Files
JGame2D/src/de/miaurizius/jgame2d/entity/obstacle/ChestObj.java

61 lines
1.6 KiB
Java

package de.miaurizius.jgame2d.entity.obstacle;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
public class ChestObj extends Entity {
GamePanel panel;
public ChestObj(GamePanel panel) {
super(panel);
this.panel = panel;
type = EntityType.OBSTACLE;
name = "chest";
image = initEntitySprites("objects/chest");
image2 = initEntitySprites("objects/chest_opened");
down1 = image;
collision = true;
solidArea.x = 4;
solidArea.y = 16;
solidArea.width = 40;
solidArea.height = 32;
solidAreaDefaultX = solidArea.x;
solidAreaDefaultY = solidArea.y;
}
@Override
public void setDialogue() {
dialogue[0][0] = "You open the chest and find a " + loot.name + "!\nBut your inventory is full...";
dialogue[1][0] = "You open the chest and find a " + loot.name + "!\nYou obtain the " + loot.name + "!";
dialogue[2][0] = "It's already empty...";
}
@Override
public void setLoot(Entity loot) {
this.loot = loot;
setDialogue();
}
@Override
public void interact() {
if(this.opened) {
startDialogue(this,2);
return;
}
panel.playSE(3);
if(!panel.player.canObtainItem(loot)) {
startDialogue(this,0);
return;
}
down1 = image2;
opened = true;
startDialogue(this,1);
}
}