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3 Commits

Author SHA1 Message Date
580775bf30 added trading system 2025-12-12 16:44:50 +01:00
eb2c435671 made item buyable 2025-12-12 16:33:05 +01:00
484abf4f9b added transition effect to map change 2025-12-12 14:57:47 +01:00
15 changed files with 423 additions and 95 deletions

View File

@@ -2,6 +2,7 @@ package de.miaurizius.jgame2d.core;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.CoinObj;
import de.miaurizius.jgame2d.entity.item.HeartObj;
import java.awt.*;
@@ -16,13 +17,19 @@ public class UI {
GamePanel panel;
Graphics2D graphics2d;
Font font;
BufferedImage heart_full, heart_half, heart_blank;
BufferedImage heart_full, heart_half, heart_blank, coin;
ArrayList<String> messages = new ArrayList<>();
ArrayList<Integer> messageCounter = new ArrayList<>();
public OptionState optionState;
public String currentDialogue;
public Entity tradingNPC;
public int commandNum;
public int slotCol, slotRow;
public int playerSlotCol, playerSlotRow;
public int npcSlotCol, npcSlotRow;
private int transCounter;
// SUB-STATES
public TradeState tradeState = TradeState.SELECT;
public OptionState optionState;
public UI(GamePanel panel) {
this.panel = panel;
@@ -38,6 +45,8 @@ public class UI {
heart_full = heart.image;
heart_half = heart.image2;
heart_blank = heart.image3;
Entity coin = new CoinObj(panel);
this.coin = coin.down1;
}
public void draw(Graphics2D graphics2d) {
@@ -47,12 +56,14 @@ public class UI {
if(panel.gameState == null) return;
switch (panel.gameState) {
case GameState.PLAY -> drawPlayScreen();
case GameState.PAUSE -> drawPauseScreen();
case GameState.DIALOGUE -> drawDialogueScreen();
case PLAY -> drawPlayScreen();
case PAUSE -> drawPauseScreen();
case DIALOGUE -> drawDialogueScreen();
case TITLE -> drawTitleScreen();
case CHARACTER -> drawCharacterScreen();
case GAMEOVER -> drawGameOverScreen();
case TRANSITION -> drawTransitionScreen();
case TRADE -> drawTradeScreen();
}
}
@@ -150,12 +161,26 @@ public class UI {
textY += panel.tileSize;
graphics2d.drawImage(panel.player.currentShield.down1, tailX - panel.tileSize, textY-14, null);
}
private void drawInventory() {
private void drawInventory(Entity entity, boolean cursor) {
int frameX, frameY, frameWidth, frameHeight;
int slotCol, slotRow;
// DRAW FRAME
int frameX = panel.tileSize*12;
int frameY = panel.tileSize;
int frameWidth = panel.tileSize*6;
int frameHeight = panel.tileSize*5;
if(entity == panel.player) {
frameX = panel.tileSize*12;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = playerSlotCol;
slotRow = playerSlotRow;
} else {
frameX = panel.tileSize*2;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = npcSlotCol;
slotRow = npcSlotRow;
}
drawSubWindow(frameX, frameY, frameWidth, frameHeight);
// SLOT
@@ -165,15 +190,15 @@ public class UI {
int slotY = slotYStart;
int slotSize = panel.tileSize+3;
// DRAW PLAYER ITEMS
for(int i = 0; i < panel.player.inventory.size(); i++) {
// DRAW ITEMS
for(int i = 0; i < entity.inventory.size(); i++) {
// EQUIP CURSOR
if(panel.player.inventory.get(i) == panel.player.currentWeapon || panel.player.inventory.get(i) == panel.player.currentShield) {
if(entity.inventory.get(i) == entity.currentWeapon || entity.inventory.get(i) == entity.currentShield) {
graphics2d.setColor(new Color(240, 190,90));
