Files
JGame2D/src/de/miaurizius/jgame2d/entity/Entity.java

664 lines
24 KiB
Java

package de.miaurizius.jgame2d.entity;
import de.miaurizius.jgame2d.core.Boot;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.Utility;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.particle.Particle;
import de.miaurizius.jgame2d.entity.projectile.Projectile;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.logging.Level;
public class Entity {
protected GamePanel panel;
public BufferedImage up1, up2, down1, down2, left1, left2, right1, right2;
public BufferedImage attackUp1, attackUp2, attackDown1, attackDown2, attackLeft1, attackLeft2, attackRight1, attackRight2;
public BufferedImage guardUp, guardDown, guardLeft, guardRight;
public BufferedImage image, image2, image3;
public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
public Rectangle attackArea = new Rectangle(0, 0, 0, 0);
public Entity attacker;
public int solidAreaDefaultX, solidAreaDefaultY;
public boolean collision;
public String[][] dialogue = new String[20][20];
public Entity linkedEntity;
// STATE
public int worldX, worldY;
public Direction direction = Direction.DOWN;
public int spriteNum = 1;
public int dialogueSet;
public int dialogueIndex;
public boolean collisionOn;
public boolean invincible;
public boolean transparent;
public boolean attacking;
public boolean alive = true;
public boolean dying;
public boolean hpBarOn;
public boolean consumable;
public boolean onPath;
public boolean knockback;
public boolean guarding;
public boolean rage;
public Direction knockbackDirection;
// COUNTER
public int spriteCount;
public int actionLock;
public int invincibleCount;
public int shotAvailableCount;
int dyingCount;
int hpBarCount;
int knockbackCount;
// CHARACTER ATTRIBUTES
public EntityType type;
public int defaultSpeed;
public String name;
public int speed;
public int maxLife;
public int life;
public int level;
public int strength;
public int dexterity;
public int attack;
public int defense;
public int exp;
public int nextLevelExp;
public int coins;
public int maxMana;
public int mana;
public Entity currentWeapon;
public Entity currentShield;
public Entity currentLight;
public Projectile projectile;
public List<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20;
// ITEM ATTRIBUTES
public EntityType.WeaponType weaponType;
public int attackValue;
public int defenseValue;
public String description;
public int useCost;
public int value;
public int price;
public int knockbackVal;
public boolean stackable;
public int amt = 1;
public float lightRadius;
public boolean opened;
public Entity loot;
public Entity(GamePanel panel) {
this.panel = panel;
}
// DEFAULT
public void update() {
if(knockback) {
checkCollision();
if(collisionOn) {
knockbackCount = 0;
knockback = false;
speed = defaultSpeed;
invincibleCounting();
return;
}
switch(knockbackDirection) {
case UP -> worldY -= speed;
case DOWN -> worldY += speed;
case LEFT ->worldX -= speed;
case RIGHT -> worldX += speed;
}
knockbackCount++;
if(knockbackCount != 10) {
invincibleCounting();
return;
}
knockback = false;
knockbackCount = 0;
speed = defaultSpeed;
} else if(attacking) attacking();
else {
setAction();
checkCollision();
if(!collisionOn) {
switch (direction) {
case UP -> worldY -= speed;
case DOWN -> worldY += speed;
case LEFT ->worldX -= speed;
case RIGHT -> worldX += speed;
}
}
spriteCount++;
if(spriteCount > 24) {
if(spriteNum == 1) spriteNum = 2;
else if(spriteNum == 2) spriteNum = 1;
else spriteNum = 0;
spriteCount = 0;
}
}
invincibleCounting();
}
public void draw(Graphics2D graphics2d) {
int screenX = worldX - panel.player.worldX + panel.player.screenX;
