Files
JGame2D/src/de/miaurizius/jgame2d/core/GamePanel.java

246 lines
8.2 KiB
Java

package de.miaurizius.jgame2d.core;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.core.handlers.*;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.Player;
import de.miaurizius.jgame2d.tile.TileManager;
import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.logging.Level;
public class GamePanel extends JPanel implements Runnable {
// SCREEN SETTINGS
final int originalTileSize = 16; //16x16 tile
final int scale = 3;
public final int tileSize = originalTileSize * scale; //48x48 tile
public final int maxScreenCol = 20;
public final int maxScreenRow = 12;
public final int screenWidth = tileSize * maxScreenCol; // 960 pixels
public final int screenHeight = tileSize * maxScreenRow; // 576 pixels
// FULLSCREEN SETTINGS
public boolean fullscreen;
int fScreenWidth = screenWidth;
int fScreenHeight = screenHeight;
BufferedImage tempScreen;
Graphics2D fg2;
// WORLD SETTINGS
public final int maxWorldCol = 50;
public final int maxWorldRow = 50;
public final String currentMap = "testmap2";
//FPS
final int FPS = 60;
int fpsMeasure;
// SYSTEM
public TileManager tileM = new TileManager(this);
public KeyHandler keyH = new KeyHandler(this);
public CollisionHandler collisionH = new CollisionHandler(this);
public AssetSetter assetSetter = new AssetSetter(this);
public UI ui = new UI(this);
public EventHandler eventH = new EventHandler(this);
public Sound sfx = new Sound();
public Sound music = new Sound();
public Config config = new Config(this);
Thread gameThread;
// ENTITY AND OBJECT
public Player player = new Player(this, keyH);
public Entity[] obj = new Entity[20];
public Entity[] npc = new Entity[10];
public Entity[] monster = new Entity[20];
public InteractiveTile[] iTile = new InteractiveTile[50];
public ArrayList<Entity> projectileList = new ArrayList<>();
public ArrayList<Entity> particleList = new ArrayList<>();
ArrayList<Entity> entityList = new ArrayList<>();
// GAME STATE
public GameState gameState;
public GamePanel() {
this.setPreferredSize(new Dimension(screenWidth, screenHeight));
this.setBackground(Color.black);
this.setDoubleBuffered(true);
this.addKeyListener(keyH);
this.setFocusable(true);
}
// GAME THREAD / CORE
public void startGameThread() {
gameThread = new Thread(this);
gameThread.start();
}
@Override
public void run() {
double drawInterval = (double) 1000000000 / FPS;
double delta = 0;
double lastTime = System.nanoTime();
long currentTime;
long timer = 0;
int drawCount = 0;
while(gameThread != null) {
currentTime = System.nanoTime();
delta += (currentTime - lastTime) / drawInterval;
timer += (long) (currentTime - lastTime);
lastTime = currentTime;
if(delta >= 1) {
update();
//repaint(); //since the new drawing method
drawTempScreen();
drawScreen();
delta--;
drawCount++;
}
if(timer >= 1000000000) {
fpsMeasure = drawCount;
drawCount = 0;
timer = 0;
}
}
}
// FRAME GENERATION
public void update() {
switch(gameState) {
case PLAY:
player.update();
for(Entity entity : npc) if(entity != null) entity.update();
for(int i = 0; i < monster.length; i++) {
Entity m = monster[i];
if(m != null) {
if(m.alive && !m.dying) m.update();
if(!m.alive) {
monster[i].checkDrop();
monster[i] = null;
}
}
}
for(int i = 0; i < projectileList.size(); i++) {
Entity m = projectileList.get(i);
if(m != null) {
if(m.alive) m.update();
else projectileList.remove(i);
}
}
for(int i = 0; i < particleList.size(); i++) {
Entity m = particleList.get(i);
if(m != null) {
if(m.alive) m.update();
else particleList.remove(i);
}
}
for(Entity entity : iTile) if(entity != null) entity.update();
break;
case PAUSE:
break;
}
}
public void drawTempScreen() {
// DEBUG
long drawStart;
drawStart = System.nanoTime();
// TITLE SCREEN
if(gameState == GameState.TITLE) {
ui.draw(fg2);
return;
}
// GAME
tileM.draw(fg2);
for(Entity entity : iTile) if(entity != null) entity.draw(fg2);
// ENTITY RENDER SYSTEM
entityList.add(player);
for(Entity entity : npc) if(entity != null) entityList.add(entity);
for(Entity entity : obj) if(entity != null) entityList.add(entity);
for(Entity entity : monster) if(entity != null) entityList.add(entity);
for(Entity entity : projectileList) if(entity != null) entityList.add(entity);
for(Entity entity : particleList) if(entity != null) entityList.add(entity);
entityList.sort(Comparator.comparingInt(o -> o.worldY));
for(Entity entity : entityList) entity.draw(fg2);
entityList.clear();
ui.draw(fg2);
long drawEnd = System.nanoTime();
long passed = drawEnd - drawStart;
// DEBUG
if(keyH.debug) {
int start = 350;
fg2.setColor(Color.white);
fg2.drawString("Draw Time: " + passed, 10, start);
fg2.drawString("FPS: " + fpsMeasure, 10, start+tileSize);
fg2.drawString("Invincible: " + player.invincibleCount, 10, start+tileSize*2);
fg2.drawString("X, Y: " + player.worldX+", "+player.worldY, 10, start+tileSize*3);
fg2.drawString("Col, Row: " + (player.worldX+player.solidArea.x)/tileSize+", "+(player.worldY+player.solidArea.y)/tileSize, 10, start+tileSize*4);
Boot.logger.log(Level.FINE, "Draw Time: " + passed);
}
}
public void drawScreen() {
Graphics fg = getGraphics();
fg.drawImage(tempScreen, 0, 0, fScreenWidth, fScreenHeight, null);
fg.dispose();
}
// MUSIC
public void playMusic(int i) {
Clip c = music.clips[i];
music.clip = c;
music.fc = (FloatControl) c.getControl(FloatControl.Type.MASTER_GAIN);
music.checkVolume();
if(c.isRunning()) c.stop();
c.setFramePosition(0);
c.start();
c.loop(Clip.LOOP_CONTINUOUSLY);
}
public void stopMusic() {
music.stop();
}
public void playSE(int i) {
Clip c = sfx.clips[i];
sfx.fc = (FloatControl) c.getControl(FloatControl.Type.MASTER_GAIN);
sfx.checkVolume();
if(c.isRunning()) c.stop();
c.setFramePosition(0);
c.start();
}
// SETTING THINGS UP
public void setupGame() {
assetSetter.setObject();
assetSetter.setNPC();
assetSetter.setMonster();
assetSetter.setITiles();
gameState = GameState.TITLE;
tempScreen = new BufferedImage(screenWidth, screenHeight, BufferedImage.TYPE_INT_RGB);
fg2 = (Graphics2D) tempScreen.getGraphics();
if(fullscreen) setFullscreen();
}
public void setFullscreen() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
gd.setFullScreenWindow(Boot.window);
fScreenWidth = Boot.window.getWidth();
fScreenHeight = Boot.window.getHeight();
}
}