arranged large classes
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@@ -38,17 +38,7 @@ public class Player extends Entity {
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getPlayerAttackImage();
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}
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public void setDefaultValues() {
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worldX = panel.tileSize * 23;
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worldY = panel.tileSize * 21;
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speed = 4;
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direction = Direction.DOWN;
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// PLAYER STATUS (1 heart = 2 lives)
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maxLife = 6;
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life = maxLife;
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}
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// DEFAULT
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public void update() {
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if(attacking) {
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attacking();
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@@ -108,7 +98,33 @@ public class Player extends Entity {
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invincibleCount = 0;
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}
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}
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public void draw(Graphics2D graphics2d) {
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int screenX = worldX - panel.player.worldX + panel.player.screenX;
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int screenY = worldY - panel.player.worldY + panel.player.screenY;
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if(invincible) {
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.3f));
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}
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if(attacking) graphics2d.drawImage(parseSpriteATK(),
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(direction == Direction.LEFT) ? screenX - panel.tileSize : screenX,
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(direction == Direction.UP) ? screenY - panel.tileSize : screenY, null);
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else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
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}
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// INTERACTION
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public void pickObject(int index) {
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if(index == 999) return;
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}
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public void interactMonster(int index) {
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if(index == 999) return;
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if(invincible) return;
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life -= 1;
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invincible = true;
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}
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public void attacking() {
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spriteCounter++;
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if(spriteCounter <= 5) spriteNum = 1;
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@@ -143,31 +159,10 @@ public class Player extends Entity {
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attacking = false;
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}
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}
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public void damageMonster(int index) {
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if(index == 999) return;
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}
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public void draw(Graphics2D graphics2d) {
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int screenX = worldX - panel.player.worldX + panel.player.screenX;
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int screenY = worldY - panel.player.worldY + panel.player.screenY;
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if(invincible) {
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.3f));
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}
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if(attacking) graphics2d.drawImage(parseSpriteATK(),
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(direction == Direction.LEFT) ? screenX - panel.tileSize : screenX,
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(direction == Direction.UP) ? screenY - panel.tileSize : screenY, null);
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else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
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}
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public void pickObject(int index) {
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if(index == 999) return;
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}
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public void interactNPC(int index) {
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if(index == 999) {
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if(panel.keyH.spacePressed) attacking = true;
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@@ -177,19 +172,22 @@ public class Player extends Entity {
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panel.gameState = GameState.DIALOGUE;
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panel.npc[index].speak();
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}
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public void interactMonster(int index) {
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if(index == 999) return;
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if(invincible) return;
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life -= 1;
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invincible = true;
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}
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public void speak() {
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//This method only exists for character specific things later...
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super.speak();
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}
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// SETTING THINGS UP
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public void setDefaultValues() {
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worldX = panel.tileSize * 23;
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worldY = panel.tileSize * 21;
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speed = 4;
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direction = Direction.DOWN;
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// PLAYER STATUS (1 heart = 2 lives)
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maxLife = 6;
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life = maxLife;
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}
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public void getPlayerImage() {
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up1 = initEntitySprites("player/boy_up_1");
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up2 = initEntitySprites("player/boy_up_2");
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@@ -200,7 +198,6 @@ public class Player extends Entity {
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right1 = initEntitySprites("player/boy_right_1");
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right2 = initEntitySprites("player/boy_right_2");
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}
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public void getPlayerAttackImage() {
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attackUp1 = initEntitySprites("player/attack/boy_attack_up_1", panel.tileSize, panel.tileSize*2);
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attackUp2 = initEntitySprites("player/attack/boy_attack_up_2", panel.tileSize, panel.tileSize*2);
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