int screenY = worldY - panel.player.worldY + panel.player.screenY;
if(worldX + panel.tileSize*5 > panel.player.worldX - panel.player.screenX &&
worldX - panel.tileSize < panel.player.worldX + panel.player.screenX &&
worldY + panel.tileSize*5 > panel.player.worldY - panel.player.screenY &&
worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
) {
// MONSTER HP-BAR
if(this.type == EntityType.MONSTER && hpBarOn) {
graphics2d.setColor(new Color(35, 35, 35));
graphics2d.fillRect(screenX-1, screenY-6, panel.tileSize+2, 12);
graphics2d.setColor(new Color(255, 0, 30));
graphics2d.fillRect(screenX, screenY-5, (int) ((double) panel.tileSize/maxLife)*life, 10);
hpBarCount++;
if(hpBarCount > 600) { //bar disappears after 10 seconds
hpBarCount = 0;
hpBarOn = false;
}
}
// DRAW ENTITY
if(invincible) {
hpBarOn = true;
hpBarCount = 0;
if(transparent) changeOpacity(graphics2d, 0.4f);
}
if(dying) dyingAnimation(graphics2d);
if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
if(attacking) graphics2d.drawImage(parseSpriteATK(),
(direction == Direction.LEFT) ? screenX - left1.getWidth() : screenX,
(direction == Direction.UP) ? screenY - up1.getHeight() : screenY, null);
else if(guarding) graphics2d.drawImage(parseSpriteGRD(), screenX, screenY, null);
else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
} else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
changeOpacity(graphics2d, 1f);
}
if(panel.keyH.debug) {
graphics2d.setColor(new Color(255, 0, 0, 70));
graphics2d.fillRect(worldX - panel.player.worldX + panel.player.screenX, worldY - panel.player.worldY + panel.player.screenY, panel.tileSize, panel.tileSize);
}
}
// INTERACTION
public void setAction() {}
public void moveTowardPlayer(int interval) {
actionLock++;
if(actionLock > interval) {
if(dX(panel.player) > dY(panel.player)) {
if(panel.player.getCenterX() < getCenterX()) direction = Direction.LEFT;
else direction = Direction.RIGHT;
} else if(dX(panel.player) < dY(panel.player)) {
if(panel.player.getCenterY() < getCenterY()) direction = Direction.UP;
else direction = Direction.DOWN;
}
actionLock = 0;
}
}
public void move(Direction direction) {}
public void damageReaction() {}
public void attacking() {
if(panel.player.attackCancel && type == EntityType.PLAYER) return;
spriteCount++;
if(spriteCount <= 5) spriteNum = 1;
if(spriteCount > 5 && spriteCount <= 25) {
spriteNum = 2;
int currentWorldX = worldX;
int currentWorldY = worldY;
int solidAreaWidth = solidArea.width;
int solidAreaHeight = solidArea.height;
switch(direction) {
case UP -> worldY -= attackArea.height;
case DOWN -> worldY += attackArea.height;
case LEFT -> worldX -= attackArea.width;
case RIGHT -> worldX += attackArea.width;
}
solidArea.width = attackArea.width;
solidArea.height = attackArea.height;
if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attack);
if(type == EntityType.PLAYER) {
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
panel.player.damageMonster(monsterIndex, this, attack, currentWeapon.knockbackVal);
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
panel.player.interactTile(iTileIndex);
}
worldX = currentWorldX;
worldY = currentWorldY;
solidArea.width = solidAreaWidth;
solidArea.height = solidAreaHeight;
}
if(spriteCount > 25) {
spriteNum = 1;
spriteCount = 0;
attacking = false;
}
}
public void damagePlayer(int attack) {
if(panel.player.invincible) return;
boolean block = panel.player.guarding && panel.player.direction == this.direction.getOpposite();
int damage = attack - panel.player.defense;
if(block) {
panel.playSE(15);
damage = 0;
} else panel.playSE(6);
