open NPC dialogue if you collide with it
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@@ -13,6 +13,7 @@ public class OldManNPC extends Entity {
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direction = Direction.DOWN;
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speed = 1;
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getImage();
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setDialogue();
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}
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public void getImage() {
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@@ -26,6 +27,13 @@ public class OldManNPC extends Entity {
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right2 = initEntitySprites("npc/oldman_right_2");
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}
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public void setDialogue() {
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dialogue[0] = "Hello, lad.";
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dialogue[1] = "So you've come to this island to find the treasure?";
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dialogue[2] = "I used to be a great wizard but now... I'm a bit too old for taking an adventure";
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dialogue[3] = "Well, good luck on you.";
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}
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public void setAction() {
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actionLock++;
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if(actionLock != 120) return; //lock action for x frames
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@@ -36,7 +44,19 @@ public class OldManNPC extends Entity {
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if(i > 50 && i <= 75) direction = Direction.LEFT;
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if(i > 75) direction = Direction.RIGHT;
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actionLock = 0;
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}
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public void speak() {
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if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
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panel.ui.currentDialogue = dialogue[dialogueIndex];
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dialogueIndex++;
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switch(panel.player.direction) {
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case UP -> direction = Direction.DOWN;
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case DOWN -> direction = Direction.UP;
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case LEFT -> direction = Direction.RIGHT;
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case RIGHT -> direction = Direction.LEFT;
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}
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}
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}
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