events are now world-bound
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@@ -3,34 +3,40 @@ package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.enums.Map;
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import java.awt.*;
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public class EventHandler {
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GamePanel panel;
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EventRect[][] eventRect;
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EventRect[][][] eventRect;
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int prevEventX, prevEventY;
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boolean canTouchEvent = true;
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public EventHandler(GamePanel panel) {
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this.panel = panel;
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eventRect = new EventRect[panel.maxWorldCol][panel.maxWorldRow];
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eventRect = new EventRect[Map.values().length][panel.maxWorldCol][panel.maxWorldRow];
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int map = 0;
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int col = 0;
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int row = 0;
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while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
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eventRect[col][row] = new EventRect();
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eventRect[col][row].x = 23;
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eventRect[col][row].y = 23;
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eventRect[col][row].width = 2;
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eventRect[col][row].height = 2;
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eventRect[col][row].eventRectDefaultX = eventRect[col][row].x;
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eventRect[col][row].eventRectDefaultY = eventRect[col][row].y;
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while(map < Map.values().length && col < panel.maxWorldCol && row < panel.maxWorldRow) {
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eventRect[map][col][row] = new EventRect();
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eventRect[map][col][row].x = 23;
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eventRect[map][col][row].y = 23;
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eventRect[map][col][row].width = 2;
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eventRect[map][col][row].height = 2;
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eventRect[map][col][row].eventRectDefaultX = eventRect[map][col][row].x;
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eventRect[map][col][row].eventRectDefaultY = eventRect[map][col][row].y;
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col++;
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if(col == panel.maxWorldCol) {
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col = 0;
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row++;
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if(row == panel.maxWorldRow) {
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row = 0;
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map++;
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}
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}
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}
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}
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@@ -54,12 +60,12 @@ public class EventHandler {
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boolean hit = false;
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panel.player.solidArea.x = panel.player.worldX + panel.player.solidArea.x;
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panel.player.solidArea.y = panel.player.worldY + panel.player.solidArea.y;
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eventRect[eventCol][eventRow].x = eventCol*panel.tileSize + eventRect[eventCol][eventRow].x;
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eventRect[eventCol][eventRow].y = eventRow*panel.tileSize + eventRect[eventCol][eventRow].y;
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eventRect[panel.currentMap.getIndex()][eventCol][eventRow].x = eventCol*panel.tileSize + eventRect[panel.currentMap.getIndex()][eventCol][eventRow].x;
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eventRect[panel.currentMap.getIndex()][eventCol][eventRow].y = eventRow*panel.tileSize + eventRect[panel.currentMap.getIndex()][eventCol][eventRow].y;
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if(
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panel.player.solidArea.intersects(eventRect[eventCol][eventRow]) &&
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panel.player.solidArea.intersects(eventRect[panel.currentMap.getIndex()][eventCol][eventRow]) &&
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(reqDirection == null || panel.player.direction == reqDirection) &&
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!eventRect[eventCol][eventRow].eventDone
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!eventRect[panel.currentMap.getIndex()][eventCol][eventRow].eventDone
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) {
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hit = true;
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prevEventX = panel.player.worldX;
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@@ -67,8 +73,8 @@ public class EventHandler {
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}
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panel.player.solidArea.x = panel.player.solidAreaDefaultX;
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panel.player.solidArea.y = panel.player.solidAreaDefaultY;
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eventRect[eventCol][eventRow].x = eventRect[eventCol][eventRow].eventRectDefaultX;
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eventRect[eventCol][eventRow].y = eventRect[eventCol][eventRow].eventRectDefaultY;
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eventRect[panel.currentMap.getIndex()][eventCol][eventRow].x = eventRect[panel.currentMap.getIndex()][eventCol][eventRow].eventRectDefaultX;
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eventRect[panel.currentMap.getIndex()][eventCol][eventRow].y = eventRect[panel.currentMap.getIndex()][eventCol][eventRow].eventRectDefaultY;
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return hit;
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}
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