Compare commits
3 Commits
d294578a74
...
5dd43b6f9d
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5dd43b6f9d
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785a76942e
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099f52278c
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5
.gitignore
vendored
5
.gitignore
vendored
@@ -32,4 +32,7 @@ bin/
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.DS_Store
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### JPackage ###
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JGame2D
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JGame2D
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### Local Game Settings ###
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gamedata
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3
assets/META-INF/MANIFEST.MF
Normal file
3
assets/META-INF/MANIFEST.MF
Normal file
@@ -0,0 +1,3 @@
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Manifest-Version: 1.0
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Main-Class: de.miaurizius.jgame2d.core.Boot
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@@ -13,11 +13,13 @@ public class Boot {
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window.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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window.setResizable(false);
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window.setTitle("JGame2D");
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//window.setUndecorated(true);
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GamePanel gamePanel = new GamePanel();
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window.add(gamePanel);
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gamePanel.config.load();
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if(gamePanel.fullscreen) window.setUndecorated(true);
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window.pack();
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window.setLocationRelativeTo(null);
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83
src/de/miaurizius/jgame2d/core/Config.java
Normal file
83
src/de/miaurizius/jgame2d/core/Config.java
Normal file
@@ -0,0 +1,83 @@
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package de.miaurizius.jgame2d.core;
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import java.io.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class Config {
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private final GamePanel panel;
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private final HashMap<String, String> settings = new HashMap<>();
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public Config(GamePanel panel) {
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this.panel = panel;
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for (SETTING option : SETTING.values()) settings.put(option.name, null);
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}
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// GENERAL
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public final void save() {
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try {
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insertToHash();
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BufferedWriter writer = new BufferedWriter(new FileWriter("gamedata/config"));
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settings.forEach((invoke, value) -> {
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try {
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writer.write(invoke + ": " + value);
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writer.newLine();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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});
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writer.close();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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public final void load() {
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try (BufferedReader reader = new BufferedReader(new FileReader("gamedata/config"))) {
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List<String> lines = reader.lines().toList();
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if (lines.isEmpty()) return;
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Map<String, String> configMap = new HashMap<>();
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for (String line : lines) {
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String[] parts = line.split(":\\s*", 2);
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if (parts.length == 2) {
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configMap.put(parts[0].trim(), parts[1].trim());
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}
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}
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for (SETTING setting : SETTING.values()) {
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String value = configMap.get(setting.name);
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if (value != null) {
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switch (setting) {
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case FULLSCREEN -> panel.fullscreen = Boolean.parseBoolean(value);
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case MUSICVOLUME -> panel.music.volumeScale = Integer.parseInt(value);
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case SFXVOLUME -> panel.sfx.volumeScale = Integer.parseInt(value);
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}
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}
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}
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insertToHash();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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// HELP FUNCTIONS
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private void insertToHash() {
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settings.put(SETTING.FULLSCREEN.name, String.valueOf(panel.fullscreen));
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settings.put(SETTING.MUSICVOLUME.name, String.valueOf(panel.music.volumeScale));
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settings.put(SETTING.SFXVOLUME.name, String.valueOf(panel.sfx.volumeScale));
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}
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private enum SETTING {
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FULLSCREEN("fullscreen"),
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MUSICVOLUME("music-vol"),
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SFXVOLUME("sfx-vol");
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private final String name;
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SETTING(String name) {
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this.name = name;
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}
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}
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}
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@@ -28,11 +28,11 @@ public class GamePanel extends JPanel implements Runnable {
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public final int screenHeight = tileSize * maxScreenRow; // 576 pixels
