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9 Commits

Author SHA1 Message Date
5dbf7fcf1f continued inventory saving (missing things will be created in an issue asap) 2025-12-16 22:19:41 +01:00
70eaa9514a started inventory saving 2025-12-16 21:07:35 +01:00
befb117d85 created progress saves 2025-12-16 14:18:15 +01:00
54a2ee3022 refactored reset game 2025-12-16 13:57:52 +01:00
ce3f590715 bugfix 2025-12-16 13:00:00 +01:00
39fc7d549a removed test for git 2025-12-15 21:58:53 +01:00
8902e28d31 test for git 2025-12-15 21:58:45 +01:00
f15850b022 removed test for git 2025-12-15 21:56:25 +01:00
46765031e4 test for git 2025-12-15 21:56:03 +01:00
11 changed files with 164 additions and 21 deletions

View File

@@ -4,6 +4,8 @@ import de.miaurizius.jgame2d.aStar.PathFinder;
import de.miaurizius.jgame2d.core.enums.GameState; import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.core.enums.Map; import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.core.handlers.*; import de.miaurizius.jgame2d.core.handlers.*;
import de.miaurizius.jgame2d.data.Config;
import de.miaurizius.jgame2d.data.SaveLoad;
import de.miaurizius.jgame2d.entity.Entity; import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.Player; import de.miaurizius.jgame2d.entity.Player;
import de.miaurizius.jgame2d.environment.EnvironmentManager; import de.miaurizius.jgame2d.environment.EnvironmentManager;
@@ -61,6 +63,7 @@ public class GamePanel extends JPanel implements Runnable {
public PathFinder pFinder = new PathFinder(this); public PathFinder pFinder = new PathFinder(this);
public EnvironmentManager eManager = new EnvironmentManager(this); public EnvironmentManager eManager = new EnvironmentManager(this);
public MiniMap mapMan = new MiniMap(this); public MiniMap mapMan = new MiniMap(this);
public SaveLoad saveLoad = new SaveLoad(this);
Thread gameThread; Thread gameThread;
// ENTITY AND OBJECT // ENTITY AND OBJECT
@@ -263,18 +266,16 @@ public class GamePanel extends JPanel implements Runnable {
fScreenWidth = Boot.window.getWidth(); fScreenWidth = Boot.window.getWidth();
fScreenHeight = Boot.window.getHeight(); fScreenHeight = Boot.window.getHeight();
} }
public void retry() { public void resetGame(boolean restart) {
player.setDefaultPositions(); player.setDefaultPositions();
player.restoreLife(); player.restoreStatus();
assetSetter.setNPC(); assetSetter.setNPC();
assetSetter.setMonster(); assetSetter.setMonster();
}
public void restart() { if(!restart) return;
player.setDefaultValues(); player.setDefaultValues();
assetSetter.setObject(); assetSetter.setObject();
assetSetter.setNPC();
assetSetter.setMonster();
assetSetter.setITiles(); assetSetter.setITiles();
eManager.lighting.resetDay();
} }
} }

View File

@@ -736,6 +736,7 @@ public class UI {
if(commandNum == 1) { if(commandNum == 1) {
graphics2d.drawString(">", textX-25, textY); graphics2d.drawString(">", textX-25, textY);
if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW; if(panel.keyH.spacePressed) optionState = OptionState.OVERVIEW;
panel.resetGame(true);
} }
} }

View File

@@ -20,4 +20,4 @@ public enum Map {
public int getIndex() { public int getIndex() {
return index; return index;
} }
} }

View File

@@ -1,5 +1,6 @@
package de.miaurizius.jgame2d.core.handlers; package de.miaurizius.jgame2d.core.handlers;
import de.miaurizius.jgame2d.core.Boot;
import de.miaurizius.jgame2d.core.GamePanel; import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.Direction; import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.GameState; import de.miaurizius.jgame2d.core.enums.GameState;
@@ -7,6 +8,7 @@ import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.entity.Entity; import de.miaurizius.jgame2d.entity.Entity;
import java.awt.*; import java.awt.*;
import java.util.logging.Level;
public class EventHandler { public class EventHandler {
@@ -104,10 +106,15 @@ public class EventHandler {
panel.gameState = GameState.DIALOGUE; panel.gameState = GameState.DIALOGUE;
panel.player.attackCancel = true; panel.player.attackCancel = true;
panel.playSE(2); panel.playSE(2);
panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!\nBut all monsters respawned... \nGood luck!"; panel.ui.currentDialogue = "You saved your progress!";
panel.player.life = panel.player.maxLife; //panel.player.life = panel.player.maxLife;
canTouchEvent = false; canTouchEvent = false;
panel.assetSetter.setMonster(); panel.assetSetter.setMonster();
try {
panel.saveLoad.save();
} catch (Exception e) {
Boot.logger.log(Level.SEVERE, "Saving game failed!", e);
}
} }
private void changeMap(Map map, int col, int row) { private void changeMap(Map map, int col, int row) {
panel.gameState = GameState.TRANSITION; panel.gameState = GameState.TRANSITION;

