switched from SuperObject to Entity for objects
This commit is contained in:
@@ -18,7 +18,7 @@ public class Entity {
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public int worldX, worldY;
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public int speed;
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public BufferedImage up1, up2, down1, down2, left1, left2, right1, right2;
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public Direction direction;
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public Direction direction = Direction.DOWN;
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public int spriteCounter = 0;
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public int spriteNum = 1;
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public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
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@@ -27,6 +27,9 @@ public class Entity {
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public int actionLock = 0;
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String[] dialogue = new String[20];
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int dialogueIndex = 0;
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public BufferedImage image, image2, image3;
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public String name;
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public boolean collision = false;
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// CHARACTER STATUS
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public int maxLife;
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@@ -98,7 +101,7 @@ public class Entity {
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};
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}
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BufferedImage initEntitySprites(String name) {
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public BufferedImage initEntitySprites(String name) {
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try {
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return Utility.scaleImage(ImageIO.read(new FileInputStream("assets/" + name + ".png")), panel.tileSize, panel.tileSize);
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} catch (IOException e) {
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14
src/de/miaurizius/jgame2d/entity/objects/BootsObj.java
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14
src/de/miaurizius/jgame2d/entity/objects/BootsObj.java
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@@ -0,0 +1,14 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class BootsObj extends Entity {
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public BootsObj(GamePanel panel) {
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super(panel);
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name = "boots";
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down1 = initEntitySprites("objects/boots.png");
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}
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}
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14
src/de/miaurizius/jgame2d/entity/objects/ChestObj.java
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14
src/de/miaurizius/jgame2d/entity/objects/ChestObj.java
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@@ -0,0 +1,14 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class ChestObj extends Entity {
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public ChestObj(GamePanel panel) {
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super(panel);
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name = "chest";
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down1 = initEntitySprites("objects/chest");
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}
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}
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15
src/de/miaurizius/jgame2d/entity/objects/DoorObj.java
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15
src/de/miaurizius/jgame2d/entity/objects/DoorObj.java
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@@ -0,0 +1,15 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class DoorObj extends Entity {
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public DoorObj(GamePanel panel) {
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super(panel);
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name = "door";
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down1 = initEntitySprites("objects/door");
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collision = true;
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}
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}
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16
src/de/miaurizius/jgame2d/entity/objects/HeartObj.java
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16
src/de/miaurizius/jgame2d/entity/objects/HeartObj.java
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@@ -0,0 +1,16 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class HeartObj extends Entity {
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public HeartObj(GamePanel panel) {
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super(panel);
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name = "heart";
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image = initEntitySprites("objects/heart_full");
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image2 = initEntitySprites("objects/heart_half");
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image3 = initEntitySprites("objects/heart_blank");
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}
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}
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14
src/de/miaurizius/jgame2d/entity/objects/KeyObj.java
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14
src/de/miaurizius/jgame2d/entity/objects/KeyObj.java
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@@ -0,0 +1,14 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class KeyObj extends Entity {
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public KeyObj(GamePanel panel) {
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super(panel);
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name = "key";
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down1 = initEntitySprites("objects/key");
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}
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}
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30
src/de/miaurizius/jgame2d/entity/objects/SuperObject.java
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30
src/de/miaurizius/jgame2d/entity/objects/SuperObject.java
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@@ -0,0 +1,30 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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@Deprecated
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public class SuperObject {
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public BufferedImage image, image2, image3;
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public String name;
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public boolean collision = false;
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public int worldX, worldY;
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public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
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public int solidAreaDefaultX = 0;
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public int solidAreaDefaultY = 0;
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public void draw(Graphics2D graphics2D, GamePanel panel) {
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int screenX = worldX - panel.player.worldX + panel.player.screenX;
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int screenY = worldY - panel.player.worldY + panel.player.screenY;
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if(worldX + panel.tileSize > panel.player.worldX - panel.player.screenX &&
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worldX - panel.tileSize < panel.player.worldX + panel.player.screenX &&
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worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
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worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
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) graphics2D.drawImage(image, screenX, screenY, panel.tileSize, panel.tileSize, null);
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}
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}
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