Files
JGame2D/src/de/miaurizius/jgame2d/core/UI.java

754 lines
26 KiB
Java

package de.miaurizius.jgame2d.core;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.CoinObj;
import de.miaurizius.jgame2d.entity.item.HeartObj;
import de.miaurizius.jgame2d.environment.Lighting;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
public class UI {
GamePanel panel;
Graphics2D graphics2d;
Font font;
BufferedImage heart_full, heart_half, heart_blank, coin;
ArrayList<String> messages = new ArrayList<>();
ArrayList<Integer> messageCounter = new ArrayList<>();
public String currentDialogue;
public Entity tradingNPC;
public int commandNum;
public int playerSlotCol, playerSlotRow;
public int npcSlotCol, npcSlotRow;
private int transCount;
private int sleepCount;
// SUB-STATES
public TradeState tradeState = TradeState.SELECT;
public OptionState optionState;
public UI(GamePanel panel) {
this.panel = panel;
font = new Font("Arial", Font.PLAIN, 40);
try {
font = Font.createFont(Font.TRUETYPE_FONT, new FileInputStream("assets/font/x12y16pxMaruMonica.ttf"));
} catch (FontFormatException | IOException e) {
Boot.logger.log(Level.WARNING, "Could not load maruMonica.ttf", e);
}
// CREATE HUD OBJECT
Entity heart = new HeartObj(panel);
heart_full = heart.image;
heart_half = heart.image2;
heart_blank = heart.image3;
Entity coin = new CoinObj(panel);
this.coin = coin.down1;
}
public void draw(Graphics2D graphics2d) {
this.graphics2d = graphics2d;
graphics2d.setFont(font);
graphics2d.setColor(Color.white);
if(panel.gameState == null) return;
switch (panel.gameState) {
case PLAY -> drawPlayScreen();
case PAUSE -> drawPauseScreen();
case DIALOGUE -> drawDialogueScreen();
case TITLE -> drawTitleScreen();
case CHARACTER -> drawCharacterScreen();
case GAMEOVER -> drawGameOverScreen();
case TRANSITION -> drawTransitionScreen();
case TRADE -> drawTradeScreen();
case SLEEP -> drawSleepScreen();
}
}
// HUD
private void drawPlayerLife() {
int x = panel.tileSize / 2;
int y = panel.tileSize / 2;
int i = 0;
// DRAW MAX HEART
while(i<panel.player.maxLife/2) {
graphics2d.drawImage(heart_blank, x, y, null);
i++;
x += panel.tileSize;
}
// RESET
x = panel.tileSize / 2;
i = 0;
// DRAW CURRENT LIFE
while(i<panel.player.life) {
graphics2d.drawImage(heart_half, x, y, null);
i++;
if(i < panel.player.life) graphics2d.drawImage(heart_full, x, y, null);
i++;
x += panel.tileSize;
}
}
private void drawMessages() {
int messageX = panel.tileSize;
int messageY = panel.tileSize*4;
graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 32F));
for(int i = 0; i < messages.size(); i++) {
if(messages.get(i) == null) return;
graphics2d.setColor(Color.black);
graphics2d.drawString(messages.get(i), messageX+2, messageY+2);
graphics2d.setColor(Color.white);
graphics2d.drawString(messages.get(i), messageX, messageY);
messageCounter.set(i, messageCounter.get(i) + 1);
messageY += 50;
if(messageCounter.get(i) > 180) {
messages.remove(i);
messageCounter.remove(i);
}
}
}
private void drawCharStats() {
// DRAW FRAME
final int frameX = panel.tileSize*2;
final int frameY = panel.tileSize;
final int frameWidth = panel.tileSize*5;
final int frameHeight = panel.tileSize*10;
drawSubWindow(frameX, frameY, frameWidth, frameHeight);
// TEXT
graphics2d.setColor(Color.white);
graphics2d.setFont(graphics2d.getFont().deriveFont(28F));
int textX = frameX + 20;
int textY = frameY + panel.tileSize;