panel.player.life -= Math.max(damage, (block ? 0 : 1));
if(damage != 0) {
setKnockback(panel.player, this, knockbackVal);
panel.player.transparent = true;
}
panel.player.invincible = true;
}
public void speak() {
}
public void facePlayer() {
switch(panel.player.direction) {
case UP -> direction = Direction.DOWN;
case DOWN -> direction = Direction.UP;
case LEFT -> direction = Direction.RIGHT;
case RIGHT -> direction = Direction.LEFT;
}
}
public void startDialogue(Entity entity, int setNum) {
panel.gameState = GameState.DIALOGUE;
panel.ui.tradingNPC = entity;
dialogueSet = setNum;
}
public void dyingAnimation(Graphics2D graphics2d) {
dyingCount++;
int incr = 5;
if(dyingCount <= incr) changeOpacity(graphics2d, 0f);
if(dyingCount > incr && dyingCount <= incr*2) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*2 && dyingCount <= incr*3) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*3 && dyingCount <= incr*4) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*4 && dyingCount <= incr*5) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*5 && dyingCount <= incr*6) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*6 && dyingCount <= incr*7) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*7 && dyingCount <= incr*8) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*8) {
alive = false;
}
}
public boolean use(Entity entity) {
return false;
} //If entity is consumable
public void checkDrop() {
}
public void checkCollision() {
collisionOn = false;
panel.collisionH.checkTile(this);
panel.collisionH.checkObject(this, false);
panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
boolean contactPlayer = panel.collisionH.checkPlayer(this);
if(this.type == EntityType.MONSTER && contactPlayer) damagePlayer(attack);
}
public void dropItem(Entity droppedItem) {
for(int i = 0; i < panel.obj[panel.currentMap.getIndex()].length; i++) {
if(panel.obj[panel.currentMap.getIndex()][i] == null) {
panel.obj[panel.currentMap.getIndex()][i] = droppedItem;
panel.obj[panel.currentMap.getIndex()][i].worldX = worldX;
panel.obj[panel.currentMap.getIndex()][i].worldY = worldY;
break;
}
}
}
public void interact() {
}
public int getDetected(Entity user, Entity[][] target, String targetName) {
int index = 999;
int nextWorldX = user.getLeftX();
int nextWorldY = user.getTopY();
switch(user.direction) {
case UP -> nextWorldY = user.getTopY()-panel.player.speed;
case DOWN -> nextWorldY = user.getBottomY()+panel.player.speed;
case LEFT -> nextWorldX = user.getLeftX()-panel.player.speed;
case RIGHT -> nextWorldX = user.getRightX()+panel.player.speed;
}
int col = nextWorldX / panel.tileSize;
int row = nextWorldY / panel.tileSize;
for(int i = 0; i < target[panel.currentMap.getIndex()].length; i++) {
if(target[panel.currentMap.getIndex()][i] == null) continue;
if(
target[panel.currentMap.getIndex()][i].getCol() == col &&
target[panel.currentMap.getIndex()][i].getRow() == row &&
target[panel.currentMap.getIndex()][i].name.equalsIgnoreCase(targetName)
) {
index = i;
break;
}
}
return index;
}
public void setKnockback(Entity target, Entity attacker, int knockbackVal) {
this.attacker = attacker;
target.knockbackDirection = attacker.direction;
target.speed += knockbackVal;
target.knockback = true;
}
public void setLoot(Entity loot) {}
// PARTICLE SETUP
public Color getParticleColor() {
return null;
}
public int getParticleSize() {
return -1;
}
public int getParticleSpeed() {
return -1;
}
public int getParticleMaxLife() {
return -1;
}
public void generateParticle(Entity generator, Entity target) {
Color color = generator.getParticleColor();
int size = generator.getParticleSize();
