added collision for monsters (and made test world-setup)
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@@ -59,6 +59,8 @@ public class Entity {
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collisionOn = false;
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panel.collisionH.checkTile(this);
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panel.collisionH.checkObject(this, false);
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panel.collisionH.checkEntity(this, panel.npc);
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panel.collisionH.checkEntity(this, panel.monster);
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panel.collisionH.checkPlayer(this);
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if(!collisionOn) {
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