Files
JGame2D/src/de/miaurizius/jgame2d/entity/monster/SkeletonLordMON.java

112 lines
6.4 KiB
Java

package de.miaurizius.jgame2d.entity.monster;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.CoinObj;
import de.miaurizius.jgame2d.entity.item.HeartObj;
import de.miaurizius.jgame2d.entity.item.PotionObj;
import java.util.Random;
public class SkeletonLordMON extends Entity {
private final int spriteScale = 5;
public SkeletonLordMON(GamePanel panel) {
super(panel);
type = EntityType.MONSTER;
name = "Skeleton Lord";
defaultSpeed = 1;
speed = defaultSpeed;
maxLife = 50;
life = maxLife;
attack = 10;
defense = 2;
exp = 50;
knockbackVal = 5;
int size = panel.tileSize*spriteScale;
solidArea.x = 48;
solidArea.y = 48;
solidArea.width = size-48*2;
solidArea.height = size-48;
solidAreaDefaultX = solidArea.x;
solidAreaDefaultY = solidArea.y;
attackArea.width = 170;
attackArea.height = 170;
getImage();
getAttackImage();
}
// INTERACTION
public void setAction() {
if(!rage && life < maxLife/2) {
rage = true;
getImage();
getAttackImage();
defaultSpeed++;
speed = defaultSpeed;
attack *= 2;
}
if(dTile(panel.player) < 10) moveTowardPlayer(60); else setRandomDirection(120);
if(!attacking) checkAttack(60, panel.tileSize*7, panel.tileSize*5);
}
public void damageReaction() {
actionLock = 0;
}
public void checkDrop() {
int i = new Random().nextInt(100)+1;
if(i < 50) dropItem(new CoinObj(panel));
if(i >= 50 && i < 75) dropItem(new HeartObj(panel));
if(i >= 75 && i < 100) dropItem(new PotionObj(panel));
}
// SETTING THINGS UP
public void getImage() {
if(rage) {
up1 = initEntitySprites("monster/skeletonlord_phase2_up_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
up2 = initEntitySprites("monster/skeletonlord_phase2_up_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
down1 = initEntitySprites("monster/skeletonlord_phase2_down_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
down2 = initEntitySprites("monster/skeletonlord_phase2_down_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
left1 = initEntitySprites("monster/skeletonlord_phase2_left_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
left2 = initEntitySprites("monster/skeletonlord_phase2_left_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
right1 = initEntitySprites("monster/skeletonlord_phase2_right_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
right2 = initEntitySprites("monster/skeletonlord_phase2_right_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
return;
}
up1 = initEntitySprites("monster/skeletonlord_up_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
up2 = initEntitySprites("monster/skeletonlord_up_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
down1 = initEntitySprites("monster/skeletonlord_down_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
down2 = initEntitySprites("monster/skeletonlord_down_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
left1 = initEntitySprites("monster/skeletonlord_left_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
left2 = initEntitySprites("monster/skeletonlord_left_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
right1 = initEntitySprites("monster/skeletonlord_right_1", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
right2 = initEntitySprites("monster/skeletonlord_right_2", panel.tileSize * spriteScale, panel.tileSize * spriteScale);
}
public void getAttackImage() {
if(rage) {
attackUp1 = initEntitySprites("monster/skeletonlord_phase2_attack_up_1", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackUp2 = initEntitySprites("monster/skeletonlord_phase2_attack_up_2", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackDown1 = initEntitySprites("monster/skeletonlord_phase2_attack_down_1", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackDown2 = initEntitySprites("monster/skeletonlord_phase2_attack_down_2", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackLeft1 = initEntitySprites("monster/skeletonlord_phase2_attack_left_1", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackLeft2 = initEntitySprites("monster/skeletonlord_phase2_attack_left_2", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackRight1 = initEntitySprites("monster/skeletonlord_phase2_attack_right_1", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackRight2 = initEntitySprites("monster/skeletonlord_phase2_attack_right_2", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
return;
}
attackUp1 = initEntitySprites("monster/skeletonlord_attack_up_1", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackUp2 = initEntitySprites("monster/skeletonlord_attack_up_2", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackDown1 = initEntitySprites("monster/skeletonlord_attack_down_1", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackDown2 = initEntitySprites("monster/skeletonlord_attack_down_2", panel.tileSize * spriteScale, panel.tileSize * 2 * spriteScale);
attackLeft1 = initEntitySprites("monster/skeletonlord_attack_left_1", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackLeft2 = initEntitySprites("monster/skeletonlord_attack_left_2", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackRight1 = initEntitySprites("monster/skeletonlord_attack_right_1", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
attackRight2 = initEntitySprites("monster/skeletonlord_attack_right_2", panel.tileSize*2*spriteScale, panel.tileSize*spriteScale);
}
}