add BigRockNPC and IronDoorObj; update AssetSetter to include new NPC and interactive tiles
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@@ -0,0 +1,44 @@
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package de.miaurizius.jgame2d.tile.interactive;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import java.awt.*;
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public class DestructibleWallIT extends InteractiveTile {
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GamePanel panel;
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public DestructibleWallIT(GamePanel panel, int col, int row) {
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super(panel, col, row);
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this.panel = panel;
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this.worldX = panel.tileSize * col;
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this.worldY = panel.tileSize * row;
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down1 = initEntitySprites("/interactive_tiles/destructiblewall");
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destructible = true;
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life = 3;
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}
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// PRE_CONFIGURED
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public void playSE() {
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panel.playSE(20);
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}
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// GETTERS
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public boolean meetItemReq(Entity entity) {
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return entity.currentWeapon.weaponType == EntityType.WeaponType.PICKAXE;
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}
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public Color getParticleColor() {
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return new Color(65, 65,65);
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}
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public int getParticleSize() {
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return 6; //in pixels
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}
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public int getParticleSpeed() {
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return 1;
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}
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public int getParticleMaxLife() {
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return 20;
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}
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}
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@@ -6,11 +6,11 @@ import de.miaurizius.jgame2d.entity.Entity;
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import java.awt.*;
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public class DryTreeTI extends InteractiveTile{
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public class DryTreeIT extends InteractiveTile{
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GamePanel panel;
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public DryTreeTI(GamePanel panel, int col, int row) {
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public DryTreeIT(GamePanel panel, int col, int row) {
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super(panel, col, row);
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this.panel = panel;
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this.worldX = panel.tileSize * col;
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@@ -18,7 +18,7 @@ public class DryTreeTI extends InteractiveTile{
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down1 = initEntitySprites("/interactive_tiles/drytree");
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destructible = true;
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life = 3;
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life = 2;
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}
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// PRE_CONFIGURED
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26
src/de/miaurizius/jgame2d/tile/interactive/MetalPlateIT.java
Normal file
26
src/de/miaurizius/jgame2d/tile/interactive/MetalPlateIT.java
Normal file
@@ -0,0 +1,26 @@
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package de.miaurizius.jgame2d.tile.interactive;
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import de.miaurizius.jgame2d.core.GamePanel;
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public class MetalPlateIT extends InteractiveTile {
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GamePanel panel;
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public MetalPlateIT(GamePanel panel, int col, int row) {
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super(panel, col, row);
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this.panel = panel;
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this.name = "metal_plate";
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this.worldX = panel.tileSize * col;
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this.worldY = panel.tileSize * row;
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down1 = initEntitySprites("/interactive_tiles/metalplate");
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solidArea.x = 0;
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solidArea.y = 0;
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solidArea.width = 0;
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solidArea.height = 0;
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solidAreaDefaultX = 0;
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solidAreaDefaultY = 0;
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}
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}
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