made hitboxed visible in debug mode (closed #2)
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@@ -155,6 +155,11 @@ public class Entity {
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changeOpacity(graphics2d, 1f);
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}
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if(panel.keyH.debug) {
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graphics2d.setColor(new Color(255, 0, 0, 70));
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graphics2d.fillRect(worldX - panel.player.worldX + panel.player.screenX, worldY - panel.player.worldY + panel.player.screenY, panel.tileSize, panel.tileSize);
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}
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}
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// INTERACTION
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@@ -138,7 +138,14 @@ public class TileManager {
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worldX - panel.tileSize < panel.player.worldX + panel.player.screenX &&
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worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
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worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
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) graphics2D.drawImage(tile[tileNum].image, screenX, screenY, null);
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) {
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graphics2D.drawImage(tile[tileNum].image, screenX, screenY, null);
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// if(panel.keyH.debug && tile[tileNum].collision) {
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// graphics2D.setColor(new Color(255, 0, 0, 70));
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// graphics2D.fillRect(worldX - panel.player.worldX + panel.player.screenX, worldY - panel.player.worldY + panel.player.screenY, panel.tileSize, panel.tileSize);
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// }
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}
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worldCol++;
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