add guarding mechanic and implement guard sprite handling
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@@ -5,6 +5,14 @@ public enum Direction {
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UP,
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DOWN,
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LEFT,
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RIGHT
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RIGHT;
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}
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public Direction getOpposite() {
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return switch (this) {
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case UP -> DOWN;
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case DOWN -> UP;
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case LEFT -> RIGHT;
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case RIGHT -> LEFT;
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};
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}
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}
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@@ -10,7 +10,7 @@ import java.awt.event.KeyListener;
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public class KeyHandler implements KeyListener {
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public boolean upPressed, downPressed, leftPressed, rightPressed, spacePressed, shotKeyPressed;
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public boolean upPressed, downPressed, leftPressed, rightPressed, spacePressed, shotKeyPressed, CTLKeyPressed;
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public GamePanel panel;
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public boolean debug;
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@@ -50,6 +50,7 @@ public class KeyHandler implements KeyListener {
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case KeyEvent.VK_S, KeyEvent.VK_DOWN -> downPressed = true;
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case KeyEvent.VK_A, KeyEvent.VK_LEFT -> leftPressed = true;
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case KeyEvent.VK_D, KeyEvent.VK_RIGHT -> rightPressed = true;
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case KeyEvent.VK_CONTROL -> CTLKeyPressed = true;
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case KeyEvent.VK_SPACE -> spacePressed = true;
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//case KeyEvent.VK_F -> shotKeyPressed = true;
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@@ -276,6 +277,7 @@ public class KeyHandler implements KeyListener {
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case KeyEvent.VK_S, KeyEvent.VK_DOWN -> downPressed = false;
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case KeyEvent.VK_A, KeyEvent.VK_LEFT -> leftPressed = false;
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case KeyEvent.VK_D, KeyEvent.VK_RIGHT -> rightPressed = false;
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case KeyEvent.VK_CONTROL -> CTLKeyPressed = false;
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case KeyEvent.VK_F -> shotKeyPressed = false;
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}
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}
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