int speed = generator.getParticleSpeed();
int maxLife = generator.getParticleMaxLife();
Particle p1 = new Particle(panel, target, color, size, speed, maxLife, -2, -1);
Particle p2 = new Particle(panel, target, color, size, speed, maxLife, 2, -1);
Particle p3 = new Particle(panel, target, color, size, speed, maxLife, -2, 1);
Particle p4 = new Particle(panel, target, color, size, speed, maxLife, 2, 1);
panel.particleList.add(p1);
panel.particleList.add(p2);
panel.particleList.add(p3);
panel.particleList.add(p4);
}
// GETTERS
public int getLeftX() {
return worldX + solidArea.x;
}
public int getRightX() {
return worldX + solidArea.x + solidArea.width;
}
public int getTopY() {
return worldY + solidArea.y;
}
public int getBottomY() {
return worldY + solidArea.y + solidArea.height;
}
public int getCol() {
return (worldX + solidArea.x) / panel.tileSize;
}
public int getRow() {
return (worldY + solidArea.y) / panel.tileSize;
}
public int dX(Entity target) {
return Math.abs(getCenterX() - target.getCenterX());
}
public int dY(Entity target) {
return Math.abs(getCenterY() - target.getCenterY());
}
public int getCenterX() {
return worldX + left1.getWidth()/2;
}
public int getCenterY() {
return worldY + up1.getHeight()/2;
}
public int dTile(Entity target) {
//if(Objects.equals(name, "orc")) System.out.println("dX: " + dX(target) + " dY: " + dY(target));
return (dX(target) + dY(target)) / panel.tileSize;
}
public int getGoalCol(Entity target) {
return (target.worldX+target.solidArea.x)/panel.tileSize;
}
public int getGoalRow(Entity target) {
return (target.worldY+target.solidArea.y)/panel.tileSize;
}
// SETTING THINGS UP
BufferedImage parseSprite() {
return switch (direction) {
case UP -> (spriteNum == 1) ? up1 : up2;
case DOWN -> (spriteNum == 1) ? down1 : down2;
case LEFT -> (spriteNum == 1) ? left1 : left2;
case RIGHT -> (spriteNum == 1) ? right1 : right2;
};
}
BufferedImage parseSpriteATK() {
return switch (direction) {
case UP -> (spriteNum == 1) ? attackUp1 : attackUp2;
case DOWN -> (spriteNum == 1) ? attackDown1 : attackDown2;
case LEFT -> (spriteNum == 1) ? attackLeft1 : attackLeft2;
case RIGHT -> (spriteNum == 1) ? attackRight1 : attackRight2;
};
}
BufferedImage parseSpriteGRD() {
return switch (direction) {
case UP -> guardUp;
case DOWN -> guardDown;
case LEFT -> guardLeft;
case RIGHT -> guardRight;
};
}
public BufferedImage initEntitySprites(String name) {
try {
return Utility.scaleImage(ImageIO.read(new FileInputStream("assets/" + name + ".png")), panel.tileSize, panel.tileSize);
} catch (IOException e) {
Boot.logger.log(Level.SEVERE, "Could not load entity-image", e);
}
return null;
}
public BufferedImage initEntitySprites(String name, int width, int height) {
try {
return Utility.scaleImage(ImageIO.read(new FileInputStream("assets/" + name + ".png")), width, height);
} catch (IOException e) {
Boot.logger.log(Level.SEVERE, "Could not load entity-image", e);
}
return null;
}
public void setDialogue() {}
public void changeOpacity(Graphics2D graphics2d, float opacity) {
graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
}
public void searchPath(int goalCol, int goalRow) {
int startCol = (worldX + solidArea.x) / panel.tileSize;
int startRow = (worldY + solidArea.y) / panel.tileSize;
panel.pFinder.setNodes(startCol, startRow, goalCol, goalRow);
if (panel.pFinder.search()) {
int nextCol = panel.pFinder.pathList.getFirst().col;
int nextRow = panel.pFinder.pathList.getFirst().row;
int enLeftX = worldX + solidArea.x;
int enTopY = worldY + solidArea.y;
int targetX = nextCol * panel.tileSize;
int targetY = nextRow * panel.tileSize;
// UP
