open NPC dialogue if you collide with it
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@@ -7,8 +7,9 @@ import java.awt.*;
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public class UI {
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GamePanel panel;
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Graphics graphics2d;
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Graphics2D graphics2d;
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Font arial_40, arial_80B;
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public String currentDialogue;
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public UI(GamePanel panel) {
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this.panel = panel;
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@@ -16,7 +17,7 @@ public class UI {
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arial_80B = new Font("Arial", Font.BOLD, 80);
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}
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public void draw(Graphics graphics2d) {
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public void draw(Graphics2D graphics2d) {
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this.graphics2d = graphics2d;
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graphics2d.setFont(arial_40);
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graphics2d.setColor(Color.white);
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@@ -29,6 +30,9 @@ public class UI {
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case GameState.PAUSE:
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drawPauseScreen();
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break;
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case GameState.DIALOGUE:
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drawDialogueScreen();
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break;
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}
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}
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@@ -39,6 +43,29 @@ public class UI {
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graphics2d.drawString(text, getCenteredX(text), y);
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}
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public void drawDialogueScreen() {
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// WINDOW
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int x = panel.tileSize*2;
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int y = panel.tileSize/2;
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int width = panel.screenWidth - (panel.tileSize*4);
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int height = panel.tileSize*4;
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drawSubWindow(x, y, width, height);
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graphics2d.setFont(graphics2d.getFont().deriveFont(Font.PLAIN, 23));
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x += panel.tileSize;
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y += panel.tileSize;
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graphics2d.drawString(currentDialogue, x, y);
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}
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public void drawSubWindow(int x, int y, int width, int height) {
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graphics2d.setColor(new Color(0,0,0,210));
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graphics2d.fillRoundRect(x, y, width, height, 35, 35);
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graphics2d.setColor(new Color(255,255,255));
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graphics2d.setStroke(new BasicStroke(5));
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graphics2d.drawRoundRect(x+5, y+5, width-10, height-10, 25, 25);
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}
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public int getCenteredX(String text) {
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return panel.screenWidth / 2 - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth() / 2;
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}
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@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.enums;
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public enum GameState {
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PLAY,
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PAUSE;
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PAUSE,
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DIALOGUE,
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}
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@@ -23,21 +23,39 @@ public class KeyHandler implements KeyListener {
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@Override
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public void keyPressed(KeyEvent e) {
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int code = e.getKeyCode();
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switch (code) {
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// CONTROLS
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case KeyEvent.VK_W, KeyEvent.VK_UP -> upPressed = true;
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case KeyEvent.VK_S, KeyEvent.VK_DOWN -> downPressed = true;
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case KeyEvent.VK_A, KeyEvent.VK_LEFT -> leftPressed = true;
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case KeyEvent.VK_D, KeyEvent.VK_RIGHT -> rightPressed = true;
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switch(panel.gameState) {
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case PLAY:
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switch (code) {
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// CONTROLS
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case KeyEvent.VK_W, KeyEvent.VK_UP -> upPressed = true;
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case KeyEvent.VK_S, KeyEvent.VK_DOWN -> downPressed = true;
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case KeyEvent.VK_A, KeyEvent.VK_LEFT -> leftPressed = true;
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case KeyEvent.VK_D, KeyEvent.VK_RIGHT -> rightPressed = true;
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// DEBUG OPTIONS
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case KeyEvent.VK_T -> checkDrawTime = !checkDrawTime;
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// DEBUG OPTIONS
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case KeyEvent.VK_T -> checkDrawTime = !checkDrawTime;
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// GAME STATES
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case KeyEvent.VK_ESCAPE -> panel.gameState = (panel.gameState == GameState.PAUSE) ? GameState.PLAY : GameState.PAUSE;
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// GAME STATES
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case KeyEvent.VK_ESCAPE -> panel.gameState = GameState.PAUSE;
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}
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break;
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case DIALOGUE:
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switch (code) {
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case KeyEvent.VK_SPACE -> panel.gameState = GameState.PLAY;
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}
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break;
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}
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}
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/// TODO: setup keybinds that will always work (like pausing the game)
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// public void alwaysOnKeys(int code) {
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// // GAME STATES
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// switch (code) {
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// case KeyEvent.VK_ESCAPE -> panel.gameState = GameState.PAUSE;
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// }
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//
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// }
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@Override
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public void keyReleased(KeyEvent e) {
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int code = e.getKeyCode();
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@@ -25,12 +25,15 @@ public class Entity {
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public int solidAreaDefaultX, solidAreaDefaultY;
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public boolean collisionOn = false;
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public int actionLock = 0;
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String[] dialogue = new String[20];
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int dialogueIndex = 0;
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public Entity(GamePanel panel) {
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this.panel = panel;
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}
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public void setAction() {}
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public void speak() {}
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public void update() {
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setAction();
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collisionOn = false;
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@@ -13,6 +13,7 @@ public class OldManNPC extends Entity {
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direction = Direction.DOWN;
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speed = 1;
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getImage();
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setDialogue();
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}
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public void getImage() {
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@@ -26,6 +27,13 @@ public class OldManNPC extends Entity {
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right2 = initEntitySprites("npc/oldman_right_2");
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}
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public void setDialogue() {
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dialogue[0] = "Hello, lad.";
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dialogue[1] = "So you've come to this island to find the treasure?";
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dialogue[2] = "I used to be a great wizard but now... I'm a bit too old for taking an adventure";
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dialogue[3] = "Well, good luck on you.";
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}
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public void setAction() {
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actionLock++;
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if(actionLock != 120) return; //lock action for x frames
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@@ -36,7 +44,19 @@ public class OldManNPC extends Entity {
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if(i > 50 && i <= 75) direction = Direction.LEFT;
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if(i > 75) direction = Direction.RIGHT;
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actionLock = 0;
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}
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public void speak() {
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if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
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panel.ui.currentDialogue = dialogue[dialogueIndex];
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dialogueIndex++;
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switch(panel.player.direction) {
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case UP -> direction = Direction.DOWN;
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case DOWN -> direction = Direction.UP;
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case LEFT -> direction = Direction.RIGHT;
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case RIGHT -> direction = Direction.LEFT;
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}
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}
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}
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@@ -2,10 +2,10 @@ package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.*;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class Player extends Entity {
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@@ -91,12 +91,12 @@ public class Player extends Entity {
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public void pickObject(int index) {
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if(index == 999) return;
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}
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public void interactNPC(int index) {
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if(index == 999) return;
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System.out.println("npc collision detected");
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panel.gameState = GameState.DIALOGUE;
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panel.npc[index].speak();
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}
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public void draw(Graphics2D graphics2d) {
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