e.type == SDL_EVENT_MOUSE_MOTION) {
camera.onMouseMoved(e.motion.xrel, e.motion.yrel);
}
}
@@ -219,16 +224,16 @@ int main() {
time += delta;
if (btnW) {
camera.translate(glm::vec3(0.0f, 0.0f, -2.0f*delta));
camera.moveFront(delta * cameraSpeed);
}
if (btnS) {
camera.translate(glm::vec3(0.0f, 0.0f, 2.0f*delta));
camera.moveFront(- delta * cameraSpeed);
}
if (btnA) {
camera.translate(glm::vec3(-1.0f*delta, 0.0f, 0.0f));
camera.moveSideways(- delta * cameraSpeed);
}
if (btnD) {
camera.translate(glm::vec3(1.0f*delta, 0.0f, 0.0f));
camera.moveSideways(delta * cameraSpeed);
}
camera.update();