final int lineHeight = 35;
// NAMES
String[] names = {"Level", "Life", "Strength", "Dexterity", "Attack", "Defense", "Exp", "Next Level", "Coins", "Weapon", "Shield"};
for(String name : names) {
graphics2d.drawString(name, textX, textY);
textY += lineHeight + (name.equals("Coins") ? 20 : (name.equals("Weapon") ? 15 : 0));
}
// VALUES
int tailX = (frameX + frameWidth) - 30;
textY = frameY + panel.tileSize;
String[] values = {
String.valueOf(panel.player.level),
(panel.player.life + "/" + panel.player.maxLife),
String.valueOf(panel.player.strength),
String.valueOf(panel.player.dexterity),
String.valueOf(panel.player.attack),
String.valueOf(panel.player.defense),
String.valueOf(panel.player.exp),
String.valueOf(panel.player.nextLevelExp),
String.valueOf(panel.player.coins)
};
for(String value : values) {
textX = getAlignedToRightX(value, tailX);
graphics2d.drawString(value, textX, textY);
textY += lineHeight;
}
graphics2d.drawImage(panel.player.currentWeapon.down1, tailX - panel.tileSize, textY-14, null);
textY += panel.tileSize;
graphics2d.drawImage(panel.player.currentShield.down1, tailX - panel.tileSize, textY-14, null);
}
private void drawInventory(Entity entity, boolean cursor) {
int frameX, frameY, frameWidth, frameHeight;
int slotCol, slotRow;
// DRAW FRAME
if(entity == panel.player) {
frameX = panel.tileSize*12;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = playerSlotCol;
slotRow = playerSlotRow;
} else {
frameX = panel.tileSize*2;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = npcSlotCol;
slotRow = npcSlotRow;
}
drawSubWindow(frameX, frameY, frameWidth, frameHeight);
// SLOT
final int slotXStart = frameX + 20;
final int slotYStart = frameY + 20;
int slotX = slotXStart;
int slotY = slotYStart;
int slotSize = panel.tileSize+3;
// DRAW ITEMS
for(int i = 0; i < entity.inventory.size(); i++) {
// EQUIP CURSOR
if(
entity.inventory.get(i) == entity.currentWeapon ||
entity.inventory.get(i) == entity.currentShield ||
entity.inventory.get(i) == entity.currentLight
) {
graphics2d.setColor(new Color(240, 190,90));
graphics2d.fillRoundRect(slotX, slotY, panel.tileSize, panel.tileSize, 10, 10);
}
graphics2d.drawImage(entity.inventory.get(i).down1, slotX, slotY, null);
// AMOUNT
if(entity == panel.player && entity.inventory.get(i).amt > 1) {
graphics2d.setFont(graphics2d.getFont().deriveFont(32F));
int amtX;
int amtY;
String amtS = String.valueOf(entity.inventory.get(i).amt);
amtX = getAlignedToRightX(amtS, slotX+44);
amtY = slotY + panel.tileSize;
// SHADOW
graphics2d.setColor(new Color(60, 60, 60));
graphics2d.drawString(amtS, amtX, amtY);
// NUMBER
graphics2d.setColor(Color.white);
graphics2d.drawString(amtS, amtX-3, amtY-3);
}
slotX += slotSize;
if (i == 4 || i == 9 || i == 14) {
slotX = slotXStart;
slotY += slotSize;
}
}
// CURSOR
if(!cursor) return;
int curserX = slotXStart + (slotSize*slotCol);
int curserY = slotYStart + (slotSize*slotRow);
int curserHeight = panel.tileSize;
int curserWidth = panel.tileSize;
graphics2d.setColor(Color.white);
graphics2d.setStroke(new BasicStroke(3));
graphics2d.drawRoundRect(curserX, curserY, curserWidth, curserHeight, 10, 10);
// DESCRIPTION FRAME
int itemIndex = getItemIndex(slotCol, slotRow);
int dFrameX = frameX;
int dFrameY = frameY + frameHeight+2;
int dFrameWidth = frameWidth;
int dFrameHeight = panel.tileSize*3;
// DRAW DESCRIPTION
int textX = dFrameX + 20;
