added player inventory
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@@ -9,7 +9,8 @@ public class SwordNormalObj extends Entity {
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public SwordNormalObj(GamePanel panel) {
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super(panel);
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name = "sword-normal";
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name = "Normal Sword";
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description = "[" + name + "]\nAn old sword.";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/sword_normal");
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attackValue = 1;
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