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// FULLSCREEN SETTINGS
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public boolean fullscreen;
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int fScreenWidth = screenWidth;
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int fScreenHeight = screenHeight;
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BufferedImage tempScreen;
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Graphics2D fg2;
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public boolean fullscreen;
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// WORLD SETTINGS
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public final int maxWorldCol = 50;
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@@ -50,8 +50,9 @@ public class GamePanel extends JPanel implements Runnable {
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public AssetSetter assetSetter = new AssetSetter(this);
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public UI ui = new UI(this);
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public EventHandler eventH = new EventHandler(this);
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public Sound se = new Sound();
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public Sound sfx = new Sound();
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public Sound music = new Sound();
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public Config config = new Config(this);
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Thread gameThread;
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// ENTITY AND OBJECT
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@@ -211,9 +212,9 @@ public class GamePanel extends JPanel implements Runnable {
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music.stop();
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}
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public void playSE(int i) {
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Clip c = se.clips[i];
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se.fc = (FloatControl) c.getControl(FloatControl.Type.MASTER_GAIN);
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se.checkVolume();
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Clip c = sfx.clips[i];
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sfx.fc = (FloatControl) c.getControl(FloatControl.Type.MASTER_GAIN);
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sfx.checkVolume();
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if(c.isRunning()) c.stop();
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c.setFramePosition(0);
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c.start();
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@@ -230,7 +231,7 @@ public class GamePanel extends JPanel implements Runnable {
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tempScreen = new BufferedImage(screenWidth, screenHeight, BufferedImage.TYPE_INT_RGB);
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fg2 = (Graphics2D) tempScreen.getGraphics();
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//setFullscreen();
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if(fullscreen) setFullscreen();
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}
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public void setFullscreen() {
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GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
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@@ -240,5 +241,18 @@ public class GamePanel extends JPanel implements Runnable {
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fScreenWidth = Boot.window.getWidth();
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fScreenHeight = Boot.window.getHeight();
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}
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public void retry() {
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player.setDefaultPositions();
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player.restoreLife();
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assetSetter.setNPC();
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assetSetter.setMonster();
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}
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public void restart() {
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player.setDefaultValues();
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assetSetter.setObject();
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assetSetter.setNPC();
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assetSetter.setMonster();
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assetSetter.setITiles();
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}
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}
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@@ -47,26 +47,17 @@ public class UI {
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if(panel.gameState == null) return;
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switch (panel.gameState) {
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case GameState.PLAY:
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drawPlayScreen();
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break;
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case GameState.PAUSE:
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drawPauseScreen();
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break;
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case GameState.DIALOGUE:
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drawDialogueScreen();
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break;
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case TITLE:
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drawTitleScreen();
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break;
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case CHARACTER:
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drawCharacterScreen();
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break;
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case GameState.PLAY -> drawPlayScreen();
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case GameState.PAUSE -> drawPauseScreen();
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case GameState.DIALOGUE -> drawDialogueScreen();
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case TITLE -> drawTitleScreen();
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case CHARACTER -> drawCharacterScreen();
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case GAMEOVER -> drawGameOverScreen();
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}
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}
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// HUD
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public void drawPlayerLife() {
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private void drawPlayerLife() {
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int x = panel.tileSize / 2;
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int y = panel.tileSize / 2;
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int i = 0;
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@@ -91,7 +82,7 @@ public class UI {