graphics2d.fillRoundRect(slotX, slotY, panel.tileSize, panel.tileSize, 10, 10);
}
graphics2d.drawImage(panel.player.inventory.get(i).down1, slotX, slotY, null);
graphics2d.drawImage(entity.inventory.get(i).down1, slotX, slotY, null);
slotX += slotSize;
if (i == 4 || i == 9 || i == 14) {
slotX = slotXStart;
@@ -182,17 +207,17 @@ public class UI {
}
// CURSOR
if(!cursor) return;
int curserX = slotXStart + (slotSize*slotCol);
int curserY = slotYStart + (slotSize*slotRow);
int curserHeight = panel.tileSize;
int curserWidth = panel.tileSize;
graphics2d.setColor(Color.white);
graphics2d.setStroke(new BasicStroke(3));
graphics2d.drawRoundRect(curserX, curserY, curserWidth, curserHeight, 10, 10);
// DESCRIPTION FRAME
int itemIndex = getItemIndex();
int itemIndex = getItemIndex(slotCol, slotRow);
int dFrameX = frameX;
int dFrameY = frameY + frameHeight+2;
int dFrameWidth = frameWidth;
@@ -202,9 +227,9 @@ public class UI {
int textX = dFrameX + 20;
int textY = dFrameY + panel.tileSize;
graphics2d.setFont(graphics2d.getFont().deriveFont(28F));
if(itemIndex < panel.player.inventory.size()) {
if(itemIndex < entity.inventory.size()) {
drawSubWindow(dFrameX, dFrameY, dFrameWidth, dFrameHeight);
for(String line : panel.player.inventory.get(itemIndex).description.split("\n")) {
for(String line : entity.inventory.get(itemIndex).description.split("\n")) {
graphics2d.drawString(line, textX, textY);
textY += 32;
}
@@ -289,7 +314,7 @@ public class UI {
}
private void drawCharacterScreen() {
drawCharStats();
drawInventory();
drawInventory(panel.player, true);
}
private void drawPlayScreen() {
drawPlayerLife();
@@ -327,6 +352,157 @@ public class UI {
graphics2d.drawString(text, x, y);
if(commandNum == 1) graphics2d.drawString(">", x-panel.tileSize, y);
}
private void drawTransitionScreen() {
transCounter++;
graphics2d.setColor(new Color(0,0,0, transCounter*5));
graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
if(transCounter != 50) return;
transCounter = 0;
panel.gameState = GameState.PLAY;
panel.currentMap = panel.eventH.tempMap;
panel.player.worldX = panel.tileSize * panel.eventH.tempCol;
panel.player.worldY = panel.tileSize * panel.eventH.tempRow;
panel.eventH.prevEventX = panel.player.worldX;
panel.eventH.prevEventY = panel.player.worldY;
}
private void drawTradeScreen() {
switch(tradeState) {
case SELECT -> tradeSelect();
case BUY -> tradeBuy();
case SELL -> tradeSell();
}
panel.keyH.spacePressed = false;
}
// TRADING
private void tradeSelect() {
drawDialogueScreen();
int x = panel.tileSize*15;
int y = panel.tileSize*4;
int width = panel.tileSize*3;
int height = (int)(panel.tileSize*3.5);
drawSubWindow(x, y, width, height);
// DRAW TEXTS
x += panel.tileSize;
y += panel.tileSize;
graphics2d.drawString("Buy",x , y);
if(commandNum == 0) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.BUY;
}
y += panel.tileSize;
graphics2d.drawString("Sell",x , y);
if(commandNum == 1) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.SELL;
}
y += panel.tileSize;
graphics2d.drawString("Leave",x , y);
if(commandNum == 2) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) {
commandNum = 0;
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Come again, hehe!";
}
}
}
private void tradeBuy() {
drawInventory(panel.player, false);
