Block a user
monster attack missing iTile collision
just adding
if(panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]) == 999) return;
should do it
monster attack missing iTile collision
if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attack); |
i think this is the line where to add a…
monster attack missing iTile collision
Monster attack sprites don't work
Monster attack sprites don't work