added project structure
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15
include/glPipeline/IndexBuffer.hpp
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15
include/glPipeline/IndexBuffer.hpp
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#pragma once
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#include <GL/glew.h>
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#include "../defines.hpp"
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struct IndexBuffer {
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IndexBuffer(void* data, uint32 numIndices, uint8 elementSize);
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virtual ~IndexBuffer();
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void bind();
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void unbind();
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private:
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GLuint bufferId;
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};
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16
include/glPipeline/VertexBuffer.hpp
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16
include/glPipeline/VertexBuffer.hpp
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#pragma once
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#include <GL/glew.h>
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#include "../defines.hpp"
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struct VertexBuffer {
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VertexBuffer(void* data, uint32 numVertices);
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virtual ~VertexBuffer();
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void bind();
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void unbind();
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private:
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GLuint bufferId;
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GLuint vao;
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};
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