added player inventory
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@@ -8,7 +8,8 @@ public class KeyObj extends Entity {
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public KeyObj(GamePanel panel) {
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super(panel);
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name = "key";
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name = "Normal Key";
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description = "[" + name + "]\nIt opens a door.";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/key");
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}
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@@ -8,7 +8,8 @@ public class ShieldWoodObj extends Entity {
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public ShieldWoodObj(GamePanel panel) {
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super(panel);
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name = "shield-wood";
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name = "Wooden Shield";
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description = "[" + name + "]\nAn old shield.\nIt's not that strong but\nit does its job.";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/shield_wood");
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defenseValue = 1;
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@@ -9,7 +9,8 @@ public class SwordNormalObj extends Entity {
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public SwordNormalObj(GamePanel panel) {
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super(panel);
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name = "sword-normal";
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name = "Normal Sword";
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description = "[" + name + "]\nAn old sword.";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/sword_normal");
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attackValue = 1;
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