MiauRizius
MiauRizius pushed to main at MiauRizius/shap-planner-android 2026-02-20 21:33:00 +01:00
89c8a4b985 Started Login Process
534f844196 Added first datatypes
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MiauRizius pushed to main at MiauRizius/shap-planner-android 2026-02-20 20:54:20 +01:00
2f99cf1500 Initial commit
MiauRizius created branch main in MiauRizius/shap-planner-android 2026-02-20 20:54:20 +01:00
MiauRizius created repository MiauRizius/shap-planner-backend 2026-02-20 20:27:58 +01:00
MiauRizius renamed repository from shap-planner to MiauRizius/shap-planner-android 2026-02-20 20:27:22 +01:00
MiauRizius created repository MiauRizius/shap-planner-android 2026-02-20 20:25:56 +01:00
MiauRizius opened issue MiauRizius/JGame2D#13 2025-12-17 08:02:46 +01:00
map handling redesign
MiauRizius opened issue MiauRizius/JGame2D#12 2025-12-17 07:19:37 +01:00
declare arraylists as list for simplification and better switching of datastructures
MiauRizius opened issue MiauRizius/JGame2D#11 2025-12-17 07:17:22 +01:00
saved player inventory cannot be restored
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-16 22:19:50 +01:00
5dbf7fcf1f continued inventory saving (missing things will be created in an issue asap)
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-16 21:07:45 +01:00
70eaa9514a started inventory saving
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-16 14:18:30 +01:00
befb117d85 created progress saves
54a2ee3022 refactored reset game
ce3f590715 bugfix
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 21:59:02 +01:00
39fc7d549a removed test for git
8902e28d31 test for git
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 21:56:36 +01:00
f15850b022 removed test for git
46765031e4 test for git
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MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 21:49:33 +01:00
2cda920e15 refactor main method signature and enhance config initialization
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-15 18:13:13 +01:00
93467760db fix knockback application logic in damage handling
6be9927752 implement knockback mechanics and adjust attack detection for OrcMON
1343b18753 refactor invincibility handling by consolidating invincible counting logic into a separate method
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MiauRizius commented on issue MiauRizius/JGame2D#9 2025-12-15 09:12:55 +01:00
monster attack missing iTile collision

just adding

if(panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]) == 999) return;

should do it

MiauRizius commented on issue MiauRizius/JGame2D#9 2025-12-15 09:07:35 +01:00
monster attack missing iTile collision

if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attack);

i think this is the line where to add a…

MiauRizius opened issue MiauRizius/JGame2D#10 2025-12-15 08:32:44 +01:00
reduce object creating
MiauRizius pushed to main at MiauRizius/JGame2D 2025-12-14 00:03:45 +01:00
e0986d4708 add knockback value to GreenSlime monster and update player transparency handling
d018ed3e6e add guarding mechanic and implement guard sprite handling
133afa9c06 add new sound effects for blocked and parry actions
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