package de.miaurizius.jgame2d.tile.interactive; import de.miaurizius.jgame2d.core.GamePanel; public class MetalPlateIT extends InteractiveTile { GamePanel panel; public MetalPlateIT(GamePanel panel, int col, int row) { super(panel, col, row); this.panel = panel; this.name = "metal_plate"; this.worldX = panel.tileSize * col; this.worldY = panel.tileSize * row; down1 = initEntitySprites("/interactive_tiles/metalplate"); solidArea.x = 0; solidArea.y = 0; solidArea.width = 0; solidArea.height = 0; solidAreaDefaultX = 0; solidAreaDefaultY = 0; } }