int textY = dFrameY + panel.tileSize;
graphics2d.setFont(graphics2d.getFont().deriveFont(28F));
if(itemIndex < entity.inventory.size()) {
drawSubWindow(dFrameX, dFrameY, dFrameWidth, dFrameHeight);
for(String line : entity.inventory.get(itemIndex).description.split("\n")) {
graphics2d.drawString(line, textX, textY);
textY += 32;
}
}
}
// GAME STATES
private void drawPauseScreen() {
graphics2d.setColor(Color.white);
graphics2d.setFont(graphics2d.getFont().deriveFont(32F));
// SUB WINDOW
int frameX = panel.tileSize*6;
int frameY = panel.tileSize;
int frameWidth = panel.tileSize*8;
int frameHeight = panel.tileSize*10;
drawSubWindow(frameX, frameY, frameWidth, frameHeight);
switch(optionState) {
case OVERVIEW -> optionsTop(frameX, frameY);
case SCREENNF -> optionsFSNotify(frameX, frameY);
case CONTROLS -> optionsControls(frameX, frameY);
case QUITNF -> optionsQuitNotify(frameX, frameY);
}
panel.keyH.spacePressed = false;
}
private void drawDialogueScreen() {
drawPlayerLife();
// WINDOW
int x = panel.tileSize*2;
int y = panel.tileSize/2;
int width = panel.screenWidth - (panel.tileSize*4);
int height = panel.tileSize*4;
drawSubWindow(x, y, width, height);
graphics2d.setFont(graphics2d.getFont().deriveFont(Font.PLAIN, 30F));
x += panel.tileSize;
y += panel.tileSize;
for(String line : currentDialogue.split("\n")) {
graphics2d.drawString(line, x, y);
y += 40;
}
}
private void drawTitleScreen() {
graphics2d.setColor(new Color(0, 0, 0));
graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
// TITLE NAME
graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 96F));
String text = "JGame2D";
int x = getCenteredX(text);
int y = panel.tileSize*3;
// SHADOW
graphics2d.setColor(Color.gray);
graphics2d.drawString(text, x+5, y+5);
// MAIN COLOR
graphics2d.setColor(Color.white);
graphics2d.drawString(text, x, y);
// MENU
graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 48F));
text = "NEW GAME";
x = getCenteredX(text);
y += panel.tileSize*4;
graphics2d.drawString(text, x, y);
if(commandNum == 0) graphics2d.drawString(">", x-panel.tileSize, y);
text = "LOAD GAME";
x = getCenteredX(text);
y += panel.tileSize;
graphics2d.drawString(text, x, y);
if(commandNum == 1) graphics2d.drawString(">", x-panel.tileSize, y);
text = "QUIT";
x = getCenteredX(text);
y += panel.tileSize;
graphics2d.drawString(text, x, y);
if(commandNum == 2) graphics2d.drawString(">", x-panel.tileSize, y);
}
private void drawCharacterScreen() {
drawCharStats();
drawInventory(panel.player, true);
}
private void drawPlayScreen() {
drawPlayerLife();
drawMessages();
}
private void drawGameOverScreen() {
graphics2d.setColor(new Color(0,0,0, 150));
graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
int x, y;
String text;
graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 110F));
text = "GAME OVER";
// SHADOW
graphics2d.setColor(Color.black);
x = getCenteredX(text);
y = panel.tileSize*3;
graphics2d.drawString(text, x, y);
// MAIN TEXT
graphics2d.setColor(Color.white);
graphics2d.drawString(text, x-4, y-4);
// OPTIONS
graphics2d.setFont(graphics2d.getFont().deriveFont(50F));
text = "Retry";
x = getCenteredX(text);
y += panel.tileSize*4;
graphics2d.drawString(text, x, y);
if(commandNum == 0) graphics2d.drawString(">", x-panel.tileSize, y);
text = "Return to title";
x = getCenteredX(text);
y += 55;
graphics2d.drawString(text, x, y);