View File

@@ -1,5 +1,6 @@
package de.miaurizius.jgame2d.core.handlers; package de.miaurizius.jgame2d.core.handlers;
import de.miaurizius.jgame2d.core.Boot;
import de.miaurizius.jgame2d.core.GamePanel; import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.UI; import de.miaurizius.jgame2d.core.UI;
import de.miaurizius.jgame2d.core.enums.GameState; import de.miaurizius.jgame2d.core.enums.GameState;
@@ -7,6 +8,7 @@ import de.miaurizius.jgame2d.core.enums.Map;
import java.awt.event.KeyEvent; import java.awt.event.KeyEvent;
import java.awt.event.KeyListener; import java.awt.event.KeyListener;
import java.util.logging.Level;
public class KeyHandler implements KeyListener { public class KeyHandler implements KeyListener {
@@ -34,7 +36,15 @@ public class KeyHandler implements KeyListener {
panel.playMusic(0); panel.playMusic(0);
break; break;
case 1: case 1:
// add later System.out.printf("Loading config...%n");
try {
panel.config.load();
panel.saveLoad.load();
panel.gameState = GameState.PLAY;
panel.playMusic(0);
} catch (Exception e) {
Boot.logger.log(Level.SEVERE, "Failed to load config", e);
}
break; break;
case 2: case 2:
System.exit(0); System.exit(0);
@@ -152,12 +162,12 @@ public class KeyHandler implements KeyListener {
if(panel.ui.commandNum == 0) { if(panel.ui.commandNum == 0) {
panel.gameState = GameState.PLAY; panel.gameState = GameState.PLAY;
panel.playMusic(0); panel.playMusic(0);
panel.retry(); panel.resetGame(false);
} }
if(panel.ui.commandNum == 1) { if(panel.ui.commandNum == 1) {
panel.gameState = GameState.TITLE; panel.gameState = GameState.TITLE;
panel.ui.commandNum = 0; panel.ui.commandNum = 0;
panel.restart(); panel.resetGame(true);
panel.stopMusic(); panel.stopMusic();
} }
} }

View File

@@ -1,4 +1,6 @@
package de.miaurizius.jgame2d.core; package de.miaurizius.jgame2d.data;
import de.miaurizius.jgame2d.core.GamePanel;
import java.io.*; import java.io.*;
import java.util.HashMap; import java.util.HashMap;
@@ -14,6 +16,7 @@ public class Config {
this.panel = panel; this.panel = panel;
for (Setting option : Setting.values()) settings.put(option.name, null); for (Setting option : Setting.values()) settings.put(option.name, null);
new File("gamedata").mkdirs(); new File("gamedata").mkdirs();
new File("gamedata/save").mkdirs();
new File("gamedata/config").createNewFile(); new File("gamedata/config").createNewFile();
} }

View File

@@ -0,0 +1,28 @@
package de.miaurizius.jgame2d.data;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
public class DataStorage implements Serializable {
// PLAYER STATS
int level;
int maxLife;
int life;
int maxMana;
int strength;
int dexterity;
int attack;
int defense;
int exp;
int nextLevelExp;
int coins;
int worldX, worldY;
// PLAYER INVENTORY
List<String> itemNames = new ArrayList<>();
List<Integer> itemAmounts = new ArrayList<>();
}

