made item buyable

This commit is contained in:
2025-12-12 16:33:05 +01:00
parent 484abf4f9b
commit eb2c435671
15 changed files with 352 additions and 86 deletions

View File

@@ -13,6 +13,7 @@ import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
public class Entity {
@@ -66,6 +67,8 @@ public class Entity {
public Entity currentWeapon;
public Entity currentShield;
public Projectile projectile;
public ArrayList<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20;
// ITEM ATTRIBUTES
public EntityType.WeaponType weaponType;
@@ -74,6 +77,7 @@ public class Entity {
public String description;
public int useCost;
public int value;
public int price;
public Entity(GamePanel panel) {
this.panel = panel;
@@ -102,7 +106,7 @@ public class Entity {
}
spriteCounter++;
if(spriteCounter > 12) {
if(spriteCounter > 24) {
if(spriteNum == 1) spriteNum = 2;
else if(spriteNum == 2) spriteNum = 1;
else spriteNum = 0;

View File

@@ -4,13 +4,13 @@ import de.miaurizius.jgame2d.core.*;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.core.enums.Map;
import de.miaurizius.jgame2d.core.handlers.KeyHandler;
import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
import java.awt.*;
import java.util.ArrayList;
public class Player extends Entity {
@@ -20,8 +20,6 @@ public class Player extends Entity {
// STATE
public boolean attackCancel;
public ArrayList<Entity> inventory = new ArrayList<>();
public final int maxInvSize = 20;
public Player(GamePanel panel, KeyHandler keyH) {
super(panel);
@@ -264,7 +262,7 @@ public class Player extends Entity {
panel.ui.currentDialogue = "You are level " + level + " now!\nYou feel stronger!";
}
public void selectItem() {
int itemIndex = panel.ui.getItemIndex();
int itemIndex = panel.ui.getItemIndex(panel.ui.playerSlotCol, panel.ui.playerSlotRow);
if(itemIndex >= inventory.size()) return;
Entity selectedItem = inventory.get(itemIndex);
if(selectedItem.type == EntityType.WEAPON) {
@@ -295,6 +293,11 @@ public class Player extends Entity {
public void setDefaultValues() {
worldX = panel.tileSize * 23;
worldY = panel.tileSize * 21;
worldX = panel.tileSize * 12;
worldY = panel.tileSize * 12;
panel.currentMap = Map.HUT;
speed = 4;
direction = Direction.DOWN;
@@ -306,7 +309,7 @@ public class Player extends Entity {
dexterity = 1;
exp = 0;
nextLevelExp = 5;
coins = 0;
coins = 500;
currentWeapon = new SwordNormalObj(panel);
currentShield = new ShieldWoodObj(panel);
projectile = new FireballObj(panel);

View File

@@ -13,6 +13,7 @@ public class AxeObj extends Entity {
type = EntityType.WEAPON;
weaponType = EntityType.WeaponType.AXE;
down1 = initEntitySprites("/objects/axe");
price = 50;
attackValue = 2;
attackArea.width = 30;

View File

@@ -14,6 +14,8 @@ public class IronShieldObj extends Entity {
type = EntityType.SHIELD;
down1 = initEntitySprites("objects/shield_blue");
defenseValue = 2;
price = 50;
}
}

View File

@@ -12,6 +12,8 @@ public class KeyObj extends Entity {
description = "[" + name + "]\nIt opens a door.";
type = EntityType.ITEM;
down1 = initEntitySprites("objects/key");
price = 50;
}
}

View File

@@ -19,6 +19,8 @@ public class PotionObj extends Entity {
name = "Red Potion";
down1 = initEntitySprites("objects/potion_red");
description = "[" + name + "]\nHeals your life by " + value + ".";
price = 50;
}
public void use(Entity entity) {

View File

@@ -13,6 +13,8 @@ public class ShieldWoodObj extends Entity {
type = EntityType.SHIELD;
down1 = initEntitySprites("objects/shield_wood");
defenseValue = 1;
price = 50;
}
}