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x += panel.tileSize;
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}
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}
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public void drawMessages() {
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private void drawMessages() {
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int messageX = panel.tileSize;
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int messageY = panel.tileSize*4;
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graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 32F));
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@@ -112,7 +103,7 @@ public class UI {
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}
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}
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}
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public void drawCharStats() {
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private void drawCharStats() {
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// DRAW FRAME
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final int frameX = panel.tileSize*2;
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final int frameY = panel.tileSize;
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@@ -159,7 +150,7 @@ public class UI {
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textY += panel.tileSize;
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graphics2d.drawImage(panel.player.currentShield.down1, tailX - panel.tileSize, textY-14, null);
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}
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public void drawInventory() {
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private void drawInventory() {
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// DRAW FRAME
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int frameX = panel.tileSize*12;
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int frameY = panel.tileSize;
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@@ -221,7 +212,7 @@ public class UI {
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}
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// GAME STATES
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public void drawPauseScreen() {
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private void drawPauseScreen() {
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graphics2d.setColor(Color.white);
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graphics2d.setFont(graphics2d.getFont().deriveFont(32F));
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@@ -240,7 +231,7 @@ public class UI {
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}
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panel.keyH.spacePressed = false;
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}
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public void drawDialogueScreen() {
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private void drawDialogueScreen() {
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drawPlayerLife();
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// WINDOW
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int x = panel.tileSize*2;
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@@ -258,7 +249,7 @@ public class UI {
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y += 40;
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}
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}
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public void drawTitleScreen() {
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private void drawTitleScreen() {
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graphics2d.setColor(new Color(0, 0, 0));
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graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
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@@ -296,27 +287,59 @@ public class UI {
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graphics2d.drawString(text, x, y);
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if(commandNum == 2) graphics2d.drawString(">", x-panel.tileSize, y);
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}
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public void drawCharacterScreen() {
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private void drawCharacterScreen() {
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drawCharStats();
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drawInventory();
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}
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public void drawPlayScreen() {
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private void drawPlayScreen() {
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drawPlayerLife();
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drawMessages();
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}
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private void drawGameOverScreen() {
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graphics2d.setColor(new Color(0,0,0, 150));
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graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
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int x, y;
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String text;
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graphics2d.setFont(graphics2d.getFont().deriveFont(Font.BOLD, 110F));
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text = "GAME OVER";
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// SHADOW
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graphics2d.setColor(Color.black);
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x = getCenteredX(text);
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y = panel.tileSize*3;
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graphics2d.drawString(text, x, y);
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// MAIN TEXT
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graphics2d.setColor(Color.white);
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graphics2d.drawString(text, x-4, y-4);
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// OPTIONS
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graphics2d.setFont(graphics2d.getFont().deriveFont(50F));
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text = "Retry";
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x = getCenteredX(text);
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y += panel.tileSize*4;
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graphics2d.drawString(text, x, y);
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if(commandNum == 0) graphics2d.drawString(">", x-panel.tileSize, y);
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text = "Return to title";
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x = getCenteredX(text);
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y += 55;
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graphics2d.drawString(text, x, y);
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if(commandNum == 1) graphics2d.drawString(">", x-panel.tileSize, y);
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}
