map handling redesign #13
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Currently you cannot really handle lightning (or environment in general) differently on different maps because they‘re only stored as enum with a name so the program can find the file in the
assets/mapsfolder.Maybe adding a class for every map (using an interface or an abstract class) with different environment handling.
Additionally, you could move the AssetSetter to these objects so the methods in the now existing assetsetter won‘t be an eternity long.
Maybe you could also add a worldhandler where all map objects are stored for easy access from the panel.