if(commandNum == 1) graphics2d.drawString(">", x-panel.tileSize, y);
}
private void drawTransitionScreen() {
transCount++;
graphics2d.setColor(new Color(0,0,0, transCount *5));
graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
if(transCount != 50) return;
transCount = 0;
panel.gameState = GameState.PLAY;
panel.currentMap = panel.eventH.tempMap;
panel.player.worldX = panel.tileSize * panel.eventH.tempCol;
panel.player.worldY = panel.tileSize * panel.eventH.tempRow;
panel.eventH.prevEventX = panel.player.worldX;
panel.eventH.prevEventY = panel.player.worldY;
}
private void drawTradeScreen() {
switch(tradeState) {
case SELECT -> tradeSelect();
case BUY -> tradeBuy();
case SELL -> tradeSell();
}
panel.keyH.spacePressed = false;
}
private void drawSleepScreen() {
sleepCount++;
if(sleepCount < 120) {
panel.eManager.lighting.filterAlpha += 0.01F;
if(panel.eManager.lighting.filterAlpha >= 1F) panel.eManager.lighting.filterAlpha = 1F;
}
if(sleepCount >= 120) {
panel.eManager.lighting.filterAlpha -= 0.01F;
if(panel.eManager.lighting.filterAlpha <= 0F) {
panel.eManager.lighting.filterAlpha = 0F;
sleepCount = 0;
panel.eManager.lighting.dayCount = 0;
panel.eManager.lighting.dayState = Lighting.DayState.DAY;
panel.gameState = GameState.PLAY;
panel.player.getPlayerImage();
}
}
}
// TRADING
private void tradeSelect() {
drawDialogueScreen();
int x = panel.tileSize*15;
int y = panel.tileSize*4;
int width = panel.tileSize*3;
int height = (int)(panel.tileSize*3.5);
drawSubWindow(x, y, width, height);
// DRAW TEXTS
x += panel.tileSize;
y += panel.tileSize;
graphics2d.drawString("Buy",x , y);
if(commandNum == 0) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.BUY;
}
y += panel.tileSize;
graphics2d.drawString("Sell",x , y);
if(commandNum == 1) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.SELL;
}
y += panel.tileSize;
graphics2d.drawString("Leave",x , y);
if(commandNum == 2) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) {
commandNum = 0;
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Come again, hehe!";
}
}
}
private void tradeBuy() {
drawInventory(panel.player, false);
drawInventory(tradingNPC, true);
// HINT WINDOW
int x = panel.tileSize*2;
int y = panel.tileSize*9;
int width = panel.tileSize*6;
int height = panel.tileSize*2;
drawSubWindow(x, y, width, height);
graphics2d.drawString("[ESC] Back", x+panel.tileSize, y+60);
// PLAYER COINS
x = panel.tileSize*12;
drawSubWindow(x, y, width, height);
graphics2d.drawString("Your Coins: " + panel.player.coins, x+panel.tileSize, y+60);
// PRICE WINDOW
int itemIndex = getItemIndex(npcSlotCol, npcSlotRow);
if(itemIndex < tradingNPC.inventory.size()) {
x = (int)(panel.tileSize*5.5);
y = (int)(panel.tileSize*5.5);
width = (int)(panel.tileSize*2.5);
height = panel.tileSize;
drawSubWindow(x, y, width, height);
graphics2d.drawImage(coin, x+10, y+8, 32, 32, null);
String price = String.valueOf(tradingNPC.inventory.get(itemIndex).price);
graphics2d.drawString(price, getAlignedToRightX(price, panel.tileSize*8-20), y+34);
// BUY
if(!panel.keyH.spacePressed) return;
if(tradingNPC.inventory.get(itemIndex).price > panel.player.coins) {
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "You need more coins to buy that!";
drawDialogueScreen();
return;
}
if(panel.player.canObtainItem(tradingNPC.inventory.get(itemIndex))) {
panel.player.coins -= tradingNPC.inventory.get(itemIndex).price;
return;
}