drawInventory(tradingNPC, true);
// HINT WINDOW
int x = panel.tileSize*2;
int y = panel.tileSize*9;
int width = panel.tileSize*6;
int height = panel.tileSize*2;
drawSubWindow(x, y, width, height);
graphics2d.drawString("[ESC] Back", x+panel.tileSize, y+60);
// PLAYER COINS
x = panel.tileSize*12;
drawSubWindow(x, y, width, height);
graphics2d.drawString("Your Coins: " + panel.player.coins, x+panel.tileSize, y+60);
// PRICE WINDOW
int itemIndex = getItemIndex(npcSlotCol, npcSlotRow);
if(itemIndex < tradingNPC.inventory.size()) {
x = (int)(panel.tileSize*5.5);
y = (int)(panel.tileSize*5.5);
width = (int)(panel.tileSize*2.5);
height = panel.tileSize;
drawSubWindow(x, y, width, height);
graphics2d.drawImage(coin, x+10, y+8, 32, 32, null);
String price = String.valueOf(tradingNPC.inventory.get(itemIndex).price);
graphics2d.drawString(price, getAlignedToRightX(price, panel.tileSize*8-20), y+34);
// BUY
if(!panel.keyH.spacePressed) return;
if(tradingNPC.inventory.get(itemIndex).price > panel.player.coins) {
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "You need more coins to buy that!";
drawDialogueScreen();
return;
}
if(panel.player.inventory.size() == panel.player.maxInvSize) {
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Your inventory is full!";
drawDialogueScreen();
return;
}
panel.player.coins -= tradingNPC.inventory.get(itemIndex).price;
panel.player.inventory.add(tradingNPC.inventory.get(itemIndex));
}
}
private void tradeSell() {
drawInventory(panel.player, true);
int x, y, width, height;
// HINT WINDOW
x = panel.tileSize*2;
y = panel.tileSize*9;
width = panel.tileSize*6;
height = panel.tileSize*2;
drawSubWindow(x, y, width, height);
graphics2d.drawString("[ESC] Back", x+panel.tileSize, y+60);
// PLAYER COINS
x = panel.tileSize*12;
drawSubWindow(x, y, width, height);
graphics2d.drawString("Your Coins: " + panel.player.coins, x+panel.tileSize, y+60);
// PRICE WINDOW
int itemIndex = getItemIndex(playerSlotCol, playerSlotRow);
if(itemIndex < panel.player.inventory.size()) {
x = (int)(panel.tileSize*15.5);
y = (int)(panel.tileSize*5.5);
width = (int)(panel.tileSize*2.5);
height = panel.tileSize;
drawSubWindow(x, y, width, height);
graphics2d.drawImage(coin, x+10, y+8, 32, 32, null);
String price = String.valueOf(panel.player.inventory.get(itemIndex).price/2);
graphics2d.drawString(price, getAlignedToRightX(price, panel.tileSize*18-20), y+34);
// SELL
if(!panel.keyH.spacePressed) return;
if(panel.player.inventory.get(itemIndex) == panel.player.currentWeapon || panel.player.inventory.get(itemIndex) == panel.player.currentShield) {
commandNum = 0;
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "You cannot sell an equipped item!";
return;
}
panel.player.inventory.remove(itemIndex);
panel.player.coins += Integer.parseInt(price);
}
}
// UTILITY
private void drawSubWindow(int x, int y, int width, int height) {
@@ -342,7 +518,7 @@ public class UI {
private int getAlignedToRightX(String text, int tailX) {
return tailX - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
}
public int getItemIndex() {
public int getItemIndex(int slotCol, int slotRow) {
return slotCol + slotRow *5;
}
public void addMessage(String text) {
@@ -526,5 +702,9 @@ public class UI {
CONTROLS,
QUITNF;
}
public enum TradeState {
SELECT,
BUY,
SELL;
}
}

