add sleeping functionality to Tent object and update player image handling
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@@ -11,6 +11,7 @@ import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
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import de.miaurizius.jgame2d.entity.projectile.FireballObj;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class Player extends Entity {
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@@ -307,6 +308,16 @@ public class Player extends Entity {
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life = maxLife;
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invincible = false;
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}
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public void getSleepingImage(BufferedImage image) {
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down1 = image;
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down2 = image;
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up1 = image;
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up2 = image;
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left1 = image;
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left2 = image;
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right1 = image;
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right2 = image;
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}
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// SETTING THINGS UP
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public void setDefaultValues() {
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