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// UTILITY
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public void drawSubWindow(int x, int y, int width, int height) {
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private void drawSubWindow(int x, int y, int width, int height) {
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graphics2d.setColor(new Color(0,0,0,210));
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graphics2d.fillRoundRect(x, y, width, height, 35, 35);
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graphics2d.setColor(new Color(255,255,255));
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graphics2d.setStroke(new BasicStroke(5));
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graphics2d.drawRoundRect(x+5, y+5, width-10, height-10, 25, 25);
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}
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public int getCenteredX(String text) {
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private int getCenteredX(String text) {
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return panel.screenWidth / 2 - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth() / 2;
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}
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public int getAlignedToRightX(String text, int tailX) {
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private int getAlignedToRightX(String text, int tailX) {
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return tailX - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
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}
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public int getItemIndex() {
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@@ -328,7 +351,7 @@ public class UI {
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}
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// OPTIONS UI
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public void optionsTop(int frameX, int frameY) {
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private void optionsTop(int frameX, int frameY) {
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int textX, textY;
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String title = "Options";
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textX = getCenteredX(title);
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@@ -370,7 +393,7 @@ public class UI {
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// END GAME
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textY += panel.tileSize;
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graphics2d.drawString("Quit Game", textX, textY);
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graphics2d.drawString("Title Screen", textX, textY);
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if(commandNum == 4) {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) {
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@@ -408,9 +431,11 @@ public class UI {
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// SFX VOLUME
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textY += panel.tileSize;
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graphics2d.drawRect(textX, textY, 120, panel.tileSize/2); // 120/5 = 24
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graphics2d.fillRect(textX, textY, 24 * panel.se.volumeScale, panel.tileSize/2);
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graphics2d.fillRect(textX, textY, 24 * panel.sfx.volumeScale, panel.tileSize/2);
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panel.config.save();
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}
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public void optionsControls(int frameX, int frameY) {
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private void optionsControls(int frameX, int frameY) {
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int textX;
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int textY;
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@@ -443,7 +468,7 @@ public class UI {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW;
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}
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public void optionsFSNotify(int frameX, int frameY) {
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private void optionsFSNotify(int frameX, int frameY) {
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int textX = frameX + panel.tileSize;
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int textY = frameY + panel.tileSize*3;
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@@ -462,7 +487,7 @@ public class UI {
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}
|
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}
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public void optionsQuitNotify(int frameX, int frameY) {
|
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private void optionsQuitNotify(int frameX, int frameY) {
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int textX = frameX + panel.tileSize;
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int textY = frameY + panel.tileSize*3;
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|
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@@ -7,5 +7,6 @@ public enum GameState {
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DIALOGUE,
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TITLE,
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CHARACTER,
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GAMEOVER,
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|
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}
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|
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@@ -18,7 +18,7 @@ public class KeyHandler implements KeyListener {
|
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}
|
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|
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// STATE SPECIFIC KEYBIND CONFIGURATION
|
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public void handleTitle(int code) {
|
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private void handleTitle(int code) {
|
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switch (code) {
|
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case KeyEvent.VK_UP -> {
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if(panel.ui.commandNum != 0) panel.ui.commandNum--;
|
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@@ -42,7 +42,7 @@ public class KeyHandler implements KeyListener {
|
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}
|
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}
|
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}
|
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public void handlePlay(int code) {
|
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private void handlePlay(int code) {
|
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switch (code) {
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// CONTROLS
|
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case KeyEvent.VK_W, KeyEvent.VK_UP -> upPressed = true;
|
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@@ -65,7 +65,7 @@ public class KeyHandler implements KeyListener {
|
