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d018ed3e6e
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add guarding mechanic and implement guard sprite handling
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2025-12-13 23:55:47 +01:00 |
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9263626ca2
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add MiniMap functionality and integrate map state handling
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2025-12-13 18:20:01 +01:00 |
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4aa955246b
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refactor map handling and improve tile initialization logic
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2025-12-13 15:40:26 +01:00 |
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7f8d9d7e9b
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add Tent object and implement sleep functionality with lighting adjustments
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2025-12-13 14:37:36 +01:00 |
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2105a0e8af
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add lantern object and implement light management in player and environment
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2025-12-13 13:44:52 +01:00 |
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825b084a68
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obstacles and chest loot
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2025-12-13 00:44:53 +01:00 |
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eb2c435671
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made item buyable
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2025-12-12 16:33:05 +01:00 |
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484abf4f9b
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added transition effect to map change
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2025-12-12 14:57:47 +01:00 |
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67309a6e28
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changed tile array to three-dimensional array (i0=map; i1=col; i2=row)
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2025-12-12 12:52:50 +01:00 |
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5dd43b6f9d
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added game over screen
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2025-12-12 12:26:32 +01:00 |
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6254eb2501
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make heart collectable
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2025-12-07 00:44:56 +01:00 |
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5da7c43edf
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added projectile system and sample fireball projectile
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2025-12-07 00:07:47 +01:00 |
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51c262d9ac
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player can now choose between different shields and weapons. added consumable items (healing potion)
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2025-11-30 18:29:47 +01:00 |
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587a852ffb
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added display for player stats
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2025-11-30 02:36:31 +01:00 |
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298e6c624e
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added player stats and re-ordered some classes
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2025-11-30 01:53:28 +01:00 |
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a215cef7d7
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added monster damage
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2025-11-29 01:01:17 +01:00 |
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7616b4daff
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added some sample events
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2025-11-28 21:52:28 +01:00 |
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4c50f99e67
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removed warnings
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2025-11-28 21:25:18 +01:00 |
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5fbf815595
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added title screen
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2025-11-28 20:37:45 +01:00 |
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dada9e4f2f
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open NPC dialogue if you collide with it
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2025-11-28 19:54:30 +01:00 |
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1c23a1528e
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moved some classes for simplification
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2025-11-28 16:42:56 +01:00 |
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