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Your inventory is full!";
drawDialogueScreen();
}
}
private void tradeSell() {
drawInventory(panel.player, true);
int x, y, width, height;
// HINT WINDOW
x = panel.tileSize*2;
y = panel.tileSize*9;
width = panel.tileSize*6;
height = panel.tileSize*2;
drawSubWindow(x, y, width, height);
graphics2d.drawString("[ESC] Back", x+panel.tileSize, y+60);
// PLAYER COINS
x = panel.tileSize*12;
drawSubWindow(x, y, width, height);
graphics2d.drawString("Your Coins: " + panel.player.coins, x+panel.tileSize, y+60);
// PRICE WINDOW
int itemIndex = getItemIndex(playerSlotCol, playerSlotRow);
if(itemIndex < panel.player.inventory.size()) {
x = (int)(panel.tileSize*15.5);
y = (int)(panel.tileSize*5.5);
width = (int)(panel.tileSize*2.5);
height = panel.tileSize;
drawSubWindow(x, y, width, height);
graphics2d.drawImage(coin, x+10, y+8, 32, 32, null);
String price = String.valueOf(panel.player.inventory.get(itemIndex).price/2);
graphics2d.drawString(price, getAlignedToRightX(price, panel.tileSize*18-20), y+34);
// SELL
if(!panel.keyH.spacePressed) return;
if(panel.player.inventory.get(itemIndex) == panel.player.currentWeapon || panel.player.inventory.get(itemIndex) == panel.player.currentShield) {
commandNum = 0;
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "You cannot sell an equipped item!";
return;
}
if(panel.player.inventory.get(itemIndex).amt <= 1) panel.player.inventory.remove(itemIndex);
else panel.player.inventory.get(itemIndex).amt--;
panel.player.coins += Integer.parseInt(price);
}
}
// UTILITY
private void drawSubWindow(int x, int y, int width, int height) {
graphics2d.setColor(new Color(0,0,0,210));
graphics2d.fillRoundRect(x, y, width, height, 35, 35);
graphics2d.setColor(new Color(255,255,255));
graphics2d.setStroke(new BasicStroke(5));
graphics2d.drawRoundRect(x+5, y+5, width-10, height-10, 25, 25);
}
private int getCenteredX(String text) {
return panel.screenWidth / 2 - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth() / 2;
}
private int getAlignedToRightX(String text, int tailX) {
return tailX - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
}
public int getItemIndex(int slotCol, int slotRow) {
return slotCol + slotRow *5;
}
public void addMessage(String text) {
messages.add(text);
messageCounter.add(0);
}
// OPTIONS UI
private void optionsTop(int frameX, int frameY) {
int textX, textY;
String title = "Options";
textX = getCenteredX(title);
textY = frameY + panel.tileSize;
graphics2d.drawString(title, textX, textY);
// FULLSCREEN ON/OFF
textX = frameX + panel.tileSize;
textY += panel.tileSize;
graphics2d.drawString("Full Screen", textX, textY);
if(commandNum == 0) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) {
optionState = OptionState.SCREENNF;
panel.fullscreen = !panel.fullscreen;
}
}
// MUSIC
textY += panel.tileSize;
graphics2d.drawString("Music", textX, textY);
if(commandNum == 1) graphics2d.drawString(">", textX-25, textY);
// SOUND EFFECTS
textY += panel.tileSize;
graphics2d.drawString("SFX", textX, textY);
if(commandNum == 2) graphics2d.drawString(">", textX-25, textY);
// CONTROL
textY += panel.tileSize;
graphics2d.drawString("Controls", textX, textY);
if(commandNum == 3) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) {
optionState = OptionState.CONTROLS;
commandNum = 0;
}
}
// END GAME
textY += panel.tileSize;
