Files
JGame2D/src/de/miaurizius/jgame2d/tile/TileManager.java

98 lines
3.3 KiB
Java

package de.miaurizius.jgame2d.tile;
import de.miaurizius.jgame2d.core.GamePanel;
import javax.imageio.ImageIO;
import java.awt.*;
import java.io.*;
public class TileManager {
GamePanel panel;
Tile[] tile;
int[][] mapTileNum;
public TileManager(GamePanel panel) {
this.panel = panel;
tile = new Tile[10];
mapTileNum = new int[panel.maxWorldCol][panel.maxWorldRow];
getTileImage();
loadMap("testworld");
}
public void getTileImage() {
try {
tile[0] = new Tile();
tile[0].image = ImageIO.read(new FileInputStream("assets/tiles/grass.png"));
tile[1] = new Tile();
tile[1].image = ImageIO.read(new FileInputStream("assets/tiles/wall.png"));
tile[2] = new Tile();
tile[2].image = ImageIO.read(new FileInputStream("assets/tiles/water.png"));
tile[3] = new Tile();
tile[3].image = ImageIO.read(new FileInputStream("assets/tiles/earth.png"));
tile[4] = new Tile();
tile[4].image = ImageIO.read(new FileInputStream("assets/tiles/tree.png"));
tile[5] = new Tile();
tile[5].image = ImageIO.read(new FileInputStream("assets/tiles/sand.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void loadMap(String map) {
try {
InputStream stream = new FileInputStream("assets/maps/"+map+".map");
BufferedReader bReader = new BufferedReader(new InputStreamReader(stream));
int col = 0;
int row = 0;
while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
String line = bReader.readLine();
while(col < panel.maxWorldCol) {
String[] numbers = line.split(" ");
int num = Integer.parseInt(numbers[col]);
mapTileNum[col][row] = num;
col++;
}
if(col == panel.maxWorldCol) {
col = 0;
row++;
}
}
bReader.close();
} catch(Exception e) {
e.printStackTrace();
}
}
public void draw(Graphics2D graphics2D) {
int worldCol = 0;
int worldRow = 0;
while(worldCol < panel.maxWorldCol && worldRow < panel.maxWorldRow) {
int tileNum = mapTileNum[worldCol][worldRow];
int worldX = worldCol * panel.tileSize;
int worldY = worldRow * panel.tileSize;
int screenX = worldX - panel.player.worldX + panel.player.screenX;
int screenY = worldY - panel.player.worldY + panel.player.screenY;
if(worldX + panel.tileSize > panel.player.worldX - panel.player.screenX &&
worldX - panel.tileSize < panel.player.worldX + panel.player.screenX &&
worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
) graphics2D.drawImage(tile[tileNum].image, screenX, screenY, panel.tileSize, panel.tileSize, null);
worldCol++;
if(worldCol == panel.maxWorldCol) {
worldCol = 0;
worldRow++;
}
}
}
}