add sleeping functionality to Tent object and update player image handling

This commit is contained in:
2025-12-13 14:49:03 +01:00
parent 7f8d9d7e9b
commit f9c511d6bb
4 changed files with 15 additions and 1 deletions

View File

@@ -11,6 +11,7 @@ import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
import java.awt.*;
import java.awt.image.BufferedImage;
public class Player extends Entity {
@@ -307,6 +308,16 @@ public class Player extends Entity {
life = maxLife;
invincible = false;
}
public void getSleepingImage(BufferedImage image) {
down1 = image;
down2 = image;
up1 = image;
up2 = image;
left1 = image;
left2 = image;
right1 = image;
right2 = image;
}
// SETTING THINGS UP
public void setDefaultValues() {