added coordinates and map tile position to debug mode
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@@ -146,10 +146,13 @@ public class GamePanel extends JPanel implements Runnable {
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// DEBUG
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// DEBUG
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if(keyH.debug) {
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if(keyH.debug) {
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int start = 350;
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graphics2d.setColor(Color.white);
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graphics2d.setColor(Color.white);
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graphics2d.drawString("Draw Time: " + passed, 10, 400);
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graphics2d.drawString("Draw Time: " + passed, 10, start);
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graphics2d.drawString("FPS: " + fpsMeasure, 10, 400+tileSize);
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graphics2d.drawString("FPS: " + fpsMeasure, 10, start+tileSize);
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graphics2d.drawString("Invincible: " + player.invincibleCount, 10, 400+tileSize*2);
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graphics2d.drawString("Invincible: " + player.invincibleCount, 10, start+tileSize*2);
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graphics2d.drawString("X, Y: " + player.worldX+", "+player.worldY, 10, start+tileSize*3);
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graphics2d.drawString("Col, Row: " + (player.worldX+player.solidArea.x)/tileSize+", "+(player.worldY+player.solidArea.y)/tileSize, 10, start+tileSize*4);
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Boot.logger.log(Level.FINE, "Draw Time: " + passed);
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Boot.logger.log(Level.FINE, "Draw Time: " + passed);
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}
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}
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