made item buyable

This commit is contained in:
2025-12-12 16:33:05 +01:00
parent 484abf4f9b
commit eb2c435671
15 changed files with 352 additions and 86 deletions

View File

@@ -2,6 +2,7 @@ package de.miaurizius.jgame2d.core;
import de.miaurizius.jgame2d.core.enums.GameState;
import de.miaurizius.jgame2d.entity.Entity;
import de.miaurizius.jgame2d.entity.item.CoinObj;
import de.miaurizius.jgame2d.entity.item.HeartObj;
import java.awt.*;
@@ -16,15 +17,20 @@ public class UI {
GamePanel panel;
Graphics2D graphics2d;
Font font;
BufferedImage heart_full, heart_half, heart_blank;
BufferedImage heart_full, heart_half, heart_blank, coin;
ArrayList<String> messages = new ArrayList<>();
ArrayList<Integer> messageCounter = new ArrayList<>();
public OptionState optionState;
public String currentDialogue;
public Entity tradingNPC;
public int commandNum;
public int slotCol, slotRow;
public int playerSlotCol, playerSlotRow;
public int npcSlotCol, npcSlotRow;
private int transCounter;
// SUB-STATES
public TradeState tradeState = TradeState.SELECT;
public OptionState optionState;
public UI(GamePanel panel) {
this.panel = panel;
font = new Font("Arial", Font.PLAIN, 40);
@@ -39,6 +45,8 @@ public class UI {
heart_full = heart.image;
heart_half = heart.image2;
heart_blank = heart.image3;
Entity coin = new CoinObj(panel);
this.coin = coin.down1;
}
public void draw(Graphics2D graphics2d) {
@@ -55,6 +63,7 @@ public class UI {
case CHARACTER -> drawCharacterScreen();
case GAMEOVER -> drawGameOverScreen();
case TRANSITION -> drawTransitionScreen();
case TRADE -> drawTradeScreen();
}
}
@@ -152,12 +161,26 @@ public class UI {
textY += panel.tileSize;
graphics2d.drawImage(panel.player.currentShield.down1, tailX - panel.tileSize, textY-14, null);
}
private void drawInventory() {
private void drawInventory(Entity entity, boolean cursor) {
int frameX, frameY, frameWidth, frameHeight;
int slotCol, slotRow;
// DRAW FRAME
int frameX = panel.tileSize*12;
int frameY = panel.tileSize;
int frameWidth = panel.tileSize*6;
int frameHeight = panel.tileSize*5;
if(entity == panel.player) {
frameX = panel.tileSize*12;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = playerSlotCol;
slotRow = playerSlotRow;
} else {
frameX = panel.tileSize*2;
frameY = panel.tileSize;
frameWidth = panel.tileSize*6;
frameHeight = panel.tileSize*5;
slotCol = npcSlotCol;
slotRow = npcSlotRow;
}
drawSubWindow(frameX, frameY, frameWidth, frameHeight);
// SLOT
@@ -167,15 +190,15 @@ public class UI {
int slotY = slotYStart;
int slotSize = panel.tileSize+3;
// DRAW PLAYER ITEMS
for(int i = 0; i < panel.player.inventory.size(); i++) {
// DRAW ITEMS
for(int i = 0; i < entity.inventory.size(); i++) {
// EQUIP CURSOR
if(panel.player.inventory.get(i) == panel.player.currentWeapon || panel.player.inventory.get(i) == panel.player.currentShield) {
if(entity.inventory.get(i) == entity.currentWeapon || entity.inventory.get(i) == entity.currentShield) {
graphics2d.setColor(new Color(240, 190,90));
graphics2d.fillRoundRect(slotX, slotY, panel.tileSize, panel.tileSize, 10, 10);
}
graphics2d.drawImage(panel.player.inventory.get(i).down1, slotX, slotY, null);
graphics2d.drawImage(entity.inventory.get(i).down1, slotX, slotY, null);
slotX += slotSize;
if (i == 4 || i == 9 || i == 14) {
slotX = slotXStart;
@@ -184,17 +207,17 @@ public class UI {
}
// CURSOR
if(!cursor) return;
int curserX = slotXStart + (slotSize*slotCol);
int curserY = slotYStart + (slotSize*slotRow);
int curserHeight = panel.tileSize;
int curserWidth = panel.tileSize;
graphics2d.setColor(Color.white);
graphics2d.setStroke(new BasicStroke(3));
graphics2d.drawRoundRect(curserX, curserY, curserWidth, curserHeight, 10, 10);
// DESCRIPTION FRAME
int itemIndex = getItemIndex();
int itemIndex = getItemIndex(slotCol, slotRow);
int dFrameX = frameX;
int dFrameY = frameY + frameHeight+2;
int dFrameWidth = frameWidth;
@@ -204,9 +227,9 @@ public class UI {