graphics2d.drawString("Title Screen", textX, textY);
if(commandNum == 4) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) {
optionState = OptionState.QUITNF;
commandNum = 0;
}
}
// BACK
textY += panel.tileSize*2;
graphics2d.drawString("Back to Game", textX, textY);
if(commandNum == 5) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) panel.gameState = GameState.PLAY;
}
//
// FUNCTIONALITY
//
// FULL SCREEN CHECKBOX
textX = frameX + (int)(panel.tileSize*4.5);
textY = frameY + panel.tileSize*2 - panel.tileSize/2;
graphics2d.setStroke(new BasicStroke(3));
graphics2d.drawRect(textX, textY, panel.tileSize/2, panel.tileSize/2);
if(panel.fullscreen) {
graphics2d.fillRect(textX, textY, panel.tileSize/2, panel.tileSize/2);
}
// MUSIC VOLUME
textY += panel.tileSize;
graphics2d.drawRect(textX, textY, 120, panel.tileSize/2); // 120/5 = 24
graphics2d.fillRect(textX, textY, 24 * panel.music.volumeScale, panel.tileSize/2);
// SFX VOLUME
textY += panel.tileSize;
graphics2d.drawRect(textX, textY, 120, panel.tileSize/2); // 120/5 = 24
graphics2d.fillRect(textX, textY, 24 * panel.sfx.volumeScale, panel.tileSize/2);
panel.config.save();
}
private void optionsControls(int frameX, int frameY) {
int textX;
int textY;
// TITLE
String text = "Controls";
textX = getCenteredX(text);
textY = frameY + panel.tileSize;
graphics2d.drawString(text, textX, textY);
textX = frameX + panel.tileSize;
textY +=panel.tileSize;
String[] options = {"Move", "Confirm/Attack", "Shoot/Cast", "Inventory", "Pause/Settings"};
for(String option : options) {
graphics2d.drawString(option, textX, textY);
textY += panel.tileSize;
}
textX = frameX + panel.tileSize*6;
textY = frameY + panel.tileSize*2;
options = new String[]{"WASD", "SPACE", "F", "C", "ESC"};
for(String option : options) {
graphics2d.drawString(option, textX, textY);
textY += panel.tileSize;
}
// BACK
textX = frameX + panel.tileSize;
textY = frameY + panel.tileSize*9;
graphics2d.drawString("Back", textX, textY);
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW;
}
private void optionsFSNotify(int frameX, int frameY) {
int textX = frameX + panel.tileSize;
int textY = frameY + panel.tileSize*3;
currentDialogue = "The change will take \neffect after restarting \nthe game";
for(String line : currentDialogue.split("\n")) {
graphics2d.drawString(line, textX, textY);
textY += 40;
}
// BACK
textY =frameY + panel.tileSize*9;
graphics2d.drawString("Back", textX, textY);
if(commandNum == 0) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW;
}
}
private void optionsQuitNotify(int frameX, int frameY) {
int textX = frameX + panel.tileSize;
int textY = frameY + panel.tileSize*3;
currentDialogue = "Quit the game and \nreturn to the title screen?";
for(String line : currentDialogue.split("\n")) {
graphics2d.drawString(line, textX, textY);
textY += 40;
}
// DISPLAY OPTIONS
String text = "Yes";
textX = getCenteredX(text);
textY += panel.tileSize*3;
graphics2d.drawString(text, textX, textY);
if(commandNum == 0) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) {
panel.gameState = GameState.TITLE;
panel.stopMusic();
}
}
text = "No";
textX = getCenteredX(text);
textY += panel.tileSize;
graphics2d.drawString(text, textX, textY);
if(commandNum == 1) {
graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW;
}
}
public enum OptionState {
OVERVIEW,
SCREENNF,
CONTROLS,
QUITNF;
}
public enum TradeState {
SELECT,
BUY,
SELL;
}
}