View File

@@ -2,11 +2,16 @@ package de.miaurizius.jgame2d.core.enums;
public enum GameState {
// SCENES
PLAY,
PAUSE,
DIALOGUE,
TITLE,
CHARACTER,
// IN-GAME
CHARACTER, //inventory
DIALOGUE,
GAMEOVER,
TRANSITION,
TRADE,
}

View File

@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.handlers;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.entity.item.*;
import de.miaurizius.jgame2d.entity.npc.MerchantNPC;
import de.miaurizius.jgame2d.entity.npc.OldManNPC;
import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
import de.miaurizius.jgame2d.tile.interactive.DryTreeTI;
@@ -48,7 +49,7 @@ public class AssetSetter {
panel.npc[Map.OVERWORLD.getIndex()][0].worldX = panel.tileSize*21;
panel.npc[Map.OVERWORLD.getIndex()][0].worldY = panel.tileSize*21;
panel.npc[Map.HUT.getIndex()][0] = new OldManNPC(panel);
panel.npc[Map.HUT.getIndex()][0] = new MerchantNPC(panel);
panel.npc[Map.HUT.getIndex()][0].worldX = panel.tileSize*12;
panel.npc[Map.HUT.getIndex()][0].worldY = panel.tileSize*7;
}

View File

@@ -4,6 +4,7 @@ import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.entity.Entity;
import java.awt.*;
@@ -11,9 +12,13 @@ public class EventHandler {
GamePanel panel;
EventRect[][][] eventRect;
int prevEventX, prevEventY;
public int prevEventX, prevEventY;
boolean canTouchEvent = true;
// TMP VARS FOR TRANSITION
public int tempCol, tempRow;
public Map tempMap;
public EventHandler(GamePanel panel) {
this.panel = panel;
eventRect = new EventRect[Map.values().length][panel.maxWorldCol][panel.maxWorldRow];
@@ -49,18 +54,22 @@ public class EventHandler {
if(distance > panel.tileSize) canTouchEvent = true;
if(!canTouchEvent) return;
if(hit(Map.OVERWORLD, 27,16, Direction.RIGHT)) damagePit(GameState.DIALOGUE);
else if(hit(Map.OVERWORLD, 23,12, null)) healingPool(GameState.DIALOGUE);
// PIT/POOL TESTS
if(hit(Map.OVERWORLD, 27,16, Direction.RIGHT)) damagePit();
else if(hit(Map.OVERWORLD, 23,12, null)) healingPool();
// HUT
else if(hit(Map.OVERWORLD, 10, 39, null)) changeMap(Map.HUT, 12, 13);
else if(hit(Map.HUT, 12, 13, null)) changeMap(Map.OVERWORLD, 10, 39);
// ADVANCED SPEAKING
else if(hit(Map.HUT, 12, 9, Direction.UP)) speak(panel.npc[Map.HUT.getIndex()][0]);
}
/**
* @param reqDirection Set to null if no direction is required
*/
public boolean hit(Map map, int eventCol, int eventRow, Direction reqDirection) {
private boolean hit(Map map, int eventCol, int eventRow, Direction reqDirection) {
boolean hit = false;
panel.player.solidArea.x = panel.player.worldX + panel.player.solidArea.x;
panel.player.solidArea.y = panel.player.worldY + panel.player.solidArea.y;
@@ -82,16 +91,16 @@ public class EventHandler {
return hit;
}
public void damagePit(GameState gameState) {
panel.gameState = gameState;
private void damagePit() {
panel.gameState = GameState.DIALOGUE;
panel.playSE(6);
panel.ui.currentDialogue = "You have fallen into a pit!";
panel.player.life -= 1;
canTouchEvent = false;
}
public void healingPool(GameState gameState) {
private void healingPool() {
if(!panel.keyH.spacePressed) return;
panel.gameState = gameState;
panel.gameState = GameState.DIALOGUE;
panel.player.attackCancel = true;
panel.playSE(2);
panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!\nBut all monsters respawned... \nGood luck!";
@@ -99,15 +108,20 @@ public class EventHandler {
canTouchEvent = false;
panel.assetSetter.setMonster();
}
public void changeMap(Map map, int col, int row) {
panel.currentMap = map;
panel.player.worldX = panel.tileSize*col;
panel.player.worldY = panel.tileSize*row;
prevEventX = panel.player.worldX;
prevEventY = panel.player.worldY;
private void changeMap(Map map, int col, int row) {
panel.gameState = GameState.TRANSITION;
tempMap = map;
tempCol = col;
tempRow = row;
canTouchEvent = false;
panel.playSE(13);
}
private void speak(Entity entity) {
if(!panel.keyH.spacePressed) return;
panel.gameState = GameState.DIALOGUE;
panel.player.attackCancel = true;
entity.speak();
}
static private class EventRect extends Rectangle {
int eventRectDefaultX, eventRectDefaultY;