if (nextRow < startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.UP;
}
// DOWN
else if (nextRow > startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.DOWN;
}
else if (nextCol < startCol) { // DOWN LEFT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.LEFT;
}
else if (nextCol > startCol) { // RIGHT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.RIGHT;
}
} else onPath = false;
}
public void followPlayer() {
int goalCol = panel.player.getCol();
int goalRow = panel.player.getRow();
int startCol = (worldX + solidArea.x) / panel.tileSize;
int startRow = (worldY + solidArea.y) / panel.tileSize;
panel.pFinder.setNodes(startCol, startRow, goalCol, goalRow);
if (panel.pFinder.search()) {
int nextCol = panel.pFinder.pathList.getFirst().col;
int nextRow = panel.pFinder.pathList.getFirst().row;
int enLeftX = worldX + solidArea.x;
int enTopY = worldY + solidArea.y;
int targetX = nextCol * panel.tileSize;
int targetY = nextRow * panel.tileSize;
// UP
if (nextRow < startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.UP;
}
// DOWN
else if (nextRow > startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.DOWN;
}
else if (nextCol < startCol) { // DOWN LEFT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.LEFT;
}
else if (nextCol > startCol) { // RIGHT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.RIGHT;
}
}
}
public void checkStopChasing(Entity target, int distance, int rate) {
//if(Objects.equals(name, "orc")) System.out.println("dTile: " + dTile(target) + " distance: " + distance);
if(dTile(target) > distance) onPath = false;
}
public void checkStartChasing(Entity target, int distance, int rate) {
if(dTile(target) < distance) onPath = true;
}
public void checkShooting(int rate, int shotInterval) {
if(new Random().nextInt(rate) == 0 && projectile.alive == false && shotAvailableCount == shotInterval) {
projectile.set(worldX, worldY, direction, true, this);
// CHECK VACANCY
for(int ii = 0; ii < panel.projectileList.size(); ii++) {
if(panel.projectileList.get(ii) == null) {
panel.projectileList.set(ii, projectile);
break;
}
}
shotAvailableCount = 0;
}
}
public void checkAttack(int rate, int straight, int horizontal) {
boolean targetInRange = false;
int xDist = dX(panel.player);
int yDist = dY(panel.player);
switch(direction) {
case UP -> {
if(panel.player.getCenterY() < getCenterY() && yDist < straight && xDist < horizontal) targetInRange = true;
}
case DOWN -> {
if(panel.player.getCenterY() > getCenterY() && yDist < straight && xDist < horizontal) targetInRange = true;
}
case LEFT -> {
if(panel.player.getCenterX() < getCenterX() && xDist < straight && yDist < horizontal) targetInRange = true;
}
case RIGHT -> {
if(panel.player.getCenterX() > getCenterX() && xDist < straight && yDist < horizontal) targetInRange = true;
}
}
if(targetInRange)
if (new Random().nextInt(rate) == 0) {
attacking = true;
spriteNum = 1;
spriteCount = 0;
shotAvailableCount = 0;
}
}
public void setRandomDirection(int interval) {
actionLock++;
if(actionLock > interval) { //lock action for x frames
Random rand = new Random();
int i = rand.nextInt(100)+1; //Generate number between 1 and 100
if(i <= 25) direction = Direction.UP;
if(i > 25 && i <= 50) direction = Direction.DOWN;
if(i > 50 && i <= 75) direction = Direction.LEFT;
if(i > 75) direction = Direction.RIGHT;
actionLock = 0;
}
}
public void invincibleCounting() {
if(!invincible) return;
invincibleCount++;
if(invincibleCount > 40) {
invincible = false;
invincibleCount = 0;
}
}
public void resetCounter() {
spriteCount = 0;
actionLock = 0;
invincibleCount = 0;
shotAvailableCount = 0;
dyingCount = 0;
hpBarCount = 0;
knockbackCount = 0;
}
}