int textX = dFrameX + 20;
int textY = dFrameY + panel.tileSize;
graphics2d.setFont(graphics2d.getFont().deriveFont(28F));
if(itemIndex < panel.player.inventory.size()) {
if(itemIndex < entity.inventory.size()) {
drawSubWindow(dFrameX, dFrameY, dFrameWidth, dFrameHeight);
for(String line : panel.player.inventory.get(itemIndex).description.split("\n")) {
for(String line : entity.inventory.get(itemIndex).description.split("\n")) {
graphics2d.drawString(line, textX, textY);
textY += 32;
}
@@ -291,7 +314,7 @@ public class UI {
}
private void drawCharacterScreen() {
drawCharStats();
drawInventory();
drawInventory(panel.player, true);
}
private void drawPlayScreen() {
drawPlayerLife();
@@ -342,6 +365,105 @@ public class UI {
panel.eventH.prevEventX = panel.player.worldX;
panel.eventH.prevEventY = panel.player.worldY;
}
private void drawTradeScreen() {
switch(tradeState) {
case SELECT -> tradeSelect();
case BUY -> tradeBuy();
case SELL -> tradeSell();
}
panel.keyH.spacePressed = false;
}
// TRADING
private void tradeSelect() {
drawDialogueScreen();
int x = panel.tileSize*15;
int y = panel.tileSize*4;
int width = panel.tileSize*3;
int height = (int)(panel.tileSize*3.5);
drawSubWindow(x, y, width, height);
// DRAW TEXTS
x += panel.tileSize;
y += panel.tileSize;
graphics2d.drawString("Buy",x , y);
if(commandNum == 0) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.BUY;
}
y += panel.tileSize;
graphics2d.drawString("Sell",x , y);
if(commandNum == 1) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) tradeState = TradeState.SELL;
}
y += panel.tileSize;
graphics2d.drawString("Leave",x , y);
if(commandNum == 2) {
graphics2d.drawString(">", x-panel.tileSize/2, y);
if(panel.keyH.spacePressed) {
commandNum = 0;
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Come again, hehe!";
}
}
}
private void tradeBuy() {
drawInventory(panel.player, false);
drawInventory(tradingNPC, true);
// HINT WINDOW
int x = panel.tileSize*2;
int y = panel.tileSize*9;
int width = panel.tileSize*6;
int height = panel.tileSize*2;
drawSubWindow(x, y, width, height);
graphics2d.drawString("[ESC] Back", x+panel.tileSize, y+60);
// PLAYER COINS
x = panel.tileSize*12;
drawSubWindow(x, y, width, height);
graphics2d.drawString("Your Coins: " + panel.player.coins, x+panel.tileSize, y+60);
// PRICE WINDOW
int itemIndex = getItemIndex(npcSlotCol, npcSlotRow);
if(itemIndex < tradingNPC.inventory.size()) {
x = (int)(panel.tileSize*5.5);
y = (int)(panel.tileSize*5.5);
width = (int)(panel.tileSize*2.5);
height = panel.tileSize;
drawSubWindow(x, y, width, height);
graphics2d.drawImage(coin, x+10, y+8, 32, 32, null);
String price = String.valueOf(tradingNPC.inventory.get(itemIndex).price);
graphics2d.drawString(price, getAlignedToRightX(price, panel.tileSize*8-20), y+34);
// BUY
if(!panel.keyH.spacePressed) return;
if(tradingNPC.inventory.get(itemIndex).price > panel.player.coins) {
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "You need more coins to buy that!";
drawDialogueScreen();
return;
}
if(panel.player.inventory.size() == panel.player.maxInvSize) {
tradeState = TradeState.SELECT;
panel.gameState = GameState.DIALOGUE;
currentDialogue = "Your inventory is full!";
drawDialogueScreen();
return;
}
panel.player.coins -= tradingNPC.inventory.get(itemIndex).price;
panel.player.inventory.add(tradingNPC.inventory.get(itemIndex));
}
}
private void tradeSell() {
}
// UTILITY
private void drawSubWindow(int x, int y, int width, int height) {
@@ -357,8 +479,8 @@ public class UI {
private int getAlignedToRightX(String text, int tailX) {
return tailX - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
}
public int getItemIndex() {
return slotCol + slotRow*5;
public int getItemIndex(int slotCol, int slotRow) {
return slotCol + slotRow *5;
}
public void addMessage(String text) {
messages.add(text);
@@ -541,5 +663,9 @@ public class UI {
CONTROLS,
QUITNF;
}
public enum TradeState {
SELECT,
BUY,
SELL;
}
}