Files
Cinecraft/include/glPipeline/VertexBuffer.hpp
2026-04-27 14:00:03 +02:00

16 lines
249 B
C++

#pragma once
#include <GL/glew.h>
#include "../defines.hpp"
struct VertexBuffer {
VertexBuffer(void* data, uint32 numVertices);
virtual ~VertexBuffer();
void bind();
void unbind();
private:
GLuint bufferId;
GLuint vao;
};