add OldManNPC dialogue setup
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@@ -68,6 +68,7 @@ public class OldManNPC extends Entity {
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right1 = initEntitySprites("npc/oldman_right_1");
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right2 = initEntitySprites("npc/oldman_right_2");
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}
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@Override
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public void setDialogue() {
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dialogue[0][0] = "Hello, lad.";
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dialogue[0][1] = "So you've come to this island to \nfind the treasure?";
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