add sleeping functionality to Tent object and update player image handling
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@@ -25,6 +25,7 @@ public class TentObj extends Entity {
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panel.playSE(14);
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panel.player.life = panel.player.maxLife;
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panel.player.mana = panel.player.maxMana;
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panel.player.getSleepingImage(down1);
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return true;
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}
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}
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