View File

@@ -124,38 +124,11 @@ public class KeyHandler implements KeyListener {
}
private void handleCharacter(int code) {
switch (code) {
case KeyEvent.VK_UP:
if(panel.ui.slotRow == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.slotRow--;
panel.playSE(9);
break;
case KeyEvent.VK_DOWN:
if(panel.ui.slotRow == 3) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.slotRow++;
panel.playSE(9);
break;
case KeyEvent.VK_LEFT:
if(panel.ui.slotCol == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.slotCol--;
panel.playSE(9);
break;
case KeyEvent.VK_RIGHT:
if(panel.ui.slotCol == 4) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.slotCol++;
panel.playSE(9);
break;
case KeyEvent.VK_UP, KeyEvent.VK_DOWN, KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT -> playerInventory(code);
case KeyEvent.VK_SPACE -> panel.player.selectItem();
case KeyEvent.VK_SPACE:
panel.player.selectItem();
break;
// EXIT STATE
case KeyEvent.VK_C, KeyEvent.VK_ESCAPE:
panel.gameState = GameState.PLAY;
break;
case KeyEvent.VK_C, KeyEvent.VK_ESCAPE -> panel.gameState = GameState.PLAY;
}
}
private void handleGameOver(int code) {
@@ -183,6 +156,89 @@ public class KeyHandler implements KeyListener {
}
}
}
private void handleTrade(int code) {
if(code == KeyEvent.VK_SPACE) spacePressed = true;
if(panel.ui.tradeState == UI.TradeState.SELECT) {
switch (code) {
case KeyEvent.VK_UP:
if (panel.ui.commandNum <= 0) break;
panel.ui.commandNum--;
panel.playSE(9);
break;
case KeyEvent.VK_DOWN:
if (panel.ui.commandNum >= 2) break;
panel.ui.commandNum++;
panel.playSE(9);
break;
}
}
if(panel.ui.tradeState == UI.TradeState.BUY) {
npcInventory(code);
if(code == KeyEvent.VK_ESCAPE) panel.ui.tradeState = UI.TradeState.SELECT;
}
if(panel.ui.tradeState == UI.TradeState.SELL) {
playerInventory(code);
if(code == KeyEvent.VK_ESCAPE) panel.ui.tradeState = UI.TradeState.SELECT;
}
}
// UTILITY
private void playerInventory(int code) {
switch (code) {
case KeyEvent.VK_UP:
if(panel.ui.playerSlotRow == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.playerSlotRow--;
panel.playSE(9);
break;
case KeyEvent.VK_DOWN:
if(panel.ui.playerSlotRow == 3) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.playerSlotRow++;
panel.playSE(9);
break;
case KeyEvent.VK_LEFT:
if(panel.ui.playerSlotCol == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.playerSlotCol--;
panel.playSE(9);
break;
case KeyEvent.VK_RIGHT:
if(panel.ui.playerSlotCol == 4) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.playerSlotCol++;
panel.playSE(9);
break;
}
}
private void npcInventory(int code) {
switch (code) {
case KeyEvent.VK_UP:
if(panel.ui.npcSlotRow == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.npcSlotRow--;
panel.playSE(9);
break;
case KeyEvent.VK_DOWN:
if(panel.ui.npcSlotRow == 3) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.npcSlotRow++;
panel.playSE(9);
break;
case KeyEvent.VK_LEFT:
if(panel.ui.npcSlotCol == 0) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.npcSlotCol--;
panel.playSE(9);
break;
case KeyEvent.VK_RIGHT:
if(panel.ui.npcSlotCol == 4) break;
if(panel.sfx.clips[9].isRunning()) break;
panel.ui.npcSlotCol++;
panel.playSE(9);
break;
}
}
// KEY-LISTENER
@Override
@@ -197,6 +253,7 @@ public class KeyHandler implements KeyListener {
case PAUSE -> handlePause(code);
case CHARACTER -> handleCharacter(code);
case GAMEOVER -> handleGameOver(code);
case TRADE -> handleTrade(code);
}
}
@Override

