arranged large classes
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@@ -62,18 +62,12 @@ public class GamePanel extends JPanel implements Runnable {
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this.setFocusable(true);
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}
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public void setupGame() {
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assetSetter.setObject();
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assetSetter.setNPC();
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assetSetter.setMonster();
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gameState = GameState.TITLE;
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}
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// GAME THREAD / CORE
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public void startGameThread() {
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gameThread = new Thread(this);
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gameThread.start();
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}
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@Override
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public void run() {
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double drawInterval = (double) 1000000000 / FPS;
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@@ -103,6 +97,7 @@ public class GamePanel extends JPanel implements Runnable {
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}
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}
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// FRAME GENERATION
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public void update() {
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switch(gameState) {
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case PLAY:
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@@ -114,7 +109,6 @@ public class GamePanel extends JPanel implements Runnable {
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break;
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}
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}
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public void paintComponent(Graphics graphics) {
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super.paintComponent(graphics);
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Graphics2D graphics2d = (Graphics2D) graphics;
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@@ -159,19 +153,26 @@ public class GamePanel extends JPanel implements Runnable {
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graphics.dispose();
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}
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// MUSIC
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public void playMusic(int i) {
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music.setFile(i);
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music.play();
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music.loop();
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}
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public void stopMusic() {
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music.stop();
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}
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public void playSE(int i) {
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se.setFile(i);
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se.play();
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}
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// SETTING THINGS UP
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public void setupGame() {
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assetSetter.setObject();
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assetSetter.setNPC();
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assetSetter.setMonster();
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gameState = GameState.TITLE;
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}
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}
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@@ -52,6 +52,7 @@ public class UI {
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}
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}
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// HUD
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public void drawPlayerLife() {
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int x = panel.tileSize / 2;
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int y = panel.tileSize / 2;
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@@ -78,13 +79,13 @@ public class UI {
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}
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}
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// GAME STATES
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public void drawPauseScreen() {
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graphics2d.setFont(graphics2d.getFont().deriveFont(Font.PLAIN, 80));
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String text = "PAUSED";
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int y = panel.screenHeight / 2;
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graphics2d.drawString(text, getCenteredX(text), y);
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}
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public void drawDialogueScreen() {
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// WINDOW
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int x = panel.tileSize*2;
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@@ -102,7 +103,6 @@ public class UI {
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y += 40;
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}
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}
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public void drawTitleScreen() {
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graphics2d.setColor(new Color(0, 0, 0));
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graphics2d.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
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@@ -142,6 +142,7 @@ public class UI {
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if(commandNum == 2) graphics2d.drawString(">", x-panel.tileSize, y);
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}
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// UTILITY
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public void drawSubWindow(int x, int y, int width, int height) {
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graphics2d.setColor(new Color(0,0,0,210));
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graphics2d.fillRoundRect(x, y, width, height, 35, 35);
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@@ -149,7 +150,6 @@ public class UI {
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graphics2d.setStroke(new BasicStroke(5));
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graphics2d.drawRoundRect(x+5, y+5, width-10, height-10, 25, 25);
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}
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public int getCenteredX(String text) {
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return panel.screenWidth / 2 - (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth() / 2;
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}
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@@ -11,6 +11,7 @@ public class CollisionHandler {
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this.panel = panel;
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}
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// WORLD COLLISION
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public void checkTile(Entity entity) {
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int entityLeftWorldX = entity.worldX + entity.solidArea.x;
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int entityRightWorldX = entity.worldX + entity.solidArea.x + entity.solidArea.width;
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@@ -51,7 +52,6 @@ public class CollisionHandler {
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break;
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}
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}
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public int checkObject(Entity entity, boolean player) {
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int index = 999;
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int c = -1;
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@@ -112,7 +112,6 @@ public class CollisionHandler {
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}
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return index;
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}
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public boolean checkPlayer(Entity entity) {
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boolean contactPlayer = false;
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entity.solidArea.x += entity.worldX;
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@@ -135,6 +134,7 @@ public class CollisionHandler {
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return contactPlayer;
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}
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// UTILITY
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private void parseSolidArea(Entity entity) {
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switch (entity.direction) {
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case UP -> entity.solidArea.y -= entity.speed;
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