add BigRockNPC and IronDoorObj; update AssetSetter to include new NPC and interactive tiles
This commit is contained in:
@@ -28,6 +28,7 @@ public class ChestObj extends Entity {
|
||||
solidAreaDefaultY = solidArea.y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDialogue() {
|
||||
dialogue[0][0] = "You open the chest and find a " + loot.name + "!\nBut your inventory is full...";
|
||||
dialogue[1][0] = "You open the chest and find a " + loot.name + "!\nYou obtain the " + loot.name + "!";
|
||||
|
||||
Reference in New Issue
Block a user