View File

@@ -14,6 +14,7 @@ public class SwordNormalObj extends Entity {
type = EntityType.WEAPON;
weaponType = EntityType.WeaponType.SWORD;
down1 = initEntitySprites("objects/sword_normal");
price = 50;
attackValue = 1;
attackArea.width = 36;

View File

@@ -0,0 +1,54 @@
package de.miaurizius.jgame2d.entity.npc;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.Direction;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.*;
public class MerchantNPC extends Entity {
public MerchantNPC(GamePanel panel) {
super(panel);
type = EntityType.NPC;
name = "merchant-npc";
direction = Direction.DOWN;
speed = 0;
getImage();
setDialogue();
setItems();
}
@Override
public void speak() {
super.speak();
panel.gameState = GameState.TRADE;
panel.ui.tradingNPC = this;
}
// SETTING THINGS UP
private void getImage() {
up1 = initEntitySprites("npc/merchant_down_1");
up2 = initEntitySprites("npc/merchant_down_2");
down1 = initEntitySprites("npc/merchant_down_1");
down2 = initEntitySprites("npc/merchant_down_2");
left1 = initEntitySprites("npc/merchant_down_1");
left2 = initEntitySprites("npc/merchant_down_2");
right1 = initEntitySprites("npc/merchant_down_1");
right2 = initEntitySprites("npc/merchant_down_2");
}
private void setDialogue() {
dialogue[0] = "He he, so you found me. \nI have some good stuff. \nDo you want to trade?";
}
private void setItems() {
inventory.add(new PotionObj(panel));
inventory.add(new KeyObj(panel));
inventory.add(new SwordNormalObj(panel));
inventory.add(new AxeObj(panel));
inventory.add(new ShieldWoodObj(panel));
inventory.add(new IronShieldObj(panel));
}
}

View File

@@ -20,25 +20,6 @@ public class OldManNPC extends Entity {
setDialogue();
}
public void getImage() {
up1 = initEntitySprites("npc/oldman_up_1");
up2 = initEntitySprites("npc/oldman_up_2");
down1 = initEntitySprites("npc/oldman_down_1");
down2 = initEntitySprites("npc/oldman_down_2");
left1 = initEntitySprites("npc/oldman_left_1");
left2 = initEntitySprites("npc/oldman_left_2");
right1 = initEntitySprites("npc/oldman_right_1");
right2 = initEntitySprites("npc/oldman_right_2");
}
public void setDialogue() {
dialogue[0] = "Hello, lad.";
dialogue[1] = "So you've come to this island to \nfind the treasure?";
dialogue[2] = "I used to be a great wizard but now... \nI'm a bit too old for taking an \nadventure.";
dialogue[3] = "Well, good luck on you.";
dialogue[4] = "I heard drinking the water of the \nholy lake makes you feel fine again...";
}
public void setAction() {
actionLock++;
if(actionLock != 120) return; //lock action for x frames
@@ -50,4 +31,23 @@ public class OldManNPC extends Entity {
if(i > 75) direction = Direction.RIGHT;
actionLock = 0;
}
// SETTING THINGS UP
private void getImage() {
up1 = initEntitySprites("npc/oldman_up_1");
up2 = initEntitySprites("npc/oldman_up_2");
down1 = initEntitySprites("npc/oldman_down_1");
down2 = initEntitySprites("npc/oldman_down_2");
left1 = initEntitySprites("npc/oldman_left_1");
left2 = initEntitySprites("npc/oldman_left_2");
right1 = initEntitySprites("npc/oldman_right_1");
right2 = initEntitySprites("npc/oldman_right_2");
}
private void setDialogue() {
dialogue[0] = "Hello, lad.";
dialogue[1] = "So you've come to this island to \nfind the treasure?";
dialogue[2] = "I used to be a great wizard but now... \nI'm a bit too old for taking an \nadventure.";
dialogue[3] = "Well, good luck on you.";
dialogue[4] = "I heard drinking the water of the \nholy lake makes you feel fine again...";
}
}