added new drawing method for easily changing the screen size

This commit is contained in:
2025-12-08 06:10:28 +01:00
parent 40111da691
commit f4b14214bd

View File

@@ -10,6 +10,7 @@ import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
import javax.sound.sampled.Clip;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.logging.Level;
@@ -19,12 +20,18 @@ public class GamePanel extends JPanel implements Runnable {
// SCREEN SETTINGS
final int originalTileSize = 16; //16x16 tile
final int scale = 3;
public final int maxScreenCol = 16;
public final int tileSize = originalTileSize * scale; //48x48 tile
public final int maxScreenCol = 20;
public final int maxScreenRow = 12;
public final int screenWidth = tileSize * maxScreenCol; // 768 pixels
public final int screenWidth = tileSize * maxScreenCol; // 960 pixels
public final int screenHeight = tileSize * maxScreenRow; // 576 pixels
// FULLSCREEN SETTINGS
int fScreenWidth = screenWidth;
int fScreenHeight = screenHeight;
BufferedImage tempScreen;
Graphics2D fg2;
// WORLD SETTINGS
public final int maxWorldCol = 50;
public final int maxWorldRow = 50;
@@ -88,7 +95,9 @@ public class GamePanel extends JPanel implements Runnable {
if(delta >= 1) {
update();
repaint();
//repaint(); //since the new drawing method
drawTempScreen();
drawScreen();
delta--;
drawCount++;
}
@@ -136,23 +145,20 @@ public class GamePanel extends JPanel implements Runnable {
break;
}
}
public void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2d = (Graphics2D) graphics;
public void drawTempScreen() {
// DEBUG
long drawStart;
drawStart = System.nanoTime();
// TITLE SCREEN
if(gameState == GameState.TITLE) {
ui.draw(graphics2d);
ui.draw(fg2);
return;
}
// GAME
tileM.draw(graphics2d);
for(Entity entity : iTile) if(entity != null) entity.draw(graphics2d);
tileM.draw(fg2);
for(Entity entity : iTile) if(entity != null) entity.draw(fg2);
// ENTITY RENDER SYSTEM
entityList.add(player);
@@ -162,10 +168,10 @@ public class GamePanel extends JPanel implements Runnable {
for(Entity entity : projectileList) if(entity != null) entityList.add(entity);
for(Entity entity : particleList) if(entity != null) entityList.add(entity);
entityList.sort(Comparator.comparingInt(o -> o.worldY));
for(Entity entity : entityList) entity.draw(graphics2d);
for(Entity entity : entityList) entity.draw(fg2);
entityList.clear();
ui.draw(graphics2d);
ui.draw(fg2);
long drawEnd = System.nanoTime();
long passed = drawEnd - drawStart;
@@ -173,17 +179,19 @@ public class GamePanel extends JPanel implements Runnable {
// DEBUG
if(keyH.debug) {
int start = 350;
graphics2d.setColor(Color.white);
graphics2d.drawString("Draw Time: " + passed, 10, start);
graphics2d.drawString("FPS: " + fpsMeasure, 10, start+tileSize);
graphics2d.drawString("Invincible: " + player.invincibleCount, 10, start+tileSize*2);
graphics2d.drawString("X, Y: " + player.worldX+", "+player.worldY, 10, start+tileSize*3);
graphics2d.drawString("Col, Row: " + (player.worldX+player.solidArea.x)/tileSize+", "+(player.worldY+player.solidArea.y)/tileSize, 10, start+tileSize*4);
fg2.setColor(Color.white);
fg2.drawString("Draw Time: " + passed, 10, start);
fg2.drawString("FPS: " + fpsMeasure, 10, start+tileSize);
fg2.drawString("Invincible: " + player.invincibleCount, 10, start+tileSize*2);
fg2.drawString("X, Y: " + player.worldX+", "+player.worldY, 10, start+tileSize*3);
fg2.drawString("Col, Row: " + (player.worldX+player.solidArea.x)/tileSize+", "+(player.worldY+player.solidArea.y)/tileSize, 10, start+tileSize*4);
Boot.logger.log(Level.FINE, "Draw Time: " + passed);
}
// END
graphics.dispose();
}
public void drawScreen() {
Graphics fg = getGraphics();
fg.drawImage(tempScreen, 0, 0, fScreenWidth, fScreenHeight, null);
fg.dispose();
}
// MUSIC
@@ -211,6 +219,9 @@ public class GamePanel extends JPanel implements Runnable {
assetSetter.setMonster();
assetSetter.setITiles();
gameState = GameState.TITLE;
tempScreen = new BufferedImage(screenWidth, screenHeight, BufferedImage.TYPE_INT_RGB);
fg2 = (Graphics2D) tempScreen.getGraphics();
}
}