View File

@@ -13,6 +13,7 @@ import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
public class Entity {
@@ -66,6 +67,8 @@ public class Entity {
public Entity currentWeapon;
public Entity currentShield;
public Projectile projectile;
public ArrayList<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20;
// ITEM ATTRIBUTES
public EntityType.WeaponType weaponType;
@@ -74,6 +77,7 @@ public class Entity {
public String description;
public int useCost;
public int value;
public int price;
public Entity(GamePanel panel) {
this.panel = panel;
@@ -102,7 +106,7 @@ public class Entity {
}
spriteCounter++;
if(spriteCounter > 12) {
if(spriteCounter > 24) {
if(spriteNum == 1) spriteNum = 2;
else if(spriteNum == 2) spriteNum = 1;
else spriteNum = 0;

View File

@@ -4,13 +4,13 @@ import de.miaurizius.jgame2d.core.*;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.core.handlers.KeyHandler;
import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
import java.awt.*;
import java.util.ArrayList;
public class Player extends Entity {
@@ -20,8 +20,6 @@ public class Player extends Entity {
// STATE
public boolean attackCancel;
public ArrayList<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20;
public Player(GamePanel panel, KeyHandler keyH) {
super(panel);
@@ -264,7 +262,7 @@ public class Player extends Entity {
panel.ui.currentDialogue = "You are level " + level + " now!\nYou feel stronger!";
}
public void selectItem() {
int itemIndex = panel.ui.getItemIndex();
int itemIndex = panel.ui.getItemIndex(panel.ui.playerSlotCol, panel.ui.playerSlotRow);
if(itemIndex >= inventory.size()) return;
Entity selectedItem = inventory.get(itemIndex);
if(selectedItem.type == EntityType.WEAPON) {
@@ -295,6 +293,11 @@ public class Player extends Entity {
public void setDefaultValues() {
worldX = panel.tileSize * 23;
worldY = panel.tileSize * 21;
worldX = panel.tileSize * 12;
worldY = panel.tileSize * 12;
panel.currentMap = Map.HUT;
speed = 4;
direction = Direction.DOWN;
@@ -306,7 +309,7 @@ public class Player extends Entity {
dexterity = 1;
exp = 0;
nextLevelExp = 5;
coins = 0;
coins = 500;
currentWeapon = new SwordNormalObj(panel);
currentShield = new ShieldWoodObj(panel);
projectile = new FireballObj(panel);

View File

@@ -13,6 +13,7 @@ public class AxeObj extends Entity {
type = EntityType.WEAPON;
weaponType = EntityType.WeaponType.AXE;
down1 = initEntitySprites("/objects/axe");
price = 50;
attackValue = 2;
attackArea.width = 30;

View File

@@ -14,6 +14,8 @@ public class IronShieldObj extends Entity {
type = EntityType.SHIELD;
down1 = initEntitySprites("objects/shield_blue");
defenseValue = 2;
price = 50;
}
}

View File

@@ -12,6 +12,8 @@ public class KeyObj extends Entity {
description = "[" + name + "]\nIt opens a door.";
type = EntityType.ITEM;
down1 = initEntitySprites("objects/key");
price = 50;
}
}

View File

@@ -19,6 +19,8 @@ public class PotionObj extends Entity {
name = "Red Potion";
down1 = initEntitySprites("objects/potion_red");
description = "[" + name + "]\nHeals your life by " + value + ".";
price = 50;
}
public void use(Entity entity) {

View File

@@ -13,6 +13,8 @@ public class ShieldWoodObj extends Entity {
type = EntityType.SHIELD;
down1 = initEntitySprites("objects/shield_wood");
defenseValue = 1;
price = 50;
}
}

