MiauRizius
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 21:49:33 +01:00
2cda920e15 refactor main method signature and enhance config initialization
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 18:13:13 +01:00
93467760db fix knockback application logic in damage handling
6be9927752 implement knockback mechanics and adjust attack detection for OrcMON
1343b18753 refactor invincibility handling by consolidating invincible counting logic into a separate method
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MiauRizius commented on issue MiauRizius/JGame2D#9 2025-12-15 09:12:55 +01:00
monster attack missing iTile collision

just adding

if(panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]) == 999) return;

should do it

MiauRizius commented on issue MiauRizius/JGame2D#9 2025-12-15 09:07:35 +01:00
monster attack missing iTile collision

if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attack);

i think this is the line where to add a…

MiauRizius opened issue MiauRizius/JGame2D#10 2025-12-15 08:32:44 +01:00
reduce object creating
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-14 00:03:45 +01:00
e0986d4708 add knockback value to GreenSlime monster and update player transparency handling
d018ed3e6e add guarding mechanic and implement guard sprite handling
133afa9c06 add new sound effects for blocked and parry actions
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MiauRizius opened issue MiauRizius/JGame2D#9 2025-12-13 22:58:18 +01:00
monster attack missing iTile collision
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 22:26:35 +01:00
c4b1d029aa remove TODO comment for fixing monster attack sprite drawing position
c8d7a56934 refactor Orc monster actions and improve attack image initialization (closes #8)
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MiauRizius closed issue MiauRizius/JGame2D#8 2025-12-13 22:26:35 +01:00
Monster attack sprites don't work
MiauRizius commented on issue MiauRizius/JGame2D#8 2025-12-13 22:25:33 +01:00
Monster attack sprites don't work

orc doesn't deal damage if you don't have direct contact with it

MiauRizius opened issue MiauRizius/JGame2D#8 2025-12-13 20:23:20 +01:00
Monster attack sprites don't work
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 20:21:45 +01:00
4f9d1dfcb6 add Orc monster implementation and enhance player-monster interaction
d092a39115 refactor entity behavior and enhance monster chasing logic
9263626ca2 add MiniMap functionality and integrate map state handling
87aba81f32 update .gitignore to include system.txt and ensure gamedata is tracked
4aa955246b refactor map handling and improve tile initialization logic
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 13:50:57 +01:00
2105a0e8af add lantern object and implement light management in player and environment
7ee7614c6c simplify lighting rendering by removing unnecessary shape calculations
4b9c0006a6 add EnvironmentManager and Lighting classes for enhanced environment rendering
42ed4dd099 refactor Boot.java to streamline game initialization and window generation
97da3982d1 added stackable functionality to items and improved inventory management
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 01:00:58 +01:00
b380e218f6 removed unnecessary imports
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 00:48:12 +01:00
1131996d77 changed package name of a star algo
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-13 00:45:15 +01:00
825b084a68 obstacles and chest loot
1d6f53a70e added knockback to monsters
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-12 21:58:52 +01:00
2e73a012d1 slimes can now get aggro and follow you (and stop following you if you ran away)
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-12 21:47:23 +01:00
c02ae0302c made hitboxed visible in debug mode (closed #2)
4276c24392 made path visible in debug mode
9484797ced fixed a pathfinding bug
4ab53ceab9 added path finding algorithm
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MiauRizius closed issue MiauRizius/JGame2D#2 2025-12-12 21:47:22 +01:00
Enhance debug mode
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-12 17:59:46 +01:00
a89838eb38 made world change events world-bound