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case KeyEvent.VK_C -> panel.gameState = GameState.CHARACTER;
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}
|
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}
|
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public void handlePause(int code) {
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private void handlePause(int code) {
|
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if(code == KeyEvent.VK_SPACE) spacePressed = true;
|
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|
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int maxCommandNum = 0;
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@@ -92,8 +92,8 @@ public class KeyHandler implements KeyListener {
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panel.music.volumeScale--;
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panel.music.checkVolume();
|
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panel.playSE(9);
|
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} else if(panel.ui.commandNum == 2 && panel.se.volumeScale > 0) {
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panel.se.volumeScale--;
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} else if(panel.ui.commandNum == 2 && panel.sfx.volumeScale > 0) {
|
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panel.sfx.volumeScale--;
|
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panel.playSE(9);
|
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}
|
||||
break;
|
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@@ -103,8 +103,8 @@ public class KeyHandler implements KeyListener {
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panel.music.volumeScale++;
|
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panel.music.checkVolume();
|
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panel.playSE(9);
|
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} else if(panel.ui.commandNum == 2 && panel.se.volumeScale < 5) {
|
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panel.se.volumeScale++;
|
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} else if(panel.ui.commandNum == 2 && panel.sfx.volumeScale < 5) {
|
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panel.sfx.volumeScale++;
|
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panel.playSE(9);
|
||||
}
|
||||
}
|
||||
@@ -115,35 +115,35 @@ public class KeyHandler implements KeyListener {
|
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if(code == KeyEvent.VK_ESCAPE)
|
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if(panel.ui.optionState == UI.OptionState.OVERVIEW) panel.gameState = GameState.PLAY; else panel.ui.optionState = UI.OptionState.OVERVIEW;
|
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}
|
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public void handleDialogue(int code) {
|
||||
private void handleDialogue(int code) {
|
||||
// EXIT STATE
|
||||
if (code == KeyEvent.VK_SPACE) {
|
||||
panel.gameState = GameState.PLAY;
|
||||
}
|
||||
}
|
||||
public void handleCharacter(int code) throws InterruptedException {
|
||||
private void handleCharacter(int code) {
|
||||
switch (code) {
|
||||
case KeyEvent.VK_UP:
|
||||
if(panel.ui.slotRow == 0) break;
|
||||
if(panel.se.clips[9].isRunning()) break;
|
||||
if(panel.sfx.clips[9].isRunning()) break;
|
||||
panel.ui.slotRow--;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
case KeyEvent.VK_DOWN:
|
||||
if(panel.ui.slotRow == 3) break;
|
||||
if(panel.se.clips[9].isRunning()) break;
|
||||
if(panel.sfx.clips[9].isRunning()) break;
|
||||
panel.ui.slotRow++;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
case KeyEvent.VK_LEFT:
|
||||
if(panel.ui.slotCol == 0) break;
|
||||
if(panel.se.clips[9].isRunning()) break;
|
||||
if(panel.sfx.clips[9].isRunning()) break;
|
||||
panel.ui.slotCol--;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
case KeyEvent.VK_RIGHT:
|
||||
if(panel.ui.slotCol == 4) break;
|
||||
if(panel.se.clips[9].isRunning()) break;
|
||||
if(panel.sfx.clips[9].isRunning()) break;
|
||||
panel.ui.slotCol++;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
@@ -157,6 +157,30 @@ public class KeyHandler implements KeyListener {
|
||||
break;
|
||||
}
|
||||
}
|
||||
private void handleGameOver(int code) {
|
||||
switch(code) {
|
||||
case KeyEvent.VK_UP:
|
||||
if (panel.ui.commandNum <= 0) break;
|
||||
panel.ui.commandNum--;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
case KeyEvent.VK_DOWN:
|
||||
if (panel.ui.commandNum >= 1) break;
|
||||
panel.ui.commandNum++;
|
||||
panel.playSE(9);
|
||||
break;
|
||||
case KeyEvent.VK_SPACE:
|
||||
if(panel.ui.commandNum == 0) {
|
||||
panel.gameState = GameState.PLAY;
|
||||
panel.retry();
|
||||
}
|
||||
if(panel.ui.commandNum == 1) {
|
||||
panel.gameState = GameState.TITLE;
|
||||
panel.restart();
|
||||
panel.stopMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// KEY-LISTENER
|
||||
@Override
|
||||
@@ -165,25 +189,12 @@ public class KeyHandler implements KeyListener {
|
||||
public void keyPressed(KeyEvent e) {
|
||||
int code = e.getKeyCode();
|
||||
switch(panel.gameState) {
|
||||
case PLAY:
|
||||
handlePlay(code);
|
||||
break;
|
||||
case DIALOGUE:
|
||||
handleDialogue(code);
|
||||
break;
|
||||
case TITLE:
|
||||
handleTitle(code);
|
||||
break;
|
||||
case PAUSE:
|
||||
handlePause(code);
|
||||
break;
|
||||
case CHARACTER:
|
||||
try {
|
||||
handleCharacter(code);
|
||||
} catch (InterruptedException ex) {
|
||||
throw new RuntimeException(ex);
|
||||
}
|
||||
break;
|
||||
case PLAY -> handlePlay(code);
|
||||
case DIALOGUE -> handleDialogue(code);
|
||||
case TITLE -> handleTitle(code);
|
||||
case PAUSE -> handlePause(code);
|
||||
case CHARACTER -> handleCharacter(code);
|
||||
case GAMEOVER -> handleGameOver(code);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
|
||||
@@ -32,6 +32,7 @@ public class Sound {
|
||||
load(9, "assets/sounds/cursor.wav");
|
||||
load(10, "assets/sounds/burning.wav");
|
||||
load(11, "assets/sounds/cuttree.wav");
|
||||
load(12, "assets/sounds/gameover.wav");
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
|
||||
@@ -125,6 +125,11 @@ public class Player extends Entity {
|
||||
invincible = false;
|
||||
invincibleCount = 0;
|
||||
}
|
||||
|
||||
if(life <= 0) {
|
||||
panel.gameState = GameState.GAMEOVER;
|
||||
panel.playSE(12);
|
||||
}
|
||||
}
|
||||
|
||||
// INTERACTION
|
||||
@@ -241,7 +246,7 @@ public class Player extends Entity {
|
||||
super.speak();
|
||||
}
|
||||
|
||||
// BACKGROUND CHECKS
|
||||
// BACKGROUND JOBS
|
||||
public void checkLevelUp() {
|
||||
if(exp < nextLevelExp) return;
|
||||
level++;
|
||||
@@ -274,6 +279,15 @@ public class Player extends Entity {
|
||||
inventory.remove(itemIndex);
|
||||
}
|
||||
}
|
||||
public void setDefaultPositions() {
|
||||
worldX = panel.tileSize * 23;
|
||||
worldY = panel.tileSize * 21;
|
||||
direction = Direction.DOWN;
|
||||
}
|
||||
public void restoreLife() {
|
||||
life = maxLife;
|
||||
invincible = false;
|
||||
}
|
||||
|
||||
// SETTING THINGS UP
|
||||
public void setDefaultValues() {
|
||||
@@ -298,6 +312,7 @@ public class Player extends Entity {
|
||||
defense = getDefense();
|
||||
|
||||
// INVENTORY
|
||||
inventory.clear();
|
||||
inventory.add(currentWeapon);
|
||||
inventory.add(currentShield);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user