View File

@@ -0,0 +1,82 @@
package de.miaurizius.jgame2d.data;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.entity.Entity;
import java.io.*;
import java.lang.reflect.InvocationTargetException;
public class SaveLoad {
GamePanel panel;
public SaveLoad(GamePanel panel) {
this.panel = panel;
}
public Entity getObject(String itemName) {
Entity obj;
try {
obj = (Entity) Class.forName(itemName).getDeclaredConstructor().newInstance(panel);
} catch (ClassNotFoundException | NoSuchMethodException | InstantiationException | IllegalAccessException |
InvocationTargetException e) {
throw new RuntimeException(e);
}
return obj;
}
public void save() throws IOException {
ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream("gamedata/save/savegame.dat"));
DataStorage ds = new DataStorage();
// PLAYER STATS
ds.level = panel.player.level;
ds.maxLife = panel.player.maxLife;
ds.life = panel.player.life;
ds.maxMana = panel.player.maxMana;
ds.strength = panel.player.strength;
ds.dexterity = panel.player.dexterity;
ds.attack = panel.player.attack;
ds.defense = panel.player.defense;
ds.exp = panel.player.exp;
ds.nextLevelExp = panel.player.nextLevelExp;
ds.coins = panel.player.coins;
ds.worldX = panel.player.worldX;
ds.worldY = panel.player.worldY;
// PLAYER INVENTORY
for(int i = 0; i < panel.player.inventory.size(); i++) {
ds.itemNames.add(panel.player.inventory.get(i).getClass().getName());
ds.itemAmounts.add(panel.player.inventory.get(i).amt);
}
// WRITE
oos.writeObject(ds);
}
public void load() throws ClassNotFoundException, IOException {
ObjectInputStream ois = new ObjectInputStream(new FileInputStream("gamedata/save/savegame.dat"));
DataStorage ds = (DataStorage) ois.readObject();
panel.player.level = ds.level;
panel.player.maxLife = ds.maxLife;
panel.player.life = ds.life;
panel.player.maxMana = ds.maxMana;
panel.player.strength = ds.strength;
panel.player.dexterity = ds.dexterity;
panel.player.attack = ds.attack;
panel.player.defense = ds.defense;
panel.player.exp = ds.exp;
panel.player.nextLevelExp = ds.nextLevelExp;
panel.player.coins = ds.coins;
panel.player.worldX = ds.worldX;
panel.player.worldY = ds.worldY;
for(int i = 0; i < ds.itemNames.size(); i++) {
Entity obj = getObject(ds.itemNames.get(i));
obj.amt = ds.itemAmounts.get(i);
panel.player.inventory.add(obj);
}
}
}

View File

@@ -14,7 +14,7 @@ import java.awt.image.BufferedImage;
import java.io.FileInputStream; import java.io.FileInputStream;
import java.io.IOException; import java.io.IOException;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Objects; import java.util.List;
import java.util.Random; import java.util.Random;
import java.util.logging.Level; import java.util.logging.Level;
@@ -80,7 +80,7 @@ public class Entity {
public Entity currentShield; public Entity currentShield;
public Entity currentLight; public Entity currentLight;
public Projectile projectile; public Projectile projectile;
public ArrayList<Entity> inventory = new ArrayList<>(); public List<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20; public final int maxInvSize = 20;
// ITEM ATTRIBUTES // ITEM ATTRIBUTES
@@ -327,10 +327,10 @@ public class Entity {
int nextWorldY = user.getTopY(); int nextWorldY = user.getTopY();
switch(user.direction) { switch(user.direction) {
case UP -> nextWorldY = user.getTopY()-1; case UP -> nextWorldY = user.getTopY()-panel.player.speed;
case DOWN -> nextWorldY = user.getBottomY()+1; case DOWN -> nextWorldY = user.getBottomY()+panel.player.speed;
case LEFT -> nextWorldX = user.getLeftX()-1; case LEFT -> nextWorldX = user.getLeftX()-panel.player.speed;
case RIGHT -> nextWorldX = user.getRightX()+1; case RIGHT -> nextWorldX = user.getRightX()+panel.player.speed;
} }
int col = nextWorldX / panel.tileSize; int col = nextWorldX / panel.tileSize;
int row = nextWorldY / panel.tileSize; int row = nextWorldY / panel.tileSize;

View File

@@ -311,9 +311,14 @@ public class Player extends Entity {
worldY = panel.tileSize * 21; worldY = panel.tileSize * 21;
direction = Direction.DOWN; direction = Direction.DOWN;
} }
public void restoreLife() { public void restoreStatus() {
life = maxLife; life = maxLife;
invincible = false; invincible = false;
transparent = false;
attacking = false;
guarding = false;
knockback = false;
lightUpdated = true;
} }
public void getSleepingImage(BufferedImage image) { public void getSleepingImage(BufferedImage image) {
down1 = image; down1 = image;
@@ -346,6 +351,7 @@ public class Player extends Entity {
coins = 500; coins = 500;
currentWeapon = new SwordNormalObj(panel); currentWeapon = new SwordNormalObj(panel);
currentShield = new ShieldWoodObj(panel); currentShield = new ShieldWoodObj(panel);
currentLight = null;
projectile = new FireballObj(panel); projectile = new FireballObj(panel);
attack = getAttack(); attack = getAttack();
defense = getDefense(); defense = getDefense();

View File

@@ -75,6 +75,11 @@ public class Lighting {
} }
} }
} }
public void resetDay() {
dayState = DayState.DAY;
filterAlpha = 0f;
dayCount = 0;
}
// ... // ...
public void setLightSource() { public void setLightSource() {