monster doesn't deal damage while dying anymore
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@@ -111,6 +111,7 @@ public class Player extends Entity {
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public void interactMonster(int index) {
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public void interactMonster(int index) {
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if(index == 999) return;
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if(index == 999) return;
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if(invincible) return;
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if(invincible) return;
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if(panel.monster[index].dying || !panel.monster[index].alive) return;
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life -= 1;
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life -= 1;
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panel.playSE(6);
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panel.playSE(6);
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invincible = true;
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invincible = true;
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