added map drawing system
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@@ -14,8 +14,8 @@ public class GamePanel extends JPanel implements Runnable {
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public final int tileSize = originalTileSize * scale; //48x48 tile
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// 4:3 ratio
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final int maxScreenCol = 16;
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final int maxScreenRow = 12;
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public final int maxScreenCol = 16;
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public final int maxScreenRow = 12;
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final int screenWidth = tileSize * maxScreenCol; // 768 pixels
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final int screenHeight = tileSize * maxScreenRow; // 576 pixels
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@@ -4,18 +4,20 @@ import de.miaurizius.jgame2d.core.GamePanel;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.*;
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public class TileManager {
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GamePanel panel;
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Tile[] tile;
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int[][] mapTileNum;
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public TileManager(GamePanel panel) {
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this.panel = panel;
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tile = new Tile[10];
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mapTileNum = new int[panel.maxScreenCol][panel.maxScreenRow];
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getTileImage();
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loadMap("testmap");
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}
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public void getTileImage() {
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@@ -27,17 +29,55 @@ public class TileManager {
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tile[1].image = ImageIO.read(new FileInputStream("assets/tiles/wall.png"));
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tile[2] = new Tile();
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tile[2].image = ImageIO.read(new FileInputStream("assets/tiles/grass.png"));
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tile[3] = new Tile();
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tile[3].image = ImageIO.read(new FileInputStream("assets/tiles/water.png"));
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tile[2].image = ImageIO.read(new FileInputStream("assets/tiles/water.png"));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void loadMap(String map) {
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try {
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InputStream stream = new FileInputStream("assets/maps/"+map+".map");
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BufferedReader bReader = new BufferedReader(new InputStreamReader(stream));
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int col = 0;
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int row = 0;
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while(col < panel.maxScreenCol && row < panel.maxScreenRow) {
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String line = bReader.readLine();
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while(col < panel.maxScreenCol) {
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String[] numbers = line.split(" ");
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int num = Integer.parseInt(numbers[col]);
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mapTileNum[col][row] = num;
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col++;
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}
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if(col == panel.maxScreenCol) {
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col = 0;
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row++;
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}
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}
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bReader.close();
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} catch(Exception e) {
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e.printStackTrace();
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}
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}
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public void draw(Graphics2D graphics2D) {
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graphics2D.drawImage(tile[0].image, 0, 0, panel.tileSize, panel.tileSize, null);
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int col = 0;
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int row = 0;
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int x = 0;
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int y = 0;
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while(col < panel.maxScreenCol && row < panel.maxScreenRow) {
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int tileNum = mapTileNum[col][row];
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graphics2D.drawImage(tile[tileNum].image, x, y, panel.tileSize, panel.tileSize, null);
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col++;
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x += panel.tileSize;
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if(col == panel.maxScreenCol) {
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col = 0;
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x = 0;
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row++;
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y += panel.tileSize;
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}
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}
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}
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}
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