View File

@@ -14,6 +14,7 @@ public class SwordNormalObj extends Entity {
type = EntityType.WEAPON;
weaponType = EntityType.WeaponType.SWORD;
down1 = initEntitySprites("objects/sword_normal");
price = 50;
attackValue = 1;
attackArea.width = 36;

View File

@@ -0,0 +1,54 @@
package de.miaurizius.jgame2d.entity.npc;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.*;
public class MerchantNPC extends Entity {
public MerchantNPC(GamePanel panel) {
super(panel);
type = EntityType.NPC;
name = "merchant-npc";
direction = Direction.DOWN;
speed = 0;
getImage();
setDialogue();
setItems();
}
@Override
public void speak() {
super.speak();
panel.gameState = GameState.TRADE;
panel.ui.tradingNPC = this;
}
// SETTING THINGS UP
private void getImage() {
up1 = initEntitySprites("npc/merchant_down_1");
up2 = initEntitySprites("npc/merchant_down_2");
down1 = initEntitySprites("npc/merchant_down_1");
down2 = initEntitySprites("npc/merchant_down_2");
left1 = initEntitySprites("npc/merchant_down_1");
left2 = initEntitySprites("npc/merchant_down_2");
right1 = initEntitySprites("npc/merchant_down_1");
right2 = initEntitySprites("npc/merchant_down_2");
}
private void setDialogue() {
dialogue[0] = "He he, so you found me. \nI have some good stuff. \nDo you want to trade?";
}
private void setItems() {
inventory.add(new PotionObj(panel));
inventory.add(new KeyObj(panel));
inventory.add(new SwordNormalObj(panel));
inventory.add(new AxeObj(panel));
inventory.add(new ShieldWoodObj(panel));
inventory.add(new IronShieldObj(panel));
}
}

View File

@@ -20,25 +20,6 @@ public class OldManNPC extends Entity {
setDialogue();
}
public void getImage() {
up1 = initEntitySprites("npc/oldman_up_1");
up2 = initEntitySprites("npc/oldman_up_2");
down1 = initEntitySprites("npc/oldman_down_1");
down2 = initEntitySprites("npc/oldman_down_2");
left1 = initEntitySprites("npc/oldman_left_1");
left2 = initEntitySprites("npc/oldman_left_2");
right1 = initEntitySprites("npc/oldman_right_1");
right2 = initEntitySprites("npc/oldman_right_2");
}
public void setDialogue() {
dialogue[0] = "Hello, lad.";
dialogue[1] = "So you've come to this island to \nfind the treasure?";
dialogue[2] = "I used to be a great wizard but now... \nI'm a bit too old for taking an \nadventure.";
dialogue[3] = "Well, good luck on you.";
dialogue[4] = "I heard drinking the water of the \nholy lake makes you feel fine again...";
}
public void setAction() {
actionLock++;
if(actionLock != 120) return; //lock action for x frames
@@ -50,4 +31,23 @@ public class OldManNPC extends Entity {
if(i > 75) direction = Direction.RIGHT;
actionLock = 0;
}
// SETTING THINGS UP
private void getImage() {
up1 = initEntitySprites("npc/oldman_up_1");
up2 = initEntitySprites("npc/oldman_up_2");
down1 = initEntitySprites("npc/oldman_down_1");
down2 = initEntitySprites("npc/oldman_down_2");
left1 = initEntitySprites("npc/oldman_left_1");
left2 = initEntitySprites("npc/oldman_left_2");
right1 = initEntitySprites("npc/oldman_right_1");
right2 = initEntitySprites("npc/oldman_right_2");
}
private void setDialogue() {
dialogue[0] = "Hello, lad.";
dialogue[1] = "So you've come to this island to \nfind the treasure?";
dialogue[2] = "I used to be a great wizard but now... \nI'm a bit too old for taking an \nadventure.";
dialogue[3] = "Well, good luck on you.";
dialogue[4] = "I heard drinking the water of the \nholy lake makes you feel fine again...";
}
}