added item pickup to inventory
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.item.KeyObj;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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@@ -13,7 +14,21 @@ public class AssetSetter {
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}
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public void setObject() {
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int i = 0;
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panel.obj[i] = new KeyObj(panel);
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panel.obj[i].worldX = panel.tileSize*25;
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panel.obj[i].worldY = panel.tileSize*23;
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i++;
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panel.obj[i] = new KeyObj(panel);
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panel.obj[i].worldX = panel.tileSize*21;
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panel.obj[i].worldY = panel.tileSize*19;
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i++;
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panel.obj[i] = new KeyObj(panel);
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panel.obj[i].worldX = panel.tileSize*26;
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panel.obj[i].worldY = panel.tileSize*21;
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i++;
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}
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public void setNPC() {
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@@ -21,6 +21,7 @@ public class Player extends Entity {
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// STATE
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public boolean attackCancel;
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public ArrayList<Entity> inventory = new ArrayList<>();
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public final int maxInvSize = 20;
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public Player(GamePanel panel, KeyHandler keyH) {
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super(panel);
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@@ -121,6 +122,14 @@ public class Player extends Entity {
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// INTERACTION
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public void pickObject(int index) {
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if(index == 999) return;
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if(inventory.size() == maxInvSize) {
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panel.ui.addMessage("Your inventory is full!");
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return;
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}
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inventory.add(panel.obj[index]);
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panel.playSE(1);
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panel.ui.addMessage("Picked up " + panel.obj[index].name);
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panel.obj[index] = null;
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}
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public void interactMonster(int index) {
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