refactor Orc monster actions and improve attack image initialization (closes #8)

This commit is contained in:
2025-12-13 22:25:44 +01:00
parent 4f9d1dfcb6
commit c8d7a56934
2 changed files with 14 additions and 17 deletions

View File

@@ -121,7 +121,8 @@ public class Entity {
knockback = false;
knockbackCount = 0;
speed = defaultSpeed;
} else if(attacking) attacking(); else {
} else if(attacking) attacking();
else {
setAction();
checkCollision();
@@ -223,7 +224,7 @@ public class Entity {
solidArea.width = attackArea.width;
solidArea.height = attackArea.height;
if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attackValue);
if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attack);
if(type == EntityType.PLAYER) {
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
@@ -400,7 +401,7 @@ public class Entity {
return Math.abs(worldY - target.worldY);
}
public int dTile(Entity target) {
if(Objects.equals(name, "orc")) System.out.println("dX: " + dX(target) + " dY: " + dY(target));
//if(Objects.equals(name, "orc")) System.out.println("dX: " + dX(target) + " dY: " + dY(target));
return (dX(target) + dY(target)) / panel.tileSize;
}
public int getGoalCol(Entity target) {
@@ -532,7 +533,7 @@ public class Entity {
}
}
public void checkStopChasing(Entity target, int distance, int rate) {
if(Objects.equals(name, "orc")) System.out.println("dTile: " + dTile(target) + " distance: " + distance);
//if(Objects.equals(name, "orc")) System.out.println("dTile: " + dTile(target) + " distance: " + distance);
if(dTile(target) > distance) onPath = false;
}
public void checkStartChasing(Entity target, int distance, int rate) {