added old man npc and AI
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@@ -5,6 +5,7 @@ import de.miaurizius.jgame2d.core.handlers.AssetSetter;
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import de.miaurizius.jgame2d.core.handlers.CollisionHandler;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import de.miaurizius.jgame2d.core.handlers.Sound;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Player;
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import de.miaurizius.jgame2d.object.SuperObject;
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import de.miaurizius.jgame2d.tile.TileManager;
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@@ -47,6 +48,7 @@ public class GamePanel extends JPanel implements Runnable {
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// ENTITY AND OBJECT
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public Player player = new Player(this, keyH);
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public SuperObject[] obj = new SuperObject[10];
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public Entity[] npc = new Entity[10];
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// GAME STATE
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public GameState gameState;
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@@ -61,6 +63,7 @@ public class GamePanel extends JPanel implements Runnable {
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public void setupGame() {
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assetSetter.setObject();
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assetSetter.setNPC();
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playMusic(0); //Play main theme
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gameState = GameState.PLAY;
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}
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@@ -103,6 +106,7 @@ public class GamePanel extends JPanel implements Runnable {
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switch(gameState) {
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case PLAY:
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player.update();
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for(Entity entity : npc) if(entity != null) entity.update();
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break;
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case PAUSE:
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break;
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@@ -117,9 +121,10 @@ public class GamePanel extends JPanel implements Runnable {
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long drawStart = 0;
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drawStart = System.nanoTime();
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//Draw all components
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// COMPONENTS
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tileM.draw(graphics2d);
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for (SuperObject superObject : obj) if (superObject != null) superObject.draw(graphics2d, this);
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for(Entity npc : npc) if(npc != null) npc.draw(graphics2d);
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player.draw(graphics2d);